Suddently thousands of DC dps pop on neverwinter sever, even my guildies and friend that played as cw,barb,tr and hunter for years just drop their toons and spent their time and ad to master and build up a DC dps, as a tank i dont mind much about the paingiver, i just want to know if the party manage to complete the challenge.
That said, i was wondering why this old school guys like me did that, well i saw that happen when plague fire was hiting absurd dmg on tr's shadow of deminse, i saw that happen when the soul puppet was killing bosses in second, i saw that whe the gf was abble to hit kill bosses, all those times something wasn't work as it should.
So i asked to a friend to tell me what is so awesme on dc to make him leave his class behind and bet in a dc dps, the answer was a print of profecy of doom hitting almost 8 milions, LOL, yes a big LOL to you guys, now is the point you dc gets angry cuz you problaby think the toon is a reflection of you in game, so im trying to make joke of you, but not.
So dont waste your time giving me arguments, cuz they already did: this only happens with certain buff, bla bla bla etc.
The tooltip is the best part, thay said that it says: you gonna give back 30% of all damage you did in 10 seconds. LOL !
if he hits let's say 7m and 7m is 30%, the 100% is: 23,1m in 10 seconds!
Anyway, idk if its getting the party dgm, or the POD dmg going thru wrong math that use players buff and enemie debuffs, i really don't mind.
i just fell sorry for all that get into this and waste their time and ad in something that problably gonna be fixed, Imo the dev's know that, but they may noticed that there's a lack of healers in game and this is their solution, one day you see a patch note saying that POD is fixed and boom all theses dps become useless, but you've spet in mounts, insiginas, compys, artfacts, gear and enchants, so you think at least i can use it as a healer if we need... exactly as the expected.
yeah kinda of illuminatti stuff, but in 5 years in this game i saw it happened before.
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The high damage numbers you are seeing is not a problem with POD per se (it's working exactly as per the description). It's just due to the absurd number of damage Arbiter can deal in a burst. By using Perfect Balance optimally, an Arbiter can use Guardian of faith, 4x Forgemaster's Flame and 4x Dauting Light during the POD time frame, and that's the reason why POD hits so hard.
When they change Arbiter, it won't be a fix, because everything is working correctly now. It will be a plain nerf.
And what has that do to with PoD btw? The reason PoD can get so high is because of stacking of debuffs and damage increase, which is limited to 10 persons in a trial, but in an open instance is not.
Not sure why you still bring up [people hatest to see a "healer" class being good on its DPS spec], even if you dont agree with it, just the mere mention of this argument makes "people" think about how your "logic" is very different from everyone else's.
First of all I don't mind, I don't care actually who is the top dps now, dc has a dps role and that is great, this brings new play style and diversity to the game, the problem happens when a toon overcomes all other in game, becoming the meta and destroying the diversity.
Here's my point, if I remember correctly, all the changes in mod 16 have been made to, dev's words was like:
Control power scalability and buffs because players could kill bosses too fast, some skilled players managed to stack buffs and kill bosses in seconds and this was not what they want to.
Now I see a party of 8 DC, 1 tank and 1 op melting halastor in 9 minutes, relax guild posted on Facebook this.
4 DC and 1 tank killing bosses in IC in 1 rotation.
Forge bam 8 millions
Daunting, boom 6 millions
Forge again, 7 millions
Daunting, 4 millions
Pod boom 8 millions
Majority of dps class cant deal these numbers, not on encounters, maybe a critical daily with pretty good debuff and buff, but encounters?
Look, enjoy the class, have fun.
I'll be there to tank and be healed by you guys when the nerf come, and don't fool yourselves, it will.
AoE we are subpar unless the enemies are balled up for searing javelin to hit them all and daunting is a tiny AoE circle that can hit 2 mobs 3 is PUSHING it.
Single target we use perfect balance to be able to use multiple encounters in a row but then there is a down time of us having to build our divinity up. Why DCs shine in ToMM is because they rebuild their divinity in between phases so when it’s the next phase they’re ready to go all out again with that rotation. If this was a continuous boss fight with no phases you wouldn’t see DCs doing so much damage. Even then there are wizards that can still hang with DCs even after the fixed storm spell. I’ve been beaten in DPS in ToMM on my DC by every DPS class including Warlock and Fighter. It’s not an issue with DC being overpowered just because the majority of players who play the other classes haven’t fully optimized their build to push it to its limit.
Alts:
Saxy Healz Paladin (Oathkeeper) [Xbox and PC]
Saxon Ranger (Warden)
Yuri Wizard (Thaumaturge)
Member of the guild: Legacy (Xbox) and Strawberry Yakuza (PC)
Alts:
Saxy Healz Paladin (Oathkeeper) [Xbox and PC]
Saxon Ranger (Warden)
Yuri Wizard (Thaumaturge)
Member of the guild: Legacy (Xbox) and Strawberry Yakuza (PC)
https://www.youtube.com/watch?v=twHnjJAHqUE.
Please create a forum post to complain about SW DPS being overpowered too.
Barbarians can crit bilethorn.
i'm complaining! YES i do this every single time i found something that IMO is working better than it should be.
WHY?
because i find unfair to other players that put effor and time, even money to build an end game toon, then run against(once dps thinks paingiver is a competition) some broken class and get disapointed, so they spend their time trying to figure out what's the problem with their toon, when the problem is a broken class as dc is right now.
Sax,assuming that is you, we played togheter on xbox couple time, you have a fat halfling, don't you?
So, while ppl is trying to buy a DB to have 3% more dmg, you reather play as halfling, that gives you nothing besides the aparecence that you probably find funny, but even as a halfling you did 70m more dmg than everybody on that run, why will someone( in perfect judgement) give up of 3% more dmg in a dps class? you guys don't even give up from rusted iron that take away 25% IH, only because it guve 5% more dmg.
i know, this is funny, you do much more dmg than overall ppl with your dc, ppl get kind of angry/surprised, and say "who is this guys? let me inspect him", and what they see?
A fat red head halfling , wearing a wierd costume, classic!
everytime that i go to chults and i see wesley kaiser,subzirow, mandela,.... sigh.... a lot of ppl running dc instead of their old toons, this really put down, all those great warriors fall on their knees and accept the fact that they can't do better, not becouse they are bad or their toons aren't BIS, but DC is so broken that is almost impossible to get close,they just give up plus the farm, ohh the farm, run tomm in 11 minutes is way better, oh yeah, and me? i just try to hold the aggro and not be killed in the process, look, i'm the last one that should complain, this is pretty good to me actualy, DC kills fast, i don't get stacks of A.ball and minimize the chance of spending scolls.
DC is broken, everybody know, so please don't act like you all don't know that, or like i was telling nonsense things cuz i've envy or something, i could easily create a DC as well.
but above all arguments that a i could give you, i just need one:
SENSEI SLAYS.
this is an ancestral knowledge: "if sensei is playing as, it's bugged somehow"
And we didn’t have a diversity problem before when DC DPS was so rare, that seeing two in a party would be a subject of discussion?
Again, I don't think that Arbiter is deserving of a nerf. Just because in ToMM you see them top performing (and it's not by much as I said I have been beaten by EVERY class in this game in a run, and have numerous ACT logs on PC with other classes fairly close to my DPS) it's because that encounter is literally set up for us to do well. Every phase starts off with an easy 10 seconds of no mechanics for us to get our full rotation off with no interruption. If you mess up your flow of rotation at any point in the dungeon you're going to do sub-par DPS, if you think it's so easy create an arbiter and see how crucial it is to keep that flow of your rotation up. When you take a down or he phases too quickly before you get your rotation off Arbiter loses a ton of DPS to get back into that flow of its rotation. Then we go into the AoE side of things I already mentioned we are no where near the level of Barbs,Rangers,Rogues, etc as mobs need to be in a single file line for us to even compete with searing javelin.
As for people swapping to Arbiter from their other classes? We have multiple character slots for a reason, to play different things if we didn't this game would grow stale quick if you played one class mainly. IIRC when ToMM first dropped tons of DPS classes swapped to Wizards because they were easily top performing at the time, one Barbie main that swapped to CW for ToMM is actually in this discussion right now?
Cleric has been my main since Mod 5 on Xbox back in 2015, since then I have always played the DPS/DPS Support role which was Divine Oracle at the time because I enjoyed the playstyle a lot compared to a plain old healer, you can scroll back in this forum and see my Divine Oracle guide from 5 years ago. The DPS role it has is definitely not for solo play only that's a joke the Devs stated themselves they want all DPS roles to be balanced with each other, if that weren't the case where is Paladin's DPS role for "soloing"?
Alts:
Saxy Healz Paladin (Oathkeeper) [Xbox and PC]
Saxon Ranger (Warden)
Yuri Wizard (Thaumaturge)
Member of the guild: Legacy (Xbox) and Strawberry Yakuza (PC)
That being said, Arbiter overperforms a bit in single-target. The skill floor is higher, but the results are undeniably out of sync with the majority of other DPS options. In the interest of balance, they should do a little bit less damage or (ideally) everyone else should be brought to their level and the game content further tweaked if necessary to offset the increased party damage.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
It's your perspective on D&D clerics that is like this, not the actual game.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
New school clerics are pretty hefty damage though, this is truth.
You're absolutely right. Probly they will nerf it to only provide 10%
and then go back to be a miserable Dps class who's only good for doing daily quests lol.
To us Clerics Arbiters out there , let's enjoy it while it last!
Except clerics don’t have to heal in DnD anymore. War and tempest domain‘s abilities that are focused on self damage, light Domain is also a good choice. Divine soul Sorcerer and celestial warlock are competitive with clerics at healing.
In 5E, in most circumstances, healing is the most efficient when done at 0 health. Making having one dedicated healer less useful than having a bunch of people who can heal a tiny bit.
new lionheart weapons top end damage is 5800. forgemasters with 6 pips, is 1250magnitude right? 650, + 100 per pip.
Pretty sure the formula, is - weapon x magnitude/100 x power x CA x Crit Sev x all % buffs added together.
So that's 5800 x 12.5, for the basic hit. 72500.
assume 300k power
150% crit sev
72500 x 4 x 2 x 2.5. is 1.45million, before percentage buffs.
Lets assume 200% buffs from mounts/artefacts/class stuff etc.
that's still only gonna give 4.5mil on a perfect hit
Not even sure you can get 200% either.
So what am I missing