I mean, every time log on, the insurgencies won't open for like 1.5 hours. When they DO open, you have about 10-15 minutes to advance all your toons the allowable 20% per day. I have 7 toons but can barely fit in 3 before insurgencies close again. Devs, this situation is really, really poorly thought out. Please make insurgencies last longer or more frequent. We can't all afford to sit around in game 6-12 hours a day, and when I have a 30 min window to play I often can't do the insurgencies. This is the ONLY quest line that I have to waste time waiting around. I hoped that Bel would keep my interest in the game, but it won't if the current setup continues.
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On the OP:
I simply don't run Avernus OR RoB on anything but my HR because I don't want to do this to myself. Maybe later.
Disclaimer I have no first hand knowledge of this Bel thing at all but ALL conversations around it seem negative
So in summary, you have designed is quite literally a few minutes at best to get your cap (lets say… 10-15 minutes with generosity as it can be even less) and then have to wait almost two hours to either finish or get time to log in during this very short time window.
I´m sorry to say this, I appreciate the effort of continuous development and I really liked duel with Bel, but... come on, this will make even more people to turn away from Neverwinter.
Believer in SMASH
Fairplay,no bots , no bugs, and play well
https://www.youtube.com/channel/UCnN0Yofs-Scv1nd8U_bSYLA/featured
the problem is the content is buggy, not fun and frustrating..
this type of thing can kill neverwinter, and nobody wants that.
The insurgencies are up for too little time. I had set a timer to log back on at the appropriate time, I was 4 minutes late as the phone rang, and they were already all finished with when I logged in.
Come on, developers, this is a silly design. You shouldn't need to be camped out in Avernus for 2 hours waiting for something that opens for a few minutes every few hours...
You should be able to progress campaigns and quests when you have the time, not only when permitted by some internal clock in the game.
Wow. No campaign? How long does this episode last?
fun or applicable in real life schedule
I think removing manual closing of the rift, cutting the timers in half, and giving absorption credit for Bel are fantastic solutions.
Also, I am amused for the LFG callouts for Bel meta parties, 25K+, and HDPS. I run Bel at 23K and usually do a 3 person team with 2 other DPS around that or lower. Have not failed one yet.
And the rift are closed as people need to spawn the boss. If the boss doesn't spawn in one then the group needs to move on to the next one. There is a portal that leads to the next. Additionally closing the rifts gives credit for finishing the Insurgency just like finishing a BHE.