I apologize guys I posted a similar question in pve but I think I directed it to the wrong audience. Have any of you guys tried using the panther bonus of 10% dmg to rooted targets, I’m warden but my hindering strike does some pretty healthy roots, and when I root the panther bonus comes up but immediately drops before I can even do my at will. I’m wondering if it’s doing this for any of you guys. Or if there’s something you know of that will kill the bonus. Or if any of you guys can test it and confirm I’m not just doing something wrong , I’ve even unequipped every thing except the wooden weapons and the panther bonus and see zero change in my dmg.
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> Does the Ranger ever get a combat pet or healing spell of consequence? Or any type of health or Mana Regen? And can a Ranger tank at all?
You can use a combat pet, but your gonna have to slot more stats where power can go.
The best thing you can get for regen or self healing would be insignia bonuses but the aren’t that great and you can utilize other bonuses that will be more useful
Rangers can tank trash bosses like the Ape in iC , you just time your dodges, but other than that I wouldn’t attempt anything stronger
I've been using the panther all this time and haven't even considered whether it's working or not.
I'll have to actually pay attention next time I play.
> Well that's disappointing, but thanks for the heads up.
>
> I've been using the panther all this time and haven't even considered whether it's working or not.
> I'll have to actually pay attention next time I play.
You know maybe it’s just something on my build killin it I’m not sure. See I’m trying to make my mob build at wills strong enough to proc ebony hide armor Stacks when they Crit when I’m playing solo. In group it’s not a issues cause crit and combat advantage but soloing I’ve had time to test a lot of things that may bring my clear the ground up. If the maths right solo with flurry I should be getting a extra 2-2500k dmg on crits using the panther when I root , it’s just not happening. Maybe flurry itself is killing it or maybe the electricity from clear the ground is killing it ?? I’ve even tried the feat that makes you roots last longer in place of blade storm because that wouldn’t change the dmg from my main hit thinking maybe it just needs the time to take and no increase is produced. I can vouch for the siege master it does give me a 4% boost to my at wills however I’m not seeing the 8% in the stronghold
It's not about how much does the meta says you should be doing. That doesn't factor in the human element of your cleric falling asleep after player 30 hours straight. Or a critical AOE spell taking out your cleric and other spell casting damage dealers because of a glitch. So you Have a Pally as a tank and primary healer, a who now needs to play a support class and a fighter who has to pull agro while the Pally heals and regains stamina to heal. In most major encounters especially if you are solo or with a group your dps from any class is far less important than your overall ability to survive an encounter that may go size ways and still win. This is how I ended up soloing the Raid Dragons. The principle of Survival and Sustaining damage. Just let that principle sit with you when fooling around with an Alt. How can I keep putting damage on this mob if things go bad and stay alive long enough to finish it? It's easy to fall in love with that huge damage number from one crit. But as an old boxer who had very heavy hands, My boxing coach told me once don't get cocky, he doesn't have to hit harder than you. Just hard enough to knock you out and I don't see no bricks on your temples or behind your ears and it only takes one shot. Get him out of here! But I took that principle to video games, If I crit for X number I'm still valuable in an end game group. Maybe I need to work more on staying in the fight? Or maybe go back through even with an Alt Ranger and pick up some different gear that gives you a better overall build out?