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Last boss (IC) bug

finmakinfinmakin Member Posts: 446 Arc User
There are two things I like to point out.
1. It happens quite often that the endboss/tiles are not resetting upon a re entry, so the group is forced to wipe wipe to get it resetted.
2. It happens quite often that players get tagged with a fireball but is not showing it with a red circle beneath their feets, wich can become bad in progression of the fight.
Ogguk The Beholder… Justicar Paladin Tank/ Healer

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    bigman99#8273 bigman99 Member Posts: 510 Arc User
    Experienced #2 today. A number of times it appeared only a single person was tagged with a fireball, but everyone got hit. Kinda screws things up when 4 tiles in the center get hit from one person because the game failed to use the implemented system to warn said person.
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    nuh5000nuh5000 Member Posts: 18 Arc User

    Experienced #2 today. A number of times it appeared only a single person was tagged with a fireball, but everyone got hit. Kinda screws things up when 4 tiles in the center get hit from one person because the game failed to use the implemented system to warn said person.

    In my experience it seems that this only happens when the healer is flagged for solo-fireball. Workaround we're using is to have all dps move with the healer for placement.
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    catson#7772 catson Member Posts: 81 Arc User
    edited February 2020
    #2 is annoying af.

    every time someone gets a bomb, party has to assume they also got one and stand in correct tile


    Other thing that's annoying, sometimes when you dash over a pixel of burning tile, it wont dmg you, and sometimes it will just one shot you.
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    nuh5000nuh5000 Member Posts: 18 Arc User

    Other thing that's annoying, sometimes when you dash over a pixel of burning tile, it wont dmg you, and sometimes it will just one shot you.

    That's built into the game design. It only checks at a time interval. If you dash over it between intervals you're good. It's because it's server side code (to avoid hacks) and if the interval were faster the server would run slower (each server runs multiple instances).
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    nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    The team is aware of the issue with tiles not resetting (we actually experienced this live when we did the Dungeon play livestream). I'll check to see if the second issue has been ticketed internally for investigation.
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    bigman99#8273 bigman99 Member Posts: 510 Arc User
    nuh5000 said:

    Other thing that's annoying, sometimes when you dash over a pixel of burning tile, it wont dmg you, and sometimes it will just one shot you.

    That's built into the game design. It only checks at a time interval. If you dash over it between intervals you're good. It's because it's server side code (to avoid hacks) and if the interval were faster the server would run slower (each server runs multiple instances).
    If this is true, it might also be responsible for some encounter attacks not hitting when they are supposed to ( barb IBS and hunter hindering strike come to mind).
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