There are a lot of negative discussions on this forum.. which is natural as providing input to how the game can be improved means criticizing it.
But lets us not forget that after all Neverwinter is a nice and fun game, or we would not be here at all. Some weak parts, some strong parts, but overall the users of this forum finds it time well spent even if they usually do not say so
This discussion on Reddit is good for morale uplift:
https://www.reddit.com/r/Neverwinter/comments/ekdaje/i_wouldnt_expect_to_say_this_but_i_really_like/
Comments
I came back to neverwinter, found out PC version has cheaper micro, graphics are better than PS4 and framerates are really nice.
What i see in this game right now from perspective of someone who played on PS4 2 years ago is a immense amount of improvements cryptic did to it. Companions mechanics changed giving you freedom to choose bonuses whatever you want, mounts are pretty same but there is a lot of stuff being made. Despite negative feedback i think workshop is several times better system than old complicated mess of a crafting we had back then.
There is somewhat more balance and trinity is finally implemented so people actually started to play with each other.
Oh and no more identifiying scrolls and items, thank god cryptic got rid of that.
Overall i feel i am going to play this game for longer than i did played FFXIV or WoW, there is so much stuff to do in this game i love it so far.
All the best,
OPTank_
Having fun in any game is what we make of it. I don't think of it as "grinding", if the progress is fun. It is my opinion, Neverwinter is still the best active free to play MMO available. It is not perfect, but nothing is perfect or pure. Change is often viewed as chaos and sometimes vast changes can cause damage. Damage can often be repaired, isn't about waiting for the storm to pass. It's about learning to dance in the rain.
Okay, I want old school combat, like during beta, but the combat in this game is SECOND to none.
I'll throw props, when it's merited. I've never played a solo-RPG or MMO where combat was as rad as it is in Neverwinter.
And I play ALL the classes. There's not one I didn't like.
All the best,
OPTank_
Just killing time...
I like that most of the content in this game is not so challenging that it requires turning the game into a second job, or having to study so much in order to learn it that it turns the game into a college course. The game can be relaxing after a stressful day. I want to play games in order to escape from the pressures of the real world, not in order to introduce more stress into my life.
I like that it's not terribly difficult to pick up the basics about how to play a character from just about any class. (Although I just don't understand Rogue, and probably never will, lol.) Not the same as being an expert at it, but enough to, say, farm Dread Ring lairs.
I like that the devs have started to engage with the community on a more serious level.
I like many of the interesting stories in the game. The Linkletter story stands out to me. The Underdark/Maze Engine storyline was also well done I thought. Also the character development. I get the feeling that at some point in the future, we will be fighting Makos as some sort of lichified dungeon boss.
Some areas where I have seen improvement
Companions (even with so many of them being broken)
Appearance System
The lack of time-gating on Undermountain was so nice
Many more new items are just account bound as opposed to BtC
The new refining system is a godsend (This one is HUGE BTW)
There have been longer legacy campaign events
There seems to be more sales now in the Zen shop
Lego mounts in the Zen shop
Lego mount insignia
And the arrival of @cwhitesidedev#9752 is REALLY wonderful and welcome
> (Quote)
> Companion system is trash compared to pre mod 16. You are now locked into specific number of >offense/defense/utility bonus >powers to choose from. This means >if you really want good customizability that we had back then you need to spend a metric <font >color="orange">HAMSTER</font> ton of ad on all new comps, and then the cost to upgrade them if they are only available at green to start.
Well i would have argue with that.
Im not 100% sure but it seems like they streamlined the companion system to some degree.
Before you were not able to choose whatever companion you wanted and choose what kind of bonus you would use. It was simply put, you had companions and different set of bonuses attached to them and you were not able to choose anything but companion and his equipment. Oh the equipment was also bound to separate companions as well as bounding enchantments as far as i remember.
So i think its still a lot better i could play with mercenary bonuses, dog item and have a healer which is nice. The only thing to be done is to get rid of the auflgumented companions or nerf them tothe ground.
Originally, I would have ended up with ESO since it's more my lore (I had NO idea what NW was about. At all. I have never met anybody irl that had anything to do with dnd) but I have always had issues with the combat, and NW combat is still, to this day, what I enjoyed the most.
There are some games with a good combat system, but I end up missing NW the most in combat. (Even now, after M16)
Which is funny, considering how much time I spent out of combat in NW. But still, combat is what turns me on or off about a game. There are many (newer) games (not necessarily mmos) with a good story, graphics, whatnot, but if the combat is bad it may look awesome but I still end up not playing it.
I've been playing for just slightly over a year, and I have 17 characters.
I am an older person, and have played a lot of tabletop AD&D. It was magical for me to be able to step into a world that I'd imagined for so long, and to have that world change and grow over time.
I love the lore. I love the journal that allows me to read the collected lore as my character explores.
I love that there is space to write at least an abridged bio for my character.
I love all the fun moments that are unexpected, like gaining a title that I didn't know was available or walking through a wall for the first time. I loved falling from a tower and making a discovery.
I love the sense of humor present in the game. My tabletop games always had jokes and moments of silly stuff, and Neverwinter manages to have some heavy and emotionally touching content as well as that goof off stuff that I recall from my youth.
I love that I don't have to engage in PVP if I don't want to, as it isn't really my style and I can get frustrated in other games when I'm trying to do PVE content and keep getting slaughtered by roving BiS players that want to camp the carebear taking pictures with the orcs...hah.
I love the PVE combat. I can't think of another MMORPG that I've ever played where the combat felt as exciting.
I love that I can customize my appearance. I have characters that have lived in my head since I was six years old (when I started playing the original D&D), and I like being able to see them in action. I really liked the changes in the appearance system that let me color and collect pieces to keep in an appearance library.
I love that when I've contacted customer service, it has mostly been a very satisfying experience.
I love the guild finding tool, and that special events happen. Some of the special events maps are so pretty that I just like to rove around taking pictures.
I love being able to have a companion. I create stories for mine, and enjoy the feeling of collecting a lot of types and seeing how it feels to play with each one.
I love how every combat approach and class feels different. That is why I have so many characters. I have to approach a situation very different if I'm using my Paladin than if I'm using my Rogue, and that keeps me from ever feeling bored.
I love that a lot of content involves voice acting.
I love that there is a recent collaborative energy that has become a part of the forums, and that there is a potential to really give feedback and be heard.
I love that the folks that work for this company and design this game seem to really enjoy gaming.
I love that the company seems to take good care of employees, as I have heard fairly good things about the company culture. I hope those things are true, because I like giving my money to games that take good care of their people even if that means that a mod comes out slower or something.
I love that I can have a guild and participate in the stronghold, even if I'm just soloing. I like to bring things back to the guild coffer and see our potential grow over time. I like to see that reflected on the stronghold map.
I'm absolutely enamored with this game, and I've played a *lot* of them.
You just made an awesome summary of what I like in Neverwinter. These are all small things that warm my heart when playing the game.
I absolutely love taking pictures around the game. Some maps are absolutely awesome. Running up Kelvin's Cairn with my bear and then sitting down to contemplate the Ice Pass like Drizzt does in the books, or sitting in front of the lake in Lonelywood like Regis, stopping at Wilfred's small memorial on the bridge at the beginning of Castle Never (who the hell decided to take it away?), trying to undrstand the story told by the mounds in Ebon Downs, bringing flowers to private Taliren in the Chasm, taking a picture of a dead Ethraniev Marrowslake on my first successful solo at the Gray Wolf Den in a kind of Conan-like way, , there's so much magic in this game.
Born of Black Wind: SW Level 80
Alas, we shall make story dungeons because the story is just amazing in this game. I just can't keep my eyes off it, just comparing it with other MMO's like ESO and FF 14 online, I wonder why this game isn't as popular as it deserves to be? ************ #weneedstorydungeons!
I wouldn't have been playing since late 2013 if i didn't like the game.
I used to have way more good to say about it, but those are no longer applicable.
I too wish to be recreated, and to be loved long after my death.
Community (at least the part I come in contact with daily) is what keeps me around here. I suspect they make the game more fun than it really is lol.
-gold bars x999
-enchanting stone, rank 5 x5
-enchanting stone, rank 6 x5
-mark of potency, rank 5 x25
-mark of potency, rank 6 x10
-mark of potency, rank 7 x10
-dark enchantment, rank 14 x2
-Empowered runestone, rank 13 x1
-refiner's cache x3
-Coal ward x1
-cube of augmentation x25
-greater companion experience treatise x25
-barbed insignia of skill (lengenday) x1
-shadow wolf mount
-amnian horse mount
-gelatinous cube mount
-sabino destrier mount
-glorious resurgence epic companions pack x1
-angel of protection companion
-earth archon companion
-greenscale bowman companion
-halfling wayward wizard companion
-minstrel companion x2
-neverember guard archer companion
-wolf companion
-elminster's lunchbox 2 stacks of 99 (total 198)
Good luck to everyone. I hope to be there if work permits.
All the best,
OPTank_
Link to contest announcement.
Good job Cryptic!
I also agree that the combat system is second to none. Character building took a hard hit with mod 16, but it's still better than the vast majority out there.
> Is there anything good left to say?
There is this point in NW that you can reach... Before it, you care and care and care and care, then you reach it. From then on you just know when to go out to buy popcorn to be ready.
Get what is fun out of the game, leave the rest there. The casual popcorn eater community is welcoming to everybody.