For starters I am entirely aggravated with the decision to make heals less potent I just went through a redq where the tank healed for more than my pally heals....let me state again all I did was heal, also to which i have your precious % increase outgoing heal companions which do little to nothing at all... how in the hell does a pally tank out heal a pally healer by 4 mil in a redq this is simply unacceptable your more worried about your goddamn income than you are fixing the mistakes you made..seriously this is not going to help at all, idk what the hell you were on when you "fixed" the heals in the last mod... sincerely I used to love this game but like a HAMSTER in a wedding dress this probably won't end well for either of us. This is pure and simple wrong there should be no reason even a weak build healer should be out healed by a tank ..... no excuses...the build is the same build that works in lomm and tomm but in a redq scaling its pretty much nil.... come on you can do better than that.....it's sad to see this game fall so far.
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Self healing is counted towards total heals in the run - someone self healing a lot is not the same as them out healing a healer, stop it.
1/2 to 2/3 of what a Paladin Healer does is shielding, not healing. Shielding is not counted towards healing the same way blocking attacks is not counted towards damage taken but i'm sure you knew that already.
Have you considered the fact that maybe you also didn't do your job properly in that REDQ?
• Pally tank may be running with insignia bonuses to self heal
• Pally tank may have a high incoming heal to boost his self heals
• Pally tank may be running companions to boost incoming healing
• Pally tank may be running Shield of Faith which, under certain conditions, will heal the group when you heal the pally but count towards the tanks heal amount
• Pally healer took a huge hit to power in scaling largely affecting their heals
• Pally healer isn't as great at healing as they thought they were (i say this because my wife's oathkeeper has never been outhealed by any tank – though I have put up some good heal numbers on my justicar and kept it interesting)
No decent Cleric / Warlock Healer will get out healed in any piece of content ( scaled or not ) by anything other than another Cleric or Warlock Healer. A properly played ( or very poorly played ) and scaled Paladin Healer CAN get out healed by a properly spec'd Tank with healing insignia bonuses but that has absolutely nothing to do with scaling or Paladin Healers being weak.
The OP is not correct about anything because they don't even understand their own role as Paladin Healer - the less healing you've done as a Paladin, the better your performance was. Unless of course you also never shielded anyone, in that case you were just useless.
Whining by one person does not validate the stupidity of another. What @emese said is what is actually correct.
Beside that I can run every content so far without struggeling that much.
-->About tank and selfheal...I recognized some pretty strong selfheals in some OP/tank-builds too (concerning Paingiver), maybe due to the build or another bug - I am pretty sure the teammember mentioned it's caused by a daily.
I assume this is caused by shield of faith + Sheltering light (Whenever you are healed, partymembers under the effect of shield of faith are healed for 50% of that value ! Having 45% incoming healing as a tank + daily + plus that feat = big heals for the group.
Anyway that OP tank was not better in terms of survivability than other tanks (subjective), imo barbs are the most resistant tanks actually (subjective).
As an Oathkeeper i do about 70% or more by shielding damage, so when your DC-mate does 2 or 3 times of your healing, you should take a close look into ACT, to get to the point that your amount of healing plus ammount of shieling equals out (or even beats) that DC in the end and your 350k shield prevents sudden death far more comfortable than anything else !
My complaint is simply stating that as for the scaling yes it blows they havent found the way to fix that ...and as for the doing my part quote....you can't heal stupid when they stand in the red on the boss in a epic cc while they are on fire.....the point was if it wasn't for the nerf (which in this case is the scaling) healing the dummies in the red and on fire would be no prob...as for the comment about pally justicar self heal, it is my opinion that a tank in a party should not be able to outheal a healer that is my main complaint....with all the nerfs done to this game from day one, as well as the now limited options with powers and feats for a tank to be able to outheal a healer is total nonsense.
Several people have explained the issue to you already, keep complaining or take their advice.
When I recognize that a pally heals for similar ammounts my Oathkeeper does, he still is 300% below my "healing", taking shielding into account, and the healing he does is only translated by him towards teammember from incoming heals done by my char.
We could argue that outgoing healing (healer X) x incoming healing (tank) x incoming healing (group) leads to pretty strong results, but that's actual meta, same as necessary to absolve enddungeons these days.
Nothing i consider to be a mayor problem, maybe they will nerf sheltering light some day (since that's the only thing devs are interested in) maybe not.
I am far far away to really care about it, as long as core problems are unsolved in this game (since that's a thing most devs don't care in this game).
When you say "It makes content that should be really easy harder than it should be", you're saying exactly what they want to hear. They wanted that old content to be more challenging so that us "old timers" could no longer cruise through 60 second Shores runs, etc.
There's literally no winning the argument when it plays out the way they want. Just have to vote with your wallets until they realize "hmmm maybe the players really don't want this".
Yup..Gearing up char is lil a bit obsolete. It's like: "Umm, maybe I should upgrade my weapon/armor/any ench..oh wait, why should I, when it gonna be scaled down in every dung, except 2 of them..Oh well, rank 10 is good enough.." Not to mention that scaling is bugged aswel..