One of my alts runs with a Frost Mimic, which very recently was the best defender in the game. Now it can't get aggro anymore -- it behaves like just another companion, and my alt, who who was built to rely on a defender, doesn't have one any more. Is this really WAI?
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Anyway, i thought that all the regular companions were pretty much broken since the release of Undermountain, the healing ones can't heal for youknowhat, the damage dealing ones deliver a pitiful amount of damage if they even manage to hit their targets, and can't say i've seen any "defender" doing their job properly either.
Would be nice if the Devs could find the time to address the overall companion issues, or at the very least give us please something more then the "We're looking into it." line from several MONTHS ago about the healer companions.
Here is a quick run down of what I am noticing with my companions in combat. All of these companions are rank 40, I am not even talking about the math, and I am just pointing out behavior differences.
- Renegade Evoker - Seems fine, no odd or unexpected behaviors.
- Skeleton - No longer draws the aggro as much as before.
- Cambion Magus & Soul Puppet - The puppet no longer draws the aggro, the Cambion Magus is slow to deal damage.
- Wayward Wizard - No longer draws the aggro and dies in combat more often.
- Sellsword - No longer draws the aggro as much as before.
- Battlefield Medic - utterly worthless ... replaced with Honey Badger
- Renegade Illusionist - Slower than before on attacks.
- Xuna - Seems fine, no odd or unexpected behaviors.
This list in the hopes that Julia can get attention to this it deserves from a team member. Then we must hope that the developer in charge of this can make the appropriate changes and present them to be implemented within the near future.Edit: Side note about the soul puppet's audio. The ambient audio (gurgling water) of it healing is still very odd and I don't recall that ever being the healing noise it made. It needs to be replaced or turned down.
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