There are a few items in the game that have the below Equip Bonus.
“When you damage or heal your target for more than 15% of your Maximum Hit Points in a single blow, you gain 1% of your health back?”
So, does this mean if I have a toon with 300K HP I have to hit (or heal) an enemy with 15% of 300K for 345K of damage (HP) to receive 3,000 HP in return?
That seems a poor return on investment to me.
There is a nice 1000K level armour I got in a ME but it gives that bonus but if I am reading it right the equip bonus is much less than lower gear.
Boudica's Sisters - A Guild For Introverts
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I'm also finding that most of the mod 16 artifact set bonuses are actually trash. The only reason to upgrade to those sets is to get the higher HP numbers that the old pieces don't have. It would have been nice if they had updated the old artifacts to the same level as the new ones, so I had more viable choices with MY toons. But they seem to want everyone to have all the same everything, so we don't get any customization with OUR toons anymore. I really enjoyed playing my pally in mod 15, same with my warlock. Now my wizard is the go to guy for most stuff, but he needs to finish the boons...
Aye, I don't understand why they didn't allow us to upgrade our current artefacts to level 80 even if it meant we had to upgrade them from 70 to 80 by using refining points. That being said, for my pally I use all new (level 80) artefacts for the stat boost (esp HP) but I kept the Sigil of Paladin as my main. People are always remark how much they appreciate it some of the higher level runs.