Inside Every Spider: This quest is no longer available.
Just curious, but why? Granted, it was a one-off quest, but it wasn't a bad one. Now that NPC has no purpose. I would think that it would be better if more NPC's around the Yawning Portal had odd jobs for us to do. If you go to the Yawning Portal, it's full of players just standing around. It would be nice if each day there was a randomized pool of little side quests we could get from NPC's here and there. The NPC's in the tavern can't all be there only for the food and drink (and while I'm on the subject of food and drink, why can't I try the famous ale that Bonnie mentions? My half dwarf/half redcap is over 21, I swear!).
Oh, FYI: the Anton that we meet in the Catacombs looks nothing like the Anton we find later in the tavern.
Mattrim is now in the Catacombs map, to lighten some back-and-forth travel during questing.
I see the point here, but it breaks Bonnie's dialogue about him being in the Yawning Portal. Some dialogue surgery might be needed.
Acquisitions Incorporated: Dungeon Maintenance: Dinosaurs no longer have a chance to spawn in this instance.
Huzzah! Being chain-knocked-down by the third wave of velociraptors was no fun.
Speaking of Acq. Inc., just what did Jaza do to tick off the entire tribe??? Seriously. I would pay to hear that little story.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Well, the changes on the Kuo-toa Whips is a start,
Kuo-toa Whips now have a 60 second cooldown on their heal and shield powers. Kuo-toa Whips now shield themselves for less damage per cast.
and i might even think about pushing the one or the other character through the Undermountain campaign again, but what about all the other enemies with "crowd control" abilities without decent cooldowns that can drive a player up the wall?
"In order to resolve an issue in which some Warlocks created before Module 16 had powers stuck in their power tray, a free respec has been given to all Warlocks created before 15:46 PDT on October 22nd, 2019."
I immediately went to the computer, logged in to read the patch notes for my self, I had never believed before this point the dev's would give a Class respec token.
I should have been paying more attention to what she was saying.
Awesome time for the maintenance. What was an urgent necessity to do it exactly during last hours of event? I could finish event within these 3 hours. Now - not a chance. Thanks a lot.
In order to resolve an issue in which some Warlocks created before Module 16 had powers stuck in their power traysuck in every aspect, a free class respec has been given to all Warlocks created before 15:46 PDT on October 22nd, 2019.
Any chance we might get that 3 hours we had left for Neverember's Recruitment Event back? That's all I need to complete the event and it's kinda annoying I lost the time over the maintenance of issues that didn't pertain to me or anything I am doing right now. Would really appreciate it !!!
Chaos Magic: Activates extremely rarely. Often, throughout the entire fight with the boss does not
activate even once. In addition, not all bonuses from this skill work. Alternate ability (Iced Lightning)
is useless. Doesn't match any builds.
- Rapid recovery: Gain 100% Cooldown Recovery Rate for 5s. And in practice it gives 0% Cooldown Recovery
Rate for 5s.
- Repel: Repel charges 0.09% AP. It is almost 10x less than other skills.
- Directed Flames: Smolder now deals 75% of its total damage instantly when applied but no longer deals
damage over time. And in practice smolder deals 50% of its total damage instantly when applied but no
longer deals damage over time.
- Arcane Singularity: The control effect is so weak that monsters easily run out of the area of skill. Even if a monster sucks, it does not fall in the center of the skill area, only where it managed to run.
Comments
Just curious, but why? Granted, it was a one-off quest, but it wasn't a bad one. Now that NPC has no purpose. I would think that it would be better if more NPC's around the Yawning Portal had odd jobs for us to do. If you go to the Yawning Portal, it's full of players just standing around. It would be nice if each day there was a randomized pool of little side quests we could get from NPC's here and there. The NPC's in the tavern can't all be there only for the food and drink (and while I'm on the subject of food and drink, why can't I try the famous ale that Bonnie mentions? My half dwarf/half redcap is over 21, I swear!).
Oh, FYI: the Anton that we meet in the Catacombs looks nothing like the Anton we find later in the tavern.
I see the point here, but it breaks Bonnie's dialogue about him being in the Yawning Portal. Some dialogue surgery might be needed.
Huzzah! Being chain-knocked-down by the third wave of velociraptors was no fun.
Speaking of Acq. Inc., just what did Jaza do to tick off the entire tribe??? Seriously. I would pay to hear that little story.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Kuo-toa Whips now have a 60 second cooldown on their heal and shield powers.
Kuo-toa Whips now shield themselves for less damage per cast.
and i might even think about pushing the one or the other character through the Undermountain campaign again, but what about all the other enemies with "crowd control" abilities without decent cooldowns that can drive a player up the wall?
What was said:
"In order to resolve an issue in which some Warlocks created before Module 16 had powers stuck in their power tray, a free respec has been given to all Warlocks created before 15:46 PDT on October 22nd, 2019."
What I heard:
"Blah blah blah blah blah blah blah blah Warlocks blah blah Module 16 blah blah blah blah blah blah blah, a free respec blah blah blah blah all Warlocks blah blah blah blah blah blah blah blah."
I immediately went to the computer, logged in to read the patch notes for my self, I had never believed before this point the dev's would give a Class respec token.
I should have been paying more attention to what she was saying.
Guild: Ruathym Corsairs
stuck in their power traysuck in every aspect, a free class respec has been given to all Warlocks created before 15:46 PDT on October 22nd, 2019.That's more appropiate
Wizard
Chaos Magic: Activates extremely rarely. Often, throughout the entire fight with the boss does not
activate even once. In addition, not all bonuses from this skill work. Alternate ability (Iced Lightning)
is useless. Doesn't match any builds.
- Rapid recovery: Gain 100% Cooldown Recovery Rate for 5s. And in practice it gives 0% Cooldown Recovery
Rate for 5s.
- Repel: Repel charges 0.09% AP. It is almost 10x less than other skills.
- Directed Flames: Smolder now deals 75% of its total damage instantly when applied but no longer deals
damage over time. And in practice smolder deals 50% of its total damage instantly when applied but no
longer deals damage over time.
- Arcane Singularity: The control effect is so weak that monsters easily run out of the area of skill. Even if a monster sucks, it does not fall in the center of the skill area, only where it managed to run.