It is October and no announcement for module 18 has come. Module 17 added almost nothing to the game. Should I be worried?
Note that the only module announcement to come after September was module 2, back when there was a lot more staff and money in the game. Ever since then, the announcements came in August and September.
I can't imagine a module being released in the holiday season since support seems to drop heavily at that time.
Even if an announcement comes today we are looking at a November launch. I haven't even heard that people are alpha testing the new module yet.
What's up?
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Also noticed earlier, nothing past Halloween event it looks like.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
https://youtube.com/watch?v=t3uUFrQkmS8
no more mods this year
I'm not sure I can take much more
- been like going through the paddywhack machine this year
- Player buys Zen from Perfect World, this goes directly to the Chinese based company.
- After they take their cut for whatever it is, Cryptic gets paid by them.
Champions has been running on fumes, roughly about 5% of the players this game had before the ebb in population. Now it is closer to 10% because of the loss. Star Trek population is still lower than this game. They have a decent population but when STO exceeds NW for more than a few days, Neverwinter will be in trouble. It will be up to Cryptic on how they deal with the financial goals and revenues received from PW. Any loss of income will definitely affect the development of all the games under Cryptic. But I would not call it "game over" until you see Champions go down first.At the moment it's dead silent and compared to mod 16 realease there haven't been much twitch activity either. I keep logging in and try to find new projects for my toons but it is slowly getting under my skin that this ain't fun anymore...
However, on the plus side for this game's longevity, Cryptic's expanded relationship with WotC gives them a strong interest in keeping this product afloat.
Then the running costs of the game will be servers, network bandwidth, some ops staff(common ops for all games) and that 20% dev. Not very expensive opex-wise, and game can continue for a long time. The really expensive part is always manpower.
But with no new mods the playerbase is likely to crash. Not much point in levelling up in a game with no new challenges coming.
Depending on the deal with WoTC though.. it could force Cryptic to terminate rather than mothball it. WoTC might not see themselves benefit from a D&D game in maintenance mode.
Champions Online the game is their software, as they wrote it. Champions the table top game still belongs to Hero Games. I am unaware of this deal of 3 modules per year contract, who made this deal and where can I read more about it? All I can find is vague speculations on this forum and reddit and cannot find anything solid about a contract for 3 modules per year. I am not saying it is false, I would just like to read the official statement.
Spiderman was loaned to Marvel by Sony, although Marvel created it. Sony repealed the Spiderman because Disney/Marvel wanted more money. Sony owns Spiderman for everything except comic books, they owe Disney/Marvel nothing. It is a crazy new world and I don't pretend to understand the new rules on simply asking to use an IP in a book, game, or movie. This is also why I prefer not to use other people's characters, landscapes, and works.
As for the next mod, my money is on Avernus, especially with this upcoming Hell Pit event. That would satisfy the synchronization term in their contract for the year.
I don't think the game is "dead" but Mod 17 has put it in greater danger. I'd estimate that half of the active playerbase in my alliance has dropped off compared to say Mod 13. Now, if you want to see an MMO that really feels "dead", look at Runes of Magic. It still gets updates, but seeing another player anywhere is rare. Playing that really feels like a single-player game, which is a shame because some parts of the game are very good, and the music is **world-class**. We're not anywhere near there yet but Neverwinter really needs something to attract players back and the devs have got to do something to ease all the bad blood that's built up over the last year or two.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
But you never put down your horse until you have another one to ride.
They are not going to shut down NW servers until MtG is up, running and stacking cheddar.
I am Took.
"Full plate and packing steel" in NW since 2013.
https://en.wikipedia.org/wiki/Champions_Online
" On February 28, 2008, Cryptic announced they had purchased the entire Champions intellectual property, licensing the rights to publish the 6th edition back to former owner Hero Games."
I've heard it from people in the m16 tests as well that the three modules a year is fixed in the contract. Assuming this is so, maintenance mode isn't an option here.
So the big question is if the exit clause is WoTC withdrawing the IP rights, or just that NW no longer will produce mods that match WoTC's releases of new D&D content...