Yes i know by the title people will think i've gone mad, no i haven't. Movement speed is clearly one of the most important stats in the game but looking at it from a different point, its also one of the issues with balance.
As many if you know, and especially in aoe, the difference between the dps chart can be a result of 'who got to the enemies first'. There's a misconception that class balancing is only about class mechanics, and the movement speed is usually underrated. Basically 2 players with the same class can do a dungeon and see a 30%+ difference in dps mainly due to one of the dpses having more movement speed than the other.
On the other hand, we also have classes that have class features that give them more movement speed compared to other classes, which is already an advantage they gain.
My suggestion would be to remove movement speed bonuses from the game, increase the base movement speed on all classes by 30-50%, while giving healers and tanks a slight advantage only when on their specific roles (this extra movement speed on healers and tanks shouldn't have effect in pvp). This will ensure healers and tanks get to the enemies first while the dpses should theorically get there at the same time.
There may be some question about the ranged classes having an advantage, well melee classes do have or should have powers that help them to close gaps.
This is not just a suggestion but also a discussion, perhaps while i dint start the thread in the 'feedback' section. Feel free to debate and lemme know what you think. Just my thought, dont bet your penny on it.
Lardeson CW not Mage. Where's my fireball and my thunderbolt?