After the anomaly that was the launch of Undermountain, I noticed a few things; any areas that I had been playing through for years became impossible to survive in such as Dread Ring, Well of Dragons, etc. I distinctly remember being excited for the update as I could now Queue for dungeons as a healer, but in practice everything was, to say the least, unplayable. The removal of lifesteal felt like such a huge hindrance that it alone made me want to stop playing my favourite class. Pillar of Power was moved to the support tree and nerfed substantially, a power that all dps warlocks used as a crutch. In the patch notes, they said that overall, players should be receiving buffs to their item level, which excited me because I was hopeful in trying out new dungeons, only to be surprised that the ones I had been running for a long time were no longer completable, then accessible altogether. Feats were reworked significantly in a way that just seemed like senseless nerfs that I still have yet to understand. Maybe I missed something as to why everything was nerfed and changed so significantly, but I didn't see a reason for half the changes. People who played on the test servers were questioning for months why they were going to ship the changes they made, and developers didn't listen to their pleas.
However, as a D&D player, and a huge mmorpg fan, I never wanted to put this game down, but it became so frustrating to do anything that I had to. I put 6 years into this game, and reasonably so, I felt the game was great, I wanted to share it with all my friends and try to enjoy it with good people. I don't want to let all that time to go waste, so I return to my point, is this game worth returning to? I have yet to read patch notes and wanted to get community opinion on the state of the Warlock class before I try to dive back into playing.
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Answers
It might be worth coming back or if possible coming back in module 18 i.e. 2 months or so. Right now, the game is in a hot mess with some heated debates about class balancing and TOMM (the new end game dungeon).
Also, now for RIQ and RLQ, you need a healer and tank. Basically, the queue times are much longer and people are hating it.
Aside from struggling to compete with other dps classes there are a number of design flaws as well as encounters and mechanics that either aren't effective, or are not working properly. But campaign areas are actually easier since mod 16. If you're struggling there and in the lower queues, there's a chance it has less to do with the class, and more to do with other changes.
Most notably the companion system. It has a ridiculous impact on your character's performance now, and is probably the first thing you should look into.