Right now, the rings dropping from ToMM are of zero use to the people capable of beating ToMM, beyond bragging rights. For the pvp, I hesitate to call them a crowd lol, they would be extremely useful. However no-one in their right mind is going to pay 40 million AD for one.
Be nice if there were pvp-versions - ie. Only equipable in pvp - of the rings and weapons that could be won through glory, 50k a pop like the artifacts.
Just throwing it out there. Dunno about the rest of the long-term pvpers on pc, but it's long been a giant source of irritation that often the best gear in the game is generally out of reach for anyone who's invested more in a pvp build than pve.
No idea what my toon is now.
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You don't like pvp. I get that. You don't need to spam it in every thread that has the word pvp in it somewhere.
Fab. Well done to you and your guys for finishing ToMM. I watched your youtube vid. Then I crept into a corner with my teddy and cried for half an hour.
why make and end game dungeon that so few can finish why cater to them ?(using your logic right back at you)...(makes up some other random number off the top of my head )
so there is only 50 (2 pages of pvp players 25 per page ) listed in all of xbox ? and that is the sum of all your knowledge on how you count the pvp player population? enlighten us on your secrets for metrics . you must have some behind the season access to data just like the devs. I am in awe sir *bows down * you must be better at interpreting data and metrics then the devs ..they should hire you at head office and see profits soar
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
One of the worst things to happen to PVP were strongholds with, at the time, extremely powerful boons (and items). Since the PVP community consisted mostly of smaller guilds, the astronomical amount of PVE grinding needed to max out a guild destroyed a large amount of the community outright.
So for those that love to complain about changes supposedly made for PVP (there has been a lot of heat arounds this with the release of M17), this is something to think about.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
It was more people who were obviously straight pve types - armor and stats balanced solely for pve, using pve rotations - who were queuing for the rad ad, that were liable to get kicked back in those times. Even then though, someone would usually try to give them tips before hand, and kick if they either didn't reply or sat in spawn.
The thing that would prompt a kick would more be a player who demonstrated no actual investment in, nor intention to follow or learn the "pvp ethos" lol. Just as obvious pvp players, pvp gear, no augumemt pet, would be kicked out of for example tiamat groups back in the early mods. Both communities can be unforgiving, and rightfully so.
Basically the principle disconnect has always been that a straight pve player has the option of completely ignoring pvp without any penalty to their gear progression or progress through the game, whereas a straight pvp player, as I was for years in the past, could never afford to opt out of pve.
I am pretty hopeful for the upcoming PvP season; especially Season Rewards. This is a good approach on the Devs part, make it somewhat enticing for everyone to try PvP with the rewards, rather than making PvP too exclusive.
ToMM is a big challenge and BiS rings are worthy reward for beating that.
The situation has never really made any sense to me, it's like having to pass a fine arts degree in order to qualify as an engineer.
I fail to see how it brings anything to the discussion, besides a laughable attempt at bragging?
On topic: Since one of the points in this mod was to breathe some more life into PvP, I think the OP suggestion about PvP rings bought through glory, or some form of token, is a great idea.
@gonzakotwi - I don't mind farming, just would prefer a "choice of farming vehicle". And if by 'crying' you mean pointing out the inanity of this situation - rewards that are doubly valuless to those that aquire them, in that they don't need the stats provided on the items (how many were equipped compared with those put directly on the AH), and as you point out they aren't selling lol.
Anyway, your lack of empathy is noted, thanx for your feedback, I'm fully aware you represent a large demograph of the playerbase.
- Yo boi, i bought an Shadowclad enchantment and i hamster up your advantage at all
Or that PVP players are supposed to wait until the PVE drops get cheap, then buy them with AD gained from PVE? Also wrong. You seem to be missing the point that there should be an alternative that would allow both groups to play or grind what they prefer.
I understand that you don't want to do pve. But seriously guys, in a couple of weeks those rings would be as much as 300k ad or less, and when everyone have it we would be as we are today with no notable difference apart from bigger numbers. For pvp there are more important things to discuss such as broken items or class dis-balance which prevent players to even try pvp.
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PVPers have always had to PVE to get their gear, either directly or to fund our enchants/mounts. I remember when we used to say that with a certain amount of pride... especially when faced with people who mainly pve'd complained about PVP.
As with all things, if you just HAVE to have something the day it comes out, you're going to pay through the nose for it. If you can wait, or farm it yourself, your patience will save your wallet.