Hi,
when I recently did FBI at the last boss the ice seems to be bugged. When one partymember was stuck in the ice a ran to it to destroy it, but I was stuck aswell when I reached the ice. Later when Drufi does her ultimate power we were behind the ice and still got one-shotted.
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There are many more bugs like how the second boss does wild slam but no longer gains any given stacks of wild slam. Or like how first boss does its aoe and yet the red is not where the aoe will be going at. Instead it gos the way the boss is looking.
I can name many more bugs but reporting them has failed to really do any thing and these bugs have been present in the game at the start of mod 16 and still nothing was fixed so my advice is to either live with the issues or dont run the dungeon.
it took us 15 tries with a premade group that had absolutely no issues or deaths to get to final boss and wipe 15 times and die a total of 103 times for all party members. really? for an older raq dungeon? with 2 endgame players tanking and healing? yes. seriously. took us over 90 minutes for the dungeon. we were stubborn and dedicated.
we got stuck in ice (stunned) when near it to free party members and suffered permadeath, no resurrection.
we got "winter is coming" with no ice and no mechanic to even get the ice to occur before this mechanic hits us. everyone dies.
we got the target on members which is still instadeath for all who try to share the damage. (i tank with capped defense and 400hp in fbi and use shield and still die). forgot to check combat log to see what the damage is but got an initial hit i survived and then kept getting hit until i died.
all of this together and get either instapermadeath or after 5 rez get permadeath and wait at campfire for the rest to join u.
i may even consider drufi/fbi even harder than strahd/cr now.
on a side note, other classes can dodge the ice, but fighters and paladins cannot shield the ice? WHY? we have to run like hell when we see drufi raise the sword and hope we are fast enough to avoid the ice. tanks are not supposed to be "fast". this is even harder when we are shielding and then have to move fast after. if for some reason i am in "dig in" (mod16 fighter mechanic) or a long combat animation and this happens i am screwed if i cant cancel fast enough. would be soooooo much better if tanks could shield the ice. (i dont use dig in at drufi or much of a shield anymore and i keep moving, works but really annoying and not my tanking style)
PLEASE FIX @nitocris83 @ambassadorkael#6946 @asterdahl @mimicking#6533 @noworries#8859 @whoever can fix this please and thank you!