Every SINGLE one of my toons is getting one-shotted by Gaurrundar the Vile. Every. Single. One. If it's not him, it's the Wyrmspeaker.
I thought the whole purpose of Mod 16 was "balance." This game is NOT balanced. I get it's a skirmish and supposed to be tough, but I'm watching people drop like flies and we're eating pots or stones every 18 seconds while doing HAMSTER poor damage.
I play this game, 'cos I enjoy the action combat. I'm not BiS as I'm *NOBODY'S* slave. No one is going to tell me how to play a game. Not elitist players. Not Cryptic.
No one.
But I'm running a respectable 20k TR, with purple insignias, a Legendary Augment Companion, Rank 10s, heal mounts, etc and I'm watching myself get one-shotted, even when I dodge in this skirmish. My 19k GF is losing 70% of his health, when he's blocking, 'cos my stamina is completely drained in a single hit.
Cryptic, let me spell a few things out:
1. Not everyone is BiS, so scaling a skirmish to Level 80 and then NERFING the item level by 2/3rds is insane.
2. Not everyone wants to group as a lot of end game players are HAMSTER and if you don't play the way they want you to, they'll kick you out of the dungeon/skirmish.
3. I was under the impression that the whole reason we had the changes in Mod 16 was to keep end game players from ROFLSTOMPING end game bosses, but it's okay to let the mobs ROFLSTOMP the casual players?
4. 10 -12 pots for a 3 minute skirmish is just wrong. This is *NOT* fun.
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Comments
@plasticbat,
I'm frustrated, but more so now with the elitist mentality of some of the player-base. I just had yet ANOTHER HAMSTER tell me how to play. "Go heals and help your party." I don't have a heal build for my SW. I don't play group content with this game, except for CTA, as I despise that mentality. We had a OP in our group. Why wasn't he going heals? Who was this guy to tell me how to play? Sure, he wants to win, so do I, but just let people enjoy the game. If you can't enjoy the game, unless you force other people to play the way you want them to, then maybe you shouldn't be playing.
HAMSTER filter applied manually by moderator.
Anyway, this all sounds like a scaling issue more than anything. None of these CTA's are hard when the scaling is done right.
Yet you came right in ranting and raving about elitists when it's most likely a coding issue. Ranting about not being a slave. Ranting about not caring about BiS.
You don't need to be any of that to have an easy time running CTAs that are balanced right.
I play the way *I* want to play. If YOU have a problem with that, drop party. Don't ever think you have the right to tell me what to do.
Particularly in the CTAs. The only issue in them should be the people that don't contribute since we can't do anything about them.
I was 2nd in Damage Dealt, right behind the guy that's telling me to heal. It's on him to pot, just like I had to, if there was no healer. Expecting other people to change their play-style to benefit yourself is rude and disrespectful. He didn't ask me. He TOLD me. He just assumed I had a Soulweaver build, which I didn't. He just assumed the mantle of "party leader" and expected me to toe the line, just 'cos he said so.
I think this CTA is scaled pretty well. Like always those who doesnt fix their stats for lvl 80 content will most likely be having issues like they do with all scaling.
I fully respect everyones right to play their toon how ever they want, and use what ever powers they want to. But fact just is most classes there is only 1 or 2 ways to chose feats and powers to be usefull. It would be nice if that wasnt the case, but it isnt, so u can either accept this, or play ur own way and expect to struggle doing lots of content.
U have all these pretty words to say about elitists, about anyone who dare tell u there is a better way that what u are doing. Why do u think ur right to play how ever bad of a build u wanna play is just something a group should accept? What gives u the right to drag down a group on purpose with ur bad builds when ur fully aware u could do better, u just refuse to.
Kicking someone because they dont play a certain way is over the line in my opinion. But if a group struggles and someone is given ideas or help how to do their part better and refuse, they should be kicked. When a persons right to "suck" becomes more important than working as a team and completing content, they should be kicked.
This is how bad the scaling is, low level character go into low level random and its IG. Basically get one shotted or killed so quicky after starting. Can't even do the content and just pretty much auto fail only saving grace for this is you still get the exp and dil rewards anyways. So that is why people still run it I think even though its basically a guaranteed fail. There is other places other queues that have similar problems for players they just can't do it or even complete because of the scaling issue and thus those queues I imagine wouldn't be selected because its not worth the hassle. So not only has it driven players away but discouraged them from running a lot of the content they could do before mod 16 which they cannot do post mod 16.
Here's the thing ... I work to get better gear to make me stronger, hit harder, take less damage. If I fight against enemies that are much lower than me why should my gear be made weaker ?
It shouldn't.
If I was to sit down and arm wrestle Arnold Schwarzenneger he's not gonna be standing at the table with big bulging biceps and then by the time he sits down 85% of his muscles just disappear into thin air.
Like I said, appreciate the idea, understand where they're coming from but completely negates the hard work of the player and the scaling really should be only used to scale-up newer players to help them in running some content, not nerfing more end-game players who have earned their ability to be so much better than the enemy in the current dungeon.
And im not talking about having 200k power, no ones needs that. Im not talking about having all the % dmg gear, no one needs thats. Those things are good and nice to have, but they are not a must have for any content.
But there is still a huge difference between someone who have capped stats for ToMM and someone who is 10k away from everything when they go back and do scaled content.
I for one is happy that scaling is there. Im happy that i cant go back to older content and oneshot everything. When i do scaled content everything is still easier than it was in mod 15. But u still require a decent team and some level of coordination to beat the content. This is after all group content we are talking about.
I think of leveling 1-80 is just one long tutorial. Someone shouldnt struggle leveling, but how they scale in group content, how much the die in group content, i see as pretty irrelevant. The game doesnt really start until u are lvl 80, so they might as well just focus on that.
Im sure the low heals we do is because of the weapon dmg being scaled so badly.
I was curious. Last night, I send my iL 20K TR to it SOLO (I did not want to bother others for my testing). He has one purple insignia. Epic companion. He was not one shot anywhere in the whole process. No shot took close to 30% of the TR's HP. It took forever to kill the dragon though.
this goes into an old saying, Build it and they will come... the bigest issues thou is player will for a small period of time have to throw the devs a bone on some things like Scaleing since such things are best done live with the player saying something like "hay look this Cleric character is far too weak after the recent nerfing and is in desprate need of rebalenceing" and explaining whats going on in the battle state for example the buffs don't effect the cleric as strong as they should or the cleric is takeing way too much damage even for a Squishy, they draw too much argo EXC... by specifying whats causing the issues it can help the staff Scale the difficulty more properly.
on the other side the devs do need to be aware that a Squishy character still needs to be abel to stand alone outside dungeon, thou this the basic players need to actually be able to play the game type mentality. I think the devs here are well aware that its not a game of players can't play it.
So I think there is a nice middle ground we can reach with the devs on this Players who are concerned about Balenceing issues can go into detail on said issue and Devs can decide how to better tone and refine the character in question. does this sound fair to you developers?
For many years they cried "the clerics" to have lifesteal removed from the game and now they don't give a HAMSTER about healing anymore. Sorry that was a bit off-topic.
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Here's some examples :
You're all together and a low-level Wizard gearing up your toon, there's a 24k Ranger in the group with you. There's nothing wrong with being low-level and ranking up; we all started at the beginning.
If you're using Repel on the enemy and pushing them away from the group but doing very little damage the Ranger who's just activating a big AoE suddenly hits nothing and has a 15 second cooldown.
This just makes the run longer for everyone.
You're a tank, you're doing ok, holding your own. The Rogue that's in there is doing some amazing DPS but if the Tank can't keep or regain aggro because they're using the wrong powers the Rogue is doing more running away and less fighting. This results in downs (and subsequent debuff) and slower runs. Scrolls cost money.
You're a big Barbarian, you're used to playing Mod 15 style of run forward and lifesteal while you face tank all the mobs. It's mod 16 and the healer is having to run after you to keep you alive, they waste all their divinity kepping you alive and when the rest of the team join the fight the healer can't heal them up when they need it because they had to waste it on someone not working as a team.
It happens again, this time the healer just leaves you to it and stays with the rest of the group then you scream and rage at the healer for not keeping you alive.
These things can frustrate people and that's why people offer advice and say "Hey, any chance you can do X so we can do this faster/easier"
Mod 16 requires people to work as a team, one unit working in coordination to get stuff done, more so for Mod 17.
Take the emotion out of the situation for a moment and ask yourself - what would have happened if you'd folllowed the advice ?