Hello.
During the last days I had some bad experiences with my augment companion (Quasit) getting lost during LOOM. It get lost many many times, and is so common now that it has become very annoying.
Yesterday I lost it during the pull with a gelatinous cube and a beholder in LOMM, and the other top DPS said it happened to him too. It led to a wipe and to the party abandoning because "there was no dps".
Please can you make someting so this don´t happen? Or at least that it´s not happening all the time again and again? It´s very annoying to have to be looking every pull if you have your companion or not.
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Rare is the dungeon where there isn´t one moment when I start doing 5000 damage at-wills instead of 30000, and then hit C and see that I have the stats without the companion.
Most of the dungeons I run, and I run many, happens at least once.
You perhaps are lucky or just don´t realize, I don´t khow. But to me it happens very often.
Specially the first part of LoMM there is many start and things to jump over, and the augment will stay behind until u get x away from them, at that point it will teleport to u, unless ur incombat. Since LoMM often doesnt have big distance between the mobs, but many places to jump and walk around thats why u see the pet missing.
I key bound the update automatic skin button so that i can reset my pet and force teleport it to me even in combat.
Interested in this, specially if it works in combat. I don´t know how to bind keys, but I can search.
1. Can the running augment pet get lose?
2. More importantly, if it got lost, will its transfer stat be affected?
If 2 is true, may be I should go back to augment stone.
While I have not seen my augment pet get lost in LoMM, quite often, my vanity pet can't be seen anywhere in LoMM.
Cleric: You can be an angel of mercy or give in to hate. - Shinedown
Wizard: The more the dark consumes me, I pretend I'm burning bright. - Shinedown
Barbarian: Am I beautiful... as I tear you to pieces? - In This Moment
Same happens last boss, if you look at closed entrance to arena after combat begins you can see up to 3 companion/augments at times just hanging out. It can also jump over wall for no reason before combat also. Even resummoning companion before cutscene doesn't prevent this. It's best to just wipe since undercapped and 1 shot deaths, low crit and low power.
Issue has been around with tigers, harper bard, etc. For a while in certain zones, outpacing your comp, erratic spawn on instance, codg was a prime example.
But it doesnt work in combat. Still searching for the "Update automatically" check bind command.
> (Quote)
> That works out of combat, but not in combat
Apparently a change made this patch prevents it from working in combat.
If your companion get lost as allways because it cant go up stairs or just turn a corner, and you enter a difficult pull, you are screwed.
If the companion weight on the stats wasn´t so big it would be less problematic, but as it is... you became near useless in endgame content if your companion get lost.
Can developers please take some action over this? Its very annoying.
This problem is an old problem that have always been around. Pets jumping off, pets getting stuck on things. LoMM was just the first dungeon i really experienced it cause the dungeon isnt a long line walking, its lots of corners. So ur pet isnt far enough to auto teleport to u, as it does in most other dungeons.
What they should do is make the bonding + augment bonus not depend on distance. Or shorten the auto teleport the pet does, and let it teleport while ur in combat.
TONG always had the problem that if u used an attacking pet there was a good chance it would get throw off the platform. We depend on pets and bondings. The game is made to fit us having bondings, so having pets stuck or dead due to game design we cant do anything about is very very bad.
If u dont have any fix for pets in the near future, u should revert the update pet command back to the way it was before. Give us an option so we can deal with ur mistakes in design.