Loaded up Preview to look at the new crafting recipes, a few things I noticed and feel need mentioning:
A) - New craftable supplements are Lvl 71 craft, and have no stat advantage over the Lvl 70 craftable supplements Adept's Electuary and Workman's Cordial. I would request that the new supplements be moved down to 75 or 80 craft level and be given a buff stat wise.
B - The equip powers on the rings seem weird. One ring has all DEF stats, and gives Contender's Might (1000 Power when in combat with 1 enemy), and another ring has all OFF stats and gives Contender's Parry (1000 Deflect). I'm thinking that these rings are at best a placeholder for better gear, but the current stat + equip power setup seems contradictory with itself.
C - There was only one lvl 80 Belt currently that I saw. Could we get a 2nd added to Tailoring like the current Lvl 70 setup? Drakehide Belt & Shimmerweave Sash for 70, Stonehide Belt & Velvet Sash for 80.
D - I like the stats on the new crafted stuff. It's back to the method of Crafted gear is a solid starting line for a fresh 80 char to get them into MEs / Hunts / Campaigns with a good base of stats and weapon dmg. Especially like that the weapons are close stat-wise (still less than) to Legend Burnished. Gives newer players a weapon to use while they hunt that ever elusive Alabaster.
E - Reinforcements and Jewels. Can we hope for Lvl 80 versions of those please? And hopefully something to apply to Shirt and Pants slots please?
Warlock: Don't want to let you down but I am hell bound. - Imagine Dragons
Cleric: You can be an angel of mercy or give in to hate. - Shinedown
Wizard: The more the dark consumes me, I pretend I'm burning bright. - Shinedown
Barbarian: Am I beautiful... as I tear you to pieces? - In This Moment
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Comments
And why is the Workshop no longer a place you can travel to?