test content
What is the Arc Client?
Install Arc

Guild event tab and marauders

kwiatdj1kwiatdj1 Member Posts: 21 Arc User
I am trying to use the guild event tab and can not. It does not recognize max level of 80 and will not go past level 70. Therefore, people (including me) can not accept or rsvp to events. Marauders is still broke and fails before supplies are delivered even tho it states wave 1 approaching. (already posted twice on forums) We are loosing out on TONS of influence and feel handicapped as a guild to be able to upgrade structures. It has been a couple of months since we were able to run marauders and it is very very frustrating.

Gwenn Graveltoes (of the Damned)

Comments

  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    Hi @kwiatdj1! The team is aware of the Marauders event and has been working on it. I am also escalating the guild event tab issue.
  • kwiatdj1kwiatdj1 Member Posts: 21 Arc User
    i ran marauders twice yesterday and success so thank you now for the event tab in guild management................
  • kwiatdj1kwiatdj1 Member Posts: 21 Arc User
    and its broke again .. how many time do i have to get massive groups together to find out that marauders is broke? At this point i believe this is being done on purpose. You are purposely stopping my guild from ranking up and what about compensation?????????????????? We have lost out on hundreds of thousands of influence due to your incompetence. I want my guild "of the damned" compensated. But i guess that is just a fairy dream cuz you dont care.
  • deaddregerdeaddreger Member Posts: 49 Arc User
    Like I said in the other thread, the instant failure is random. They've fixed it before, and they will again try to have some patience. And sure, they prolly care less about fixing this issue than the many others that are more critical, but what can ya do?

    Here's what I do in my guild, we travel to another guild in the alliance and do the event there. If it instant fails there, we travel to yet another guild in the alliance and attempt it there. We've had good luck doing this with never more than 2 instant failures in a row.

    I just hope, as far as this thread goes, that they finally increase the guild events max level to 80 or better yet just a "max level", or "no max" so they needn't revisit this issue again in the future if and when the max level gets changed. I can't believe they didn't tie this value to a variable in the first place that points to the current max level.

    WAI - Neverwinter fools!!!!!!
  • kwiatdj1kwiatdj1 Member Posts: 21 Arc User
    you want me to be patient...... what do you call waiting months ??? this patch today address meaningless HAMSTER or as @deaddreger puts it not as critical and still can't address marauders.... like i said incompetence at its finest.... THIS GAME NEEDS TO GET ITS HAMSTER TOGETHER ...cuz if you ask me going live with a new mod while a ton of HAMSTER is still broke is STUPID
  • herkamerr#6327 herkamerr Member Posts: 16 Arc User
    I was able to start it when I was all alone in GH and called in team. We got to wave 4 before we ran out of supplies but had some on us. When it reached 0 it failed, not sure if it was from the other alliance members showing up or going to 0 on supplies?
  • deaddregerdeaddreger Member Posts: 49 Arc User
    @kwiatdj1 it should've been fixed with the last patch as far as the notes go. I've yet to test it though.

    @herkamerr#6327 Going to zero and not replenishing before the wave ends will cause you to fail. It seems to require 5 supplies minimum at the end of every wave. Since mod 16 the best we've been able to do is to get to the first vote and the only option there is to vote to end. Not why they even have us vote in that case, but it does at least give us a sign that we'll be rewarded for getting that far.

    Marauder's is tough now and we no longer have the guild population we used to have before mod 16, and those we do have are mostly under 20k IL. So, we're not able to defeat catapults normally and we haven't been able to figure out the minimum amount of supplies required to enable a yes to continue vote. Conversely though, me and another member were able to make sure there were 5 supplies at the end of each wave up to the vote and get influence rewards with just us two people.

    Anyway, hopefully it's not instant failing and we no longer have to switch strongholds to find an instance where it doesn't instant fail. We'll see this weekend. Good luck all!
    WAI - Neverwinter fools!!!!!!
Sign In or Register to comment.