Not sure if its a bug or working as intended, but the berserker's might effect from haunted hides of the hall seems to be preventing player from exiting the in-combat state for a very long time (sometimes seemingly perpetually), sometimes entering combat again and leaving combat again ends the effect, but not always.
I have considered the possibility that this effect is intended because the armor is "haunted" but if this is the case it seems to carry on beyond a reasonable amount of time for an intended effect.
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