https://photos.app.goo.gl/7v7NDrU4s6bw3WK16So upon entering my first time solo, having done this a few times i was surprised to see that my interloping was not looked at kindly by the local Intellect Devourer's. I quickly called for aid and my friend Valentina decided to bring their magic skills with them. As you can see from the picture from act, after completing the first of the three sections, Valentina had died 5 time producing 58.7 Million damage, myself a mere 51.5 Million in damage. Yes those numbers are correct, each critter as you like to refer to them had approx 2.4M to 3.5M hitpoints. The Inquisitor boss at the end did have 3.8M damage but he seemed normal, our effectivness was 78% on the boss, but less than 50% to 0% on the majority of the critters.
The Hitpoint values and damage resistances need to be corrected in the introductory Master Exhibition after patch on 7/12/2019. Critter HP range from 2.4 million to 3.5 million, and Damage resistence is 25 to 75% more than the boss.@terramak @lassor
Comments
A couple of alliance friends got through it, one on a Ranger and one on a Warlock (both do much higher DPS than I do), but it took a significant amount of time for them to complete, and they both said it was fairly difficult.
An no access to SH boons, because none of us saw the post on the forums regarding the wipe (well, I did.... 3 days after the wipe)...
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
The intro expedition that I ran before the patch was of the same difficulty level as the normal expeditions in M16.
However, my experience (and the experience of my alliance friends) of the warden expedition that was run after the patch, was that this was MUCH more difficult than the 1-rune ME's (more difficult than the 3-rune ME's too). I can solo a group of critters in 3-rune ME's without too much difficulty. A group of critters in the warden expedition had me use my health stone multiple times, my res scrolls multiple times.
I re-specced to increase my defensive stats (which decreased my offensive stats), but to no avail. I was still splattered like a bug on a trucks windscreen.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
Something is clearly wrong when the trash mobs are more dangerous than the bosses.
Still.. low il chars will have na hard time running them.. but thats probably what devs wanted in the first place.