I see crypt work a lot on new equip but atm endgamer dps meta still using this old equip 4 theyr boost %dps up.im ok with that and enjoy this but im think yu know we still use old old old old gear as bis ?its kinda fun just 4 me? But ikr with time prob we can forgot old equip,i hope we will go new mod,new mecs new equip bis
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Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Personally I think they should bring back armor set bonuses like before mod 6. Sets with a 2 and 4 piece bonus and multiple equal stat sets like with the old T1 and T2 sets. From a stat perspective in mod 16 there's almost no difference between running around with Spy's Guild armor or Halaster's Successor armor.
56 Points in Combined Rating
336 Power
140 Points in additional stats
Spy's Guild can easily be obtained thru Master Expeditions collecting Seals of the Mountain while Halaster's Successor is only obtained by completing Lair of the Mad Mage and then collecting 1200 of the required Essences to upgrade. For that small amount of a stat increase it's not even a little bit worth it.
I'd create bonuses something like this:
Ranger Set 1:
2 pieces: increase melee damage by 5%, gain 20 AP every second in combat, increase movement by 5%
4 pieces: increase melee damage by 10%, gain 40 AP every second in combat, increase movement by 10%
Ranger Set 2:
2 pieces: increase ranged damage by 5%, reduce cooldowns by 2 seconds, increase daily damage by 5%
4 pieces: increase ranged damage by 10%, reduce cooldowns by 4 seconds, increase daily damage by 10%
Ranger Set 3:
2 pieces: increase encounter power damage by 20%, reduce at-will and daily power damage by 10%
4 pieces: increase encounter power damage by 40%, reduce at-will and daily power damage by 20%
Wizard Set 1:
2 pieces: Increase ranged power damage by 5%, reduce cooldowns by 2 seconds, increase AP gain by 5%
4 pieces: increase ranged power damage by 10%, reduce cooldowns by 4 seconds, increase AP gain by 10%
Wizard set 2:
2 pieces: Increase AoE damage by 5%, gain 20 AP every second in combat, increase daily power damage by 5%
4 pieces: Increase AoE damage by 10%, gain 40 AP every second in combat, increase daily power damage by 10%
Wizard Set 3:
2 pieces: Increase damage of all powers by 3%, gain 30 AP every second in combat, reduce cooldowns by 2.5 seconds
4 pieces: Increase damage of all powers by 6%, gain 60 AP every second in combat, reduce cooldowns by 5 seconds
Paladin Set 1:
2 pieces: Increase Hit Points by 30,000, using a daily power restores 25% Divinity, increase movement by 5%
4 pieces: Increase Hit Points by 60,000, using a daily power restores 50% Divinity, increase movement by 10%
Paladin Set 2:
2 pieces: Increase Outgoing Healing by 5%, using a daily power restores 25% Divinity, increase movement by 5%
4 pieces: Increase Outgoing Healing by 10%, using a daily power restores 50% Divinity, increase movement by 10%
Paladin Set 3:
2 pieces: Increase Hit Points by 50,000, using a daily power restores 25% Stamina, gain 20 AP every second in combat
4 pieces: Increase Hit Points by 100,000, using a daily power restores 50% Stamina, gain 40 AP every second in combat
Not enough time or patience to do all 8 classes, but I think I've been able to get the general idea across. While there isn't a lot of incentive to get BiS IL gear atm, give individual AND useful set bonuses to make them more appealing and players will grind for them.
Anyways, just my 2 cents.
GWF: Vretzina
OP: Vee
DC: Evee
CW: nezterV
Leader - Valaraukari Ascension
I suspect we will be using much of the old gear this time around until the devs remove the bonuses from it as well. For DPS there really isn't anything to compare to the old Demogorgon set, nor to things like Terrored Grips and many of the other +%damage pieces. Sure, we have ebonized rings with a similar bonus now, but you are still better off with the old stuff and Shadow Stalker rings for the most part.
Right now for DPS classes the only gear really worth upgrading to (assuming you have the older +% damage gear) are:
Ebonized Rings (if you only had one Swordsman's/Sniper's Perk)
Spy Guild/Protege Helms
Spy Guild/Protege Shirts
Spy Guild/Protege Pants
Tanks and healers have more freedom to upgrade to the newer gear. Tanks in particular can use the increased hit points a lot of it offers ..... but none of it really offers great bonuses. For example, the newly updated Successor chest pieces offers up to 6% more defense - but most tanks already have this capped, so it's a pretty useless bonus for anyone who can run LotMM to get it.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
- New gear cannot be altered to visually please me.
- New gear cannot make or break my ability to win or lose a fight.
- New weapons no longer need enchants they don't have the power as they did before.
- I put too much time and effort into upgrading weapons to toss them to the curb and start all over.
A friend of mine was asking if his new Undermountain weapon will be able to use the farmer's scythe come this Summer Festival. I told him that is a wait and see. I would hate to farm flowers for a weapon skin I cannot use.