Finally...20K. Just for grins I got into the REQ and ended up in LOMM which never actually started since enough players couldn't be gathered. However, one player there noted there's no way I'd succeed in there anyway...fair enough. He noted I need to get to at least 120K in Power (I'm at about 85K now) and need better armor/weapons (Alabaster).
So, I'm missing a couple of items in the 960 level range (I think my orb and talisman...maybe something else...they're in 600+ range now). Not sure where to upgrade those. Everything else is in 960 range. Where do I get better stuff? I haven't seen anything handed out for higher anywhere. I might not be playing in the right places. How do I get Alabaster items?
TIA!
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You need enough dps to manage that to run LoMM.
One tip for LoMM is exactly to run REQ's. Most PUG REQs end up as being Arcturia practice runs. Those that expect to complete LoMM joins preformed groups.
Alabaster weapons are from running Master Expeditions in YP. You can run 3 each day, assuming you have completed the Undermountain campaign. MEs will also give you 950 armor and rings, and a chance at artifact drops from the Lost chests from Zok. So MEs will be your main upgrade activity for a while.
Also don't forget all the other important things to upgrade: Orange augment main pet, bondings at highest possible level, mounts with insignias, enchantments, pets in general with +4000 power in all slots, boons, etc etc.
The wearable gear is actually a very small part of your total setup.
Simply having 20k isn't enough for LoMM. I wish that was explicitly stated somewhere in the game. You *really* need to have those offense stats capped or you and your team are going to suffer unless they are strong enough to clear their own mimic, and help you with yours.
Power: 85K
Armor Penetration: 71K
Defense: 65K
Critical Strike: 70K
Critical Avoidance: 42K
Accuracy: 54K
Deflect:40K
Combat Advantage: 69K
Awareness: 58K
https://docs.google.com/spreadsheets/d/1fP_cUugHdsObvQDzLFijGA-mVm_qLmSy0MI62aTLkDM/htmlview?sle=true#
Do MEs for Alabaster and use Seal of the Mountain to get gear that fill out your stats. Read Rainer's spreadsheet on Companions to get companions that give Power (ie. Deepcrow Hatchling gives 8k power at legendary). Get your Bondings as high as possible. Buy other companions in the same type as your companion to increase Bolster (takes your top 5 companions of same type). There are some cheap epic ones on AH. Get a mount with 5k power (I'm assuming legendary mounts are out of your budget).
Augments also have an extra enchancement that gives extra stats. There are 4 that give power as one of the stats:
Bulette Pup - Power, Defense, CA
Star of Simril - Power, Crit Avoidance, Awareness
Polar Bear Cub - Power, Critical Strike, Awareness
Quasit - Power, Defense, Accuracy
The amount granted is supposed to be affected by bondings, so it is 3100 extra power with 3 R15 bondings.
I run with about 100k Power as a Thaum and around 75-80k in the other offensive stats (to counter scaling), and I can handle LoMM fine (solo multiple mimics and kill Scaladars). My IL is around 20.5k, I don't have any Barovia or Chult gear, only had one Mythic (Decanter) until the x2 refining event, R11-13 bondings, etc. The most important thing is your build (encounters, feats, rotation) and knowing boss mechanics. Since I have <50k Defense, the hardest part for me is surviving the 2nd and 3rd boss nukes - but Shield takes care of that issue.
The biggest improvement you need is your mainhand, since the damage range of a level 980 weapon is drastically higher than your 600-ish when in unscaled places like LoMM. You can farm for Alabaster, but it can be a pain in the neck, so Mountaineer is a respectable and cheap alternative.
They increased the drop rate of Alabaster main and offhand if you don't already have one. It's much less painful RNG now. This is anecdotal, but I did MEs on an alt since the last patch and got both within 6 days.
You don't need the starting options, but using at least one rune means you get to open the end chest which at the very least will drop a shard which you can trade for a chest from a merchant under one of the stairs in YT. The chest gives 5k AD (5.5k with VIP bonus) and a low chance for artifacts like Staff of Flowers.
There are plenty of people LFG for 1 rune ME, so form/join a group to do the run. It's faster and the Chaos rune rewards AD and Sacrifice rewards RP. All of this is bonus while you wait for Alabaster to drop.
The first tab is Seal of the Mountain 940 gear. If you already have better gear than that, then it just sounds like you need to work on your companion, companion powers and bondings. If you already have 950-965 gear, the highest 1,010 gear isn't going to add much to your stats.
Yes 20K is the item level limit to enter Lair of the Mad Mage however if you only fixate and focus on item level only then you really are playing the game completely wrong.
That means that yes item level does mean something but your stats means so much more then what item level you currently have.
For a dps to actually be useful and be able to help the team instead of being carried thru that dps must have the stats required to put out enough dps.
Armor Pen, Accuracy, Critical Strike, Combat Advantage and of course tons of power.
The idea is to cap the stats you need like armor pen and accuracy and then stack power.
This way when you enter your have the stats you need to put out the dps dmg that is required and will not be holding up a team.
People for whatever reason gets so fixated on item level and they really miss the point of stats.