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paladin sigil

pariswinters#7118 pariswinters Member Posts: 858 Arc User
This item heals you to full HP in like 1 second, and anyone inside the circle just heals any damage they take.

If 2-3 people on one team use this it's impossible to damage them.

Why is this feature available?

Is this "cancer" or is it "cool and fun to use" ?

Comments

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  • geminisaga#7767 geminisaga Member Posts: 2 Arc User
    If it's so great why don't you use it too?
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  • alfalolzalfalolz Member Posts: 161 Arc User

    After some more time doing pvp (i'm very new to it) i see this sigil isn't really a game breaker.

    Ooooh yes, its HUGE GAME breaker. Im wandering why its not been fixed yet.

    If you dont believe me, watch my videos on twitch.tv/alfalolz



  • alfalolzalfalolz Member Posts: 161 Arc User

    the heal is like in total 400k+ for every teammates standing inside the circle, in around 20 seconds. This makes players who use it unkillable in pvp, which definitely need a fix.

    I can add the fact that its soo broken, you dont have to stand inside the blue circle. it does healing OUTSIDE of it as well.

  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    its not respecting healing depression in pvp let alone in the game
    it was the same story with the lion mount ..
    I would argue that the paladin artifact is also broken for Pve as well and does not match the devs " vision"
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  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User

    kalina311 said:

    its not respecting healing depression in pvp let alone in the game
    it was the same story with the lion mount ..
    I would argue that the paladin artifact is also broken for Pve as well and does not match the devs " vision"

    there is no healing depression. there is no crit reduction, there are no more pvp stat effects, they were all removed when mod 16 came along.
    So is the solution bringing back healing depression for PvP rather than nerfing it which may impact its use in PvE as well?
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  • draugkirdraugkir Member Posts: 99 Arc User
    Huuuuge game breaker.. everyone playing pvp is running away from the mighty paladin with his 15s artifact sigil.

    Too Op
  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited June 2019
    draugkir said:

    Huuuuge game breaker.. everyone playing pvp is running away from the mighty paladin with his 15s artifact sigil.

    Too Op

    LOL omg ANY class (DPS ) can use and claim the paladin sigil on an account (providing requirements are met ) not just a pally (and it works for everyone in the group/circle )
    saying otherwise is just plain ignorance ..Yes huge game breaker *shakes head*

    its not a question of running away but rather also clearing a node.. and again people that are unkillable due to excessive healing despite life steal being removed from the game/; and healing depression existing in pvp in prior mods
    and also negating the need to bring healing classes and have balanced teams

    P.S You get it now ? not only a paladin can use the paladin sigil artifact your logic is flawed !!!
    It is not only healing but providing 20% damage reduction too


    @pariswinters said

    "now if you got everyone on the same team using it then things can get a bit unbalanced."

    exactly + 1
    Post edited by kalina311 on
  • angrycat#6319 angrycat Member Posts: 9 Arc User

    After some more time doing pvp (i'm very new to it) i see this sigil isn't really a game breaker.

    It's funny how this thing became "ok" once you've made one for yourself
  • sprat140#9415 sprat140 Member Posts: 12 Arc User
    If the devs go about nerfing this item please only do it for pvp. It’s a solid pve item that is in a good place right now. Just adding my pve opinion.
  • teucer#3019 teucer Member Posts: 198 Arc User
    edited June 2019
    This is a great Sigil for PvE. I do have it but have not needed it in PvP nor has it phased me that others have/use it. I can imagine if it was used wisely by all players it would be a factor.
    The Legendary Outlaws
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  • angrycat#6319 angrycat Member Posts: 9 Arc User

    After some more time doing pvp (i'm very new to it) i see this sigil isn't really a game breaker.

    It's funny how this thing became "ok" once you've made one for yourself
    my first class was paladin. i play cleric in pvp. she doesn't have the paladin sigil. I didn't "just make one".
    please don't lie on me, you don't know me.
    So you don't really need this sigil to be unkillable enough;)
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    > @angrycat#6319 said:
    > After some more time doing pvp (i'm very new to it) i see this sigil isn't really a game breaker.
    >
    > It's funny how this thing became "ok" once you've made one for yourself
    >
    >
    > my first class was paladin. i play cleric in pvp. she doesn't have the paladin sigil. I didn't "just make one".
    > please don't lie on me, you don't know me.
    >
    > So you don't really need this sigil to be unkillable enough;)

    Very true....
    [SIGPIC][/SIGPIC]
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  • trgluestickztrgluestickz Member Posts: 1,144 Arc User
    kalina311 said:

    its not respecting healing depression in pvp let alone in the game
    it was the same story with the lion mount ..
    I would argue that the paladin artifact is also broken for Pve as well and does not match the devs " vision"

    Tenacity isn't working at all to my knowledge, none of the heals respect healing depression.
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  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User

    kalina311 said:

    its not respecting healing depression in pvp let alone in the game
    it was the same story with the lion mount ..
    I would argue that the paladin artifact is also broken for Pve as well and does not match the devs " vision"

    Tenacity isn't working at all to my knowledge, none of the heals respect healing depression.
    I addressed this I know its not working ...

    "its not a question of running away but rather also clearing a node.. and again people that are unkillable due to excessive healing despite life steal being removed from the game/; and healing depression existing in pvp in prior mods
    and also negating the need to bring healing classes and have balanced teams "
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