It's kludgy and the additional punishment of it being overwritten if you use an alternate encounter or at-will to those already collected is nonsense. It's really a layer of complication that does not make for interesting gameplay merely a frustrating experience.
Either use up the accumulated radiant or burning pips when using an opposite power/at-will and restore our mana or just let us accumulate them both. Preferably just get rid of the whole split pip nonsense and just have everything cost "mana" and generate a generic pip.
3
Comments
I'm torn on Arbiter because I want to congratulate asterdahl on his creativity and also (gently and professionally) poke him until he finds a way to help the balance of encounters vs. at-wills flow a bit more smoothly and rely less on RNG mechanics.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Statistically speaking the results likely even out over time, but the more subjective "feel" of the class is also important.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Learn about Neverwinter and the Lore of D&D on YouTube
Check out my acclaimed adventures for the tabletop D&D game, including my latest: Adamantine Chef: Supreme Challenge! and Jungle Treks or Chultan Death Curse: Revised for Tomb of Annihilation!
Devout heals aren't on an 18 second cooldown!
For Pips. You have the red ones which generate with the left mouse (or right if you have that at will set) and Yellow for the right. (for me)
I fill up all the red ones then I throw Searing Javelin and then there is one Yellow. what I don't get is when I then left click and start to fill up the Red pips (I chose the feat to instantly fill up pips) the yellow fills up completely. is that how it's suppose to be? one would think it'd fill up what I was going for.. I swapped out FF for Daunting Light as I believe that is for the Yellow pips. It's more brainwork to pair things right.. but like with all changes you just get use to it.. I will never get used to no having my AOE attacks.. I don't like having single point attacks for most of my dps. ah well.
break the spirit increase 100 magnitude per judgement or doesnt matter the number of judgment?
> Ii tryed to log in on pc game neverwinter but it wont let me in
Other classes have a much easier time with consistent AoE damage than Arbiter does.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
I'm a compulsive left-mouse-button-player. I check how many pips I have and then I press "Tab": wow! Divinity is back and now I can use a random encounter. In case "Divine Glow" is selected out of the random process: wow! More divinity to be spent and maybe the pips are full again (you know that feat doing the trick).
The fight is over and it's now time to follow group along the dungeon. This is where I can show my dance skills: w + tab + w + tab + w..... oh WTF..what are those red wings on my back?
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Arbiter is probably the strongest class speaking as of AOE. We are slacking on single target but aoe wise we are gods.
No, Arbiters do not beat most other DPS in AoE, not with any consistency. Like I said, Javelin alone isn't enough to make them good. While Arbiter can spike with some impressive numbers under favorable conditions, most other DPS of similar gear and skill will deal more AoE damage over the course of a run since they don't depend as much on RNG and positioning.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH