Companions are awesome, but most players end up getting an augment and just sticking with it. There is more the game could do.
1) Bolster per category could be increased to 25%, but base it on companion level instead of companion grade. Its the same thing except.. you would only gain the bolster for leveling the companion. (alternately, bolster could be a total of all up to 50%)
2) Add an artifact, item power, or gear stone that lets players bring an additional fighting companion, in exchange for -25% companion boost.
3) Add an artifact, item power, or gear stone that increases companion damage by 25% when there are no other companions nearby.
4) give us an option to designate which companion will be receiving our experience.
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Comments
I do agree that the current setup with Bolster feels like a not-so-great AD sink. The stat transfer difference between a level 40 Deepcrow Hatchling with 15% bolster and R15 bondings and a level 40 Deepcrow Hatchling with 12% bolster and R15 bondings is pretty minor, a couple hundred power and less than 1000 in stats you're probably already well over cap in by the time you get R15 bondings anyway. And getting that extra few percent of bolster is ludicrously expensive (1M AD or a ton of companion upgrade tokens). They could perhaps raise the cap of companions that contribute to Bolster without changing the Bolster cap (say, 10 companions for up to 15% bolster) to allow people to get to the cap without having to get 5 companions of the same category to Legendary. Alternatively, raise the Bolster cap and the amount of bolster given by Blue and better companions to 20-25% to make the investment a bit more worthwhile (Legendary comps give 5%, Epic give 3.5%, etc so the gap between qualities is a bit more pronounced and the benefits are a bit better for the AD invested).
I do want more than my active companion to receive experience. This was something that had been a perk of VIP that got taken away with no compensation with Mod16 that I think they could very easily bring back. Even 1% of earned experience spread across the entire roster would be a huuuuuuge help and will help restore some of the value to buying VIP. Companions aren't particularly hard to level (1 invoke will take one from lvl 1 to lvl 12ish depending on your +exp percent, then a full day of dailies will take it into the high 20's to low 30's) but for those that don't have a lot of time to run anything other than the current unscaled content it will give them an option to level their subpar companions without hamstringing them where they actually NEED the stat transfer.
1. fixing companions.
2. - xy. anything else.
I'd suggest they start with using the players weapon damage as base for the damage/healing companion abilities, plus a bonus from the companion level or rarity.
Then every regular companions should get a fast basic attack, and a more powerfull but slower abilitiy depending on their "role", the other two passive companion bonuses should also be improved/upgraded.
Active companion bonuses should get another rework based on player feedback, those new bonuses should fit to the companion "class" and offer a wider spread of choices for players in the end.
Companion movement speed should match the players MS, or give companions a teleport option they can use when they have no clear line towards their player.
The "range" companions should stop running around like headless chickens during fights in general, and they should also stop going into "melee" range during boss fights.
And there should be more "team work" or synergy between player and companion, they shouldn't just be reduced to simple stats carrier. It looks and feels like a lot of hard work if not "love" went into companions, and it's really sad to see them destroyed with Undermountain...
Anyway, to make it short, all companions should become usefull again.
Edit: https://www.arcgames.com/en/forums/neverwinter#/discussion/1249090/class-packs-temporarily-blocked-on-rca
those class packs should return to the ZEN shop either reduced in price or with epic account-wide companions like most of the older DLCs have.
For example, I have a legendary air archon at max level, with 15% bolster. This gives me about 112k total power in YP. If I swap to my Epic Deepcrow Hatchling at level 35 with 11.5% bolster I jump to 131k power, and I expect that once I get it to legendary and 15% bolster I'll be in the neighborhood of 150k power. And I don't even have all my runestones to rank 14 yet, that gap will only get wider and wider as I level those up. The difference between 112k power and 131k power, for me, is about 14% realized dps. Meanwhile a striker companion does about 2% dps. It's a huge difference, enough so that any combat advantage I'd get in solo content from flanking with a striker still won't close the dps gap.
So, fixing them should be top priority.
After that we can talk about other things related to companions.
Add ten more levels to each companion grade (Legendary can go to 50 now). The companions stats & powers cap at level 40... but each additional level gives the companion 2% additional damage and 20,000 health. For augments... the three specially augmented stats increase by 100 per level after 40... raising the current +1,000 per bonus stat to +2,000 possible. I would re-arrange leveling costs to "each level" costing Astral Diamonds & Copper Pieces(gold sink), or Upgrade Tokens. By making the cost per level, it is much more affordable to players... in bite-sized chunks.
Level AD & copper pieces - or - Tokens
1 100 1
2 400 1
3 900 1
4 1600 1
5 2500 1
6 3600 1
7 4900 1
8 6400 1
9 8100 1
10 10000 1
11 12100 2
12 14400 2
13 16900 2
14 19600 2
15 22500 3
16 25600 3
17 28900 3
18 32400 4
19 36100 4
20 40000 4
21 44100 5
22 48400 5
23 52900 6
24 57600 6
25 62500 7
26 67600 7
27 72900 8
28 78400 8
29 84100 9
30 90000 9
31 96100 10
32 102400 11
33 108900 11
34 115600 12
35 122500 13
36 129600 13
37 136900 14
38 144400 15
39 152100 16
40 160000 16
41 168100 17
42 176400 18
43 184900 19
44 193600 20
45 202500 21
46 211600 22
47 220900 23
48 230400 23
49 240100 25
50 250000 25
TOTAL: 4,292,500 Astral Diamonds
plus 429.25 Gold Pieces
- or - 453 Companion Tokens (total)
If they want to add another AD sink to the game through companions, then they should improve all companions offered currently in the Wondrous Bazaar to epic and introduce more usefull companions (former event or promotion companions for example) to the WB on a monthly rotation.
And they should do the same to the Trade Bars Store, but also adjust the trade bar prices of the companions, so that we don't have to wait for another sale before buying those.
Anyway, i'm still waiting on an official word on the whole companion mess, something that goes beyond the "we're looking into it." and explains how the Devs are going to fix this HAMSTER...
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I'm sure that's going to trigger a few people who object on principle to the limitation of player choice, but when new players see these things they tend to assume that they wouldn't be there if they weren't meant to use them...right? Then they get a negative experience when they make friends and visit forums and find out that the choice was a terrible one.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
what neverwinter need is more dungeons not a new pet system .
just add it to the list of broken companion stuff.
Most of the time i've the Black Dragon Ioun Stone from the Dragonborn Legend Pack active now, i mean what's the point in using a regular companion anymore?
They're either simply useless, sometimes even dangerous since they tend to draw more enemies to a fight, or plainly bugged up from here to Hell and back.
> I read all these threads and see ALL these things not working, all these things broke that people paid good money for. At one point I have to wonder when the lawyers are gonna get involved. It's getting out of hand. Either fix the darn game ASAP or shut it down.
LOL.
Mayhap, you could just quit playing?
113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
Wait For It
That being said, companion powers could definitely use a bit of tweaking. And fixing.