Since I have been playing M16, latency (lag) is increasing. Others are talking about it in chat and I know it is not here but server side latency. I have witnessed others run by and freeze in mid air as I pass them. That user is having a lag and will rubberband when they thaw out. Yes I know server lag can be caused by many different issues. Tech support likes to start a my end and work to your end.
That always feels like they are accusing my equipment of being at fault.If the server technicians are aware of an issue, we users would like to know. We don't need details, just acknowledge there is a problem on your end and that it is being repaired. If you are reading this and having issues of this nature please post here.
Thanks!
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I have seen Comments in Zone chat like : "Laaaaaaaaaaaaaaaaaaaaaaaaaaag"
In my alliance people from all over the world have confirmed it is lagging. this tells me it might be on cryptic's end. Even if you are in a SOLO ME it lags insanely so it is not an instance being full
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Probably this.
Once again, I ask ANY Cryptic developer to chime in here and just assure us. The problem is being researched and going to be dealt with. Not asking a lot here, I know better when my husband is coding and cussing, I leave him the Fill Up Coffee Kettle alone. I only started this thread to raise awareness about a growing issue, nothing more. Thanks!
It is Monday morning and I will be doing my weeklies in about 1 hour 20 minutes... I hope.
Happens everywhere. Solo instances, leveling zones with 1-2 instances with no more than 5 people in each, the workshop, even going solo private queue into something like SOT. Even a low-pop instance at an off hour on a weekday is worse than PE was during primetime during the halloween event.
Definitely 99-100% on Cryptic's end. I have a sneaking suspicion in their quest to "streamline" the game they repurpsed a couple of their servers for something else.
2PM Eastcoast, 1PM Central, Noon Mountian, and 11AM Pacific
Details here; https://www.arcgames.com/en/games/neverwinter/news/detail/11152113-the-driftwood-tavern-presents-may-7!
Only NO Proxy can make a Connection.
US Proxy, cant reach char select screen, EU Proxy can reach char select screen (9/10 attempts), and the 1 i see char select screen could not get me to the map. puts me back to ingame login screen.
So the lag Problems may be related to all using NO proxy cause thats the only way to play.
Check your proxy connections.
Lag is in all instances and ping vary from 200 to 4000 (mostly around 300) for me. mod16 instances have less lag then every other map. so may be the lag is caused by the scaling system.
1. The thousands of warlock abandoned companions that are not being despawned. This was reported on the preview server, and apparantly ignored.
2. The increase of the player soft cap per instance from 20 to 30. It needs to go back down to 20, and number of instances increased substantially.
I did the first DF since mod 16 landed yesterday.
The rubber band was horrible.
I just wanted to enter the red dragon area. I was outside the gate and tried to get in. Everybody was waiting and there was no 'action'. I was rubberband from inside the gate to outside the gate for about 30 times.
Finally, I got in.
After the wizard was triggered, the regular 1 minutes countdown did not show up. After about 1 minute, the DF timer showed up but there was no dragon. No, not a hidden dragon (as graphic issue) but there was no dragon, period.
When the DF timer took a minute, the dragon flied in and we could fight with it.
I did not have rubberband for fighting the red dragon, probably because I did not need to move much.
Then, I ran to blue dragon. The run was okay.
After we killed the blue, I wanted to rush back to red.
Rubberband happened again. I could not leave the blue dragon area. It just kept on pulling me back. For the whole
minute, I could not leave blue dragon area. No, the red dragon was not killed although it had only 1% minutes ago.
I believe it is a server load issue. The load was increased with no particular good reason.
I'm under the impression it is a result of deciding to scale *everyone* as if they need to be level 80. All the recalculations of character stats must be doubling the server load. I don't understand why anyone needs to be level 71+ unless they enter Undermountain. By not providing a switch to disable level advancement beyond 70 you are punishing everyone for creating a new area.
Technically what you are talking about is Server Load but will result in Latency.