Mod 16 has implemented a "divide by 500" rule for determining % effect but I'm confused why a "divide by 100" rule wasn't used instead. A system of whole numbers is what I would prefer (ie. without a need to have a "divide by" rule), but is that actually more complicated to design?
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Enemies at level 70 will have the following stats
Armor Penetration: 7,000
Defense: 57,000
Critical Strike: 62,000
Critical Avoidance: 7,000
Accuracy: 7,000
Deflect: 57,000
Combat Advantage: 67,000
Awareness: 7,000
To maximize your effectiveness versus level 70 enemies you will need the following stats
Armor Penetration: 57,000
Defense: 57,000
Critical Strike: 57,000
Critical Avoidance: 62,000
Accuracy: 57,000
Deflect: 57,000
Combat Advantage: 107,000
Awareness: 67,000
Since level 70 downscaling almost cuts your stats in half do the maths.
For a tank ,atm,to have 57k defense in level 70 dungs,needs to have 104k defense in level 80.which I think it is now mathematically imposible.
i have 68k defense in level 80,and 32-35k in level 70 dungs.Minus 7k from enemy RI ,I had 25k defense .25% real DR.
DPS face the same problem,most of them do not notice.They have the numbers required at level 80 in PE,but in dungs their RI goes half down and doing greatly reduced damage.
tank with out defenses,DPS with reduced damage,only one healer,mostly single attack encounters,aoes are gone,LS are gone,adds hitting nearly as level 80= party wipe.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Right?
I did not figured out how to get there. I specced my char down to 15k IL, deleted boons and unneeded stuff, dropped rings etc. Only effect was , my stats were even worse than before at 21k+ IL.
A 25k Il Wizard in TONG was not able to cap those 57k arp etc, dealing 8k crits with his encounter , party got overrun by mobs in the end, same as boss 2 and 3 made my keyboard burn, the needed healing was redicules and the incoming damage was enormous...
What did this company check at all? Nothing I´d say, just release that mod and leave the forum to evade that upcoming complaints and rant.
A little bit of tweaking...lol