Release NotesNote: We may have included patch notes for issues that were never present on Preview.Note: This is not an all-inclusive list of fixes, but a snapshot of the many fixes we are doing. Content and EnvironmentGeneral
- Boreworm shouldn’t get stuck.
Caverns of Karrundax
- Karrundax flies down and attacks after the Wyrmlings are killed.
Quests
- Runic Resonance can be collected while on the quest, Sphere of Influence to obtain Runic Etchings by completing Master Expeditions.
Combat and PowersItem Power and Set Bonuses.
- Deck of Few Things and Orb of Tiamat correctly reduced a foe's outgoing damage, based on the item level scaling.
- Drift Globe artifact correctly debuffs the target. Decreasing power and critical strike, instead of boost it.
- Eye of the Giant artifact Defense instead of resistance.
- Manticore Talons artifact does damage and knockback at all ranks.
- Numerous tooltip text updates.
- Rune-Etched Orbs sold by Runemaster Sinye flavored has been updated to better reflect how they are gained.
- Sparkly Slippers of Sloopna, tooltip buff mentions Awareness.
- Tactical Enchantment gives incoming healing bonus for the utility slot.
Classes and BalanceGeneral
- Composed Insight gains bonus accuracy scaled with remaining stamina.
- Oath of Devotion and Righteousness properly lower the amount of threat generated by the healing spells of Oathkeeper and Devout.
- Paladin Aura of Protection, Aura of Wrath, Aura of Vengeance and Aura of Valor buff icon no longer flickers.
- Ranger and Rogue powers have the projectile damage type where applicable.
Barbarian
- Bounding Slam mistakenly granted additional action points based on the number of enemies hit.
- Sprint now grants immunity for the first second it is held down. Similar to Warlock's shadowslip this effect cannot occur more than once every 3 seconds.
Barbarian (Blademaster)
- Bloodspiller indicated the magnitude of Bloodletter was increased by more than the actual effect.
Cleric
- Divine Protection gives critical avoidance scaling with remaining divinity.
Cleric (Arbiter)
- Perfect Balance no longer incorrectly grants multiple stacks of Radiant or Burning Shift upon hitting multiple enemies with some powers, instantly canceling the effect.
Fighter
- Cleave and Reave mistakenly granted additional action points based on the number of enemies hit.
Fighter (Dreadnaught)
- Enduring Vengeance mistakenly granted a 60% damage bonus instead of a 5% damage bonus.
- Roiling Hatred doesn’t return vengeance even if the fighter's vengeance is below 50%.
- Seethe reduces the player's Stamina when channeled.
- Weight of Vengeance increases the damage of Anvil of Doom or consume vengeance as indicated.
Fighter (Vanguard)
- Anvil of Challenge properly causes Anvil of Doom to place the fighter at the top of the target's threat list.
- Knight's Valor redirects damage as expected.
Paladin (Justicar)
- Divine Touch under the feat Divine Reciprocation did not properly grant additional threat.
- Sacred Shield increases stamina per hit.
Ranger
- Aspect of the Pack applies to teammates only.
- Aspect of the Serpent ends 30 seconds after unslotting.
Ranger (Hunter)
- Careful Attack’s range has increased to 80.
Ranger (Warden)
- Call of the Storm’s buff icon is correctly named Lightning Enchanted Weapon.
- Call of the Storm’s tooltip shows the radius of how far it extends.
Rogue (Whisperknife)
- Path of the Blade hits the expected number of times.
Warlock
- Increased the cost of Shatter Spark by 1 soul spark.
Warlock (Soulweaver)
- Essence Master correctly increases damage and healing with Essence Drain.
- Life Bind tooltip references group instead of party.
- Shatter Spark has been increased by 1 Soul Spark.
Warlock (Hellbringer)
- Soul Scorch tooltip lists the range of 80’.
Items and EconomyCompanions
- Wiggins looks like a ghost instead of a zombie.
Enchantments
- Tymora's Lucky Enchantment, Rank 6 has title name.
- Tymora’s Lucky Enchantment tooltips are updated to match their actual percent effectiveness.
User InterfaceLocalization
- Updated the localized text for FR, DE, RU, and IT locales.
Character Art, Effects and AudioEffects
Audio
- Major audio and VO pass.
- New music mix for Undermountain login.
- Number of character power SFX have been updated.
Comments
Guild: Ruathym Corsairs
On Fighter, Guarded Strike and Shield bash no longer seem to work after this update.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
You know, on start of testing I said something like "This can be huge improvement or huge disaster and it depends which path are DEVs going to take", now we all know the answer. Before the rant, let me just say this: This could have been good module, some sort of life saver for this game.
But its far from ready, its full of bugs, its unbalanced, unrewarding, with scaling that makes no sense. I was trying to be at least a bit possitive, hells I even hoped that this will finaly help to achieve balance in game... but after checking preview server, with noticing no adjustments to stealth or anything besides of 10 less magnitude on deft strike (that could have been since last patch as well) I must admit I lost last parts of my confidence in this developer team and especialy noworries who managed to leave us (basicaly every class he had to balance) worried during the preview phase and disgusted or disapointed after this last patch.
Maybe in mod 17 you guys should finish the changes before send it live, Class balance is a nightmare and some DPS classes will not be acceptable in group content. Good job
Twitch
Patreon
Taking a break from this game will come back in 4 months see if anyone's left
SCALING IS A PROBLEM. You have still 3 days, fix it, or people will leave. Well, maybe not instantly because they will be playing the new contents, but when they put their feet into the old contents, they will get frustrated and close the game. It is happening to me when I try preview and will happen most of the playerbase when mod hits. Seriously, this is your last chance devs. Please, this is still preview, do something. I believe in you. You increased the mount powers to the very nice points with this patch, you can tweak the overscaling too. Please do it.
Most of the weapon / armor enchants still do not work or are completely useless. Attempting to assign most enchants to the account is exceptionally hamish.
You changed the stats from mounts (4k to 10k) but already favors from stronghold already (still 8k). It is similar with potions and usable objects.
I do not know how you want to fix this update on Tuesday. I will kill this game, most people will go away after a few days.
Im sorry but Im running Russian version so Im not sure how its called in english.
Last Master boon, if you look left to right its the 4th boon. If you take 3/3. Last rang REFLECTS 100% damage to an opponent.
e.g. for instance im being an Arbiter, if i crit my FF for 100k, ill get 100k reflected in my face straight!!!
Please something has to be done, cuz that is unacceptable in pvp!
how about this. ask all devs who worked on this module. try do the new dungeon the mad wizard lair then compare it with ToNG,CN, and other lower dungeon.
PLEASE DON'T USE DEV MODE THAT IS CHEATING BECAUSE U CAN MODIFY THE GAME WHILE WE CAN'T PLAY AS SAME AS PLAYER BASED
This is a crime toward most of veteran and old player spending time in the game but all of our progression just thrown away to trash bin in a matter of a second.
If u thing scaling "its a pretty good" give us a proof.
time on how long needed to kill mobs in lvl 71-73 zone (barovia,chult)
time on finishing T2 T3 and T4 dungeon.
time on finishing Raids.
how much dmg we can facetank. (getting 1 shot by mobs is never fun)
Level 80 Fighter LF2M DPS, Heals for random leveling dungeon, <b class="Bold">must be < lvl 60 <10K</b>
I am Took.
"Full plate and packing steel" in NW since 2013.
if you put it in direct comparison to pile of dog pooh that is currently mod 16.. it sure does seem balanced in retrospect.. just sayin is all..
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Trying CN was a different issue. While the first fight was possible, the second fight was not. Too many critters doing about 40k damage each. Nothing helped there. Neither block nor dig-in. Dead in a blink of an eye. Don't know whether a party of five with a healer will be of much help there.
Using a cap for scaling seems like a very bad idea. As soon as the cap is reached progress is no longer possible. No matter what you try to improve, it won't help. That's a stupid system which also makes upgrading enchants pointless. Why to spend so many resources into upgrading stuff which does not help you in more than 95% of the content? Does not make any sense.