Note: Patch Notes apply to tomorrow's (April 11) maintenance.
Foundry SunsettingThe Foundry is no longer available for authoring or play. See this post for details:
https://www.arcgames.com/en/games/neverwinter/news/detail/11102923For additional information, go
here.
Comments
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Guild: Ruathym Corsairs
The point is that they were never able to solve the 3 big problems with the foundry:
They should give every foundry author the pets for free as a consolation.
In any case, the foundry was in a coma for years - this is no surprise. Frankly, I'm not even sad... I stopped mourning the Foundry's death a long time ago.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
It is a shame that we won't even be able to play them anymore. Even if it doesn't need updating, why couldn't a few of the quests remain for people to still enjoy? Especially the ones which were spotlighted?
It seems like all I'll have left of them now are the memories. I took a slew of screenshots of some of my favorite quests. They will be missed.
Edit: I was wrong, the patching still going on so wasn't related to Foundry.
With campaign tasks to complete, and a Guild to run, some times it was difficult to find the time.
But, that doesn't the diminish the respect I have for those that did author them.
As a past DM for tabletop D&D, I can appreciate the amount of work that went into these. And I give kudos to all those that made Foundry quests and even more to those that made multiples and even campaigns.
As such, it is a shame to see this feature go. It was truly a feature that set this game (and STO) apart from other online games.
But here in Neverwinter, it did bring us closer to tabletop D&D than most any other D&D based computer game ever made.
So we loose yet another component that made Neverwinter (and STO) stand out from the crowd.
Goodbye Foundry.
Alas i will miss the foundry.. this saddens me greatly to see it go like this.
TAW CC
Shadows From Within Campaign
Recruitment Forum
The Art of Warfare
and made 2nd dungeon, which i threw some shock to players, they wasnt expecting crafters as hostile mobs, defending the "workshop", so in the end goal was to destroy an ancient artifact that control local crafters. i didnt win anything, but just gain mementos from programmers when they just gave up designing new player made dungeons as other players begin to abuse for "XP exploition" and had to get shut down.
Cryptic's foundery, i never got it finish due to many bugs, and waited 5 years, not a fix made. wow, 5 years? sound like they dont want do it or too focus on other things, different kind of "priorities" and letting foundery to die on purposes.
it is sad when we created cool story and all we got was limited tools and others finds ways to abuse it.
Essentially it comes down to provide the incentive to make players play how the dungeon is intended by the maker. If you build it this way then players will want to kill everything. You could also provide additional bonus rewards if the maker were to add in additional difficulty spawn points.
The part that they really messed up with in my opinion was integration of the foundry and main content. They could have opened a gold mine by connecting the two in such a way that player makers were the ones who developed the new content. This would leave the devs to a simple task of creating new environmental pieces and new items. Let the players design the new maps, the new dungeons. This would have given us hundreds of dungeons and dozens of maps. Then you could hold contests among the best foundry makers, the winning players get their content voice overed.
What better way to expand a game world than to have players who enjoy making and building content? If the rules are set up in a way the players will have the incentive to play it correctly. Its when you try to cheat players out of things that they will ultimately gravitate towards exploits.
But the Devs lack the imagination to solve these issues and totally underestimated what they could have turned into gold.
Did you remove or reduce the dropchance for it ??? Normally i get 2 - 3 out of them.
Pls look at it and fix it...
Thx and Greets