Can you just ban them all? I realize they are your customers and you would make a lot of people angry when people are already angry. They made my experience, which was already bad, far worse and they did it to an awful lot of other people too.
At very least, can we all agree it is a bad idea to let level 5 characters into an event that gives good rewards?
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BUT you can easily Private Q CTAs, LFG them or go in with your friends, guildies or alliance members , theres, what, 5 other options to do them besides PUGing them. PUGing content in this game is usually very bad.
The Cryptic implementation of scaling is awful and PUGs are bad, most of the time, depending on the content and the content mixes the low/high level toons too heavily in events when PUGing.
Not very good for anyone.
If they were bots, just report and thats that, nothing more you can do.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
Top that off with the annoyance that Cryptic managed to break it badly (and not for the "just a few" people they tried to pass it off as in the stream), and then not-fix it, and not-fix it again, and then sorta-fix-it. So really you are doing it more like 120 times just to get three tokens. Which makes the final total (for mount or weapons) somewhere in the 200-1000 run range. (Yes, I'm assuming future versions will be just as broken until proven otherwise)
At that point, anything that makes the runs longer/more aggravating should be addressed. And Cryptic really needs to do something significant about the event, rather than just brush the poor coding under the carpet and pretend it didn't happen, as they too frequently do.
Just set the tone once and be CONSISTENT is all were asking.
In addition, I'd suggest losing the 'safe spawn point' and drop everyone into the actual skirmish area. Oh, and have (some of) the monster paths set to go near there, so if someone joins and AFKs they'll get attacked and can't just stand there in safety.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Also Zero damage during the event equals Zero reward also sounds good in theory, but I am concerned about those who take longer to connect when there are several heavy hitters in a party that could terminate the event before some players even have a chance to fully connect, giving them a Zero score through no fault of their own... Like I said good in theory, but flawed in practicality. To me this suggestion sounds a bit more practical... however a "safe spawning point" is probably still needed for players who are defeated during an event and need a safe place to resurrect and maybe heal before getting back into the fray.
I do think a better location for a safe spawning point would be better closer to the actual conflict map, (possibly in different "zones" if necessary) where more players can easily see what’ going on rather than far removed from the conflict map during a CTA.
But that’s just my 2¢
I ran this with a lot of chars (I like my alts, I actually play my alts through a lot of content), and I tried my best regardless of level or gear. So there were a few hundred runs for me. But one of them I had a network issue on my end as I entered zone (so no idea what happened) and another I was on a low level char, I was participating but died in the second wave, released myself to campfire and just then an important phone call I had been waiting for came in. So there I am at the campfire for half the run. Run was over within 30 seconds and someone called me out for leeching because they saw me standing at the campfire with my level 18 character, maybe even reported me. One run out of hundreds, because RL happens.
So as a solution to leechers, how about everytime anyone encounters one they report them. Post event the the devs can look at these and if there is any account on there consistently take a look to see if they even moved or just sat there, if the latter just remove all the rewards they got and AD they made. That way anyone who went afk as a one off, or was too low level to kill anything but was running around trying to find something to kill would be fine.
While I think that having the GM's and/or devs take action in cases like a CTA is appropriate, my strong opinion is that there is a deeper cultural problem at work and I think a lot of players know exactly what I'm talking about.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Non-problem you say? These afk leechers made my life a misery!
I mean really? A misery? Your life?
Yeah the afkers pissed me off as well, but mostly it only extended each run from 1 minute to 2 minutes - lets all keep smiling
At that rate.. even low levels, can score that much .
Im not going to call for bans.. that is a bit over the top.. I discussed this already and have had a couple conversations.. the reasoning behind some people doing it was simple.. though I disagree with it, as it makes players life miserable not the companies.. but some thought was the following:
Since the company screwed up my tokens, I will not do it anymore, I will queue into it, until i get my tokens but not participate.
Again.. I disagree with that surmise.. but I sort of understand it, since I had my own frustrations.
The AFKers may well only extend the match from 3 minutes to 4+. Not a big deal... well, not until you recall you'll be doing over 120 runs and that extra minute may well add up to 2 hours. The significant issue is that Cryptic is running these events to encourage participation, boost numbers, expose people to content they might not otherwise see, gain some nice rewards, and otherwise promote interest in the game.
Buggy code, rewards that don't work, massive re-running of trivial content, and frequent exposure to people who make it clear that the best way to win is 'not to play'... all these things work directly against the entire point of having the event at all. They make Neverwinter look bad, not 'more interesting'. AFKers are just one part of the problem. Yes, we will certainly succeed whether they are there or not. No, it doesn't look good to have every 3rd CTA run have 1-2 AFKers, and I expect this to only get worse as the event goes on and people lose the drive to actively participate.
I ran 99 for the record all together. All pugged.
But yes, I concede that the afkers were damn annoying and something needs to be done!
I spent a lot of time inspecting the AFK'ers and looking into their guilds. Suffice to say I was not surprised at what I saw.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I'm fine with it if you can do it that fast, only reason I point it out is because I suspect Cryptic devs will point at messages like that and say "See look it only takes people a minute, maybe a minute and half, so 10 runs per token is just fine!". Maybe that is your experience, but it sure ain't mine.
So why not reward lower level, less powerful players twice what higher level more powerful players get since the run is more difficult for lower level players?.
Actually I'm being facetious, I think when anyone starts suggesting one type of player be rewarded more than another group of players those are usually posted from the perspective of the players thinking they deserve more because of their individual effort instead of looking at the event as a party function where theoretically every player - regardless of their character level attributes - works to the best of their ability to accomplish a common task (disregarding the exploiters of course)...
If a person get's reported for what some may consider inappropriate behavior, that in itself does not indicate that player is attempting to exploit the group effort or scam the event... However that being said, the same character being reported numerous times, during several events, for the same kind of behavior would seem to indicate some intent at scamming, at least in my opinion.
I am still of the opinion that the best way to handle players some perceive as exploiters is to report them and hopefully after enough times of the same character, doing the same kinds of things in multiple instances being reported, the game GM or whoever will be able to do something about it or at least look into it. As I see it the most players in Neverwinter should be is the eyes and ears for the PTB (powers that be) in Neverwinter, not the judge and jury…
But then that’s just my 2¢
Oh and for those who like to point out how easy some runs are for their characters, it just might be me but somehow I think that might be impetus for someone at Neverwinter to suggest player characters once again need to be nerfed - or some content made harder... so I usually try to avoid anything like that.
This would immediately address complaints by some who have said other players are running off and leaving them as well as their character not being able to participate because everything is killed before they even get to a confrontation area.
It would also have the effect of modifying some player behavior that leads to those complaints.
In addition it would seem to address some of the complaints against AFK'ers as those who would normally go AFK would at least have to make it to an intermediate gate before the party proceeds... and their failing to do so within a prescribed (programmed) time period, would automatically remove them from the instance.
**Safe guard: if the slower player(s) take damage from mobs speed runners leave behind, the timer on intermediate gates reset to zero. This will avoid some players abandoning their party, running past mobs and leaving them for slower players to deal with.
Not being a programmer I'm guessing the programming modification wouldn't be that difficult, just copy the code from the final battle gate (or other content) and place them at random locations along the path... for the most part.
As for actual "leechers", those players who appear to intentionally avoid participating to attempt to just skate through and claim their reward without actually contributing anything...
They will also have to be at intermediate gates for them to open and since the mobs are going to attack everyone who comes through those gates, they will be forced to expend at least some effort to defend themselves and confront opponents.
Anyhow, just a thought.
ACTUAL time taken from start to finish - probably record being 2 minutes I guess shortest, 2 mins 30 seconds on avaerage?
It probably took around 20 mins to do all 10 from memory