These are my opinions on the update and my experience playing mod 15.
First off the instructions for the new crafting system is not good and does a horrible job explaining all the ins and outs of the new system. Secondly, there are some bugs that result in not being able to move forward with the professions is quite frankly annoying and should have been resolved prior to even launching this on console. Third, the system is wonky and not much better than the older system. A crafting system in a game should not take hours to actually figure out and it should be fairly straight forward. My experience with the new the crafting system is horrible and IMO just as bad as the prior system. You should seriously look at other games crafting system and take a page from their book on crafting.
Class Updates - OMG you seriously made CW way to powerful. DO DC are also in that category (especially if a player is properly built). There was no balancing done here and things are just as bad as they were with prior mods. I mean honestly how can you say you fix something but allow a class to hit a sparring target by over 10M without any buffers around them when previously that same class hit for under 3M. That is just bad coding or class mechanic design.
The campaign for mod 15 is clearly for lower level characters and that is fine, but the story for the campaign is just plain old stupid and silly. I honestly don't even know why this was created. With all of the various content available within the Forgotten Realms and in other D&D campaigns you deliver this content. The worst part is the reuse of maps and than adding the annoying voice over to the map we already played a few thousand times is just well quite frankly more annoying than dealing with the bugs from the crafting system.
I'm going to continue playing and seeing if this gets any better but while I was playing around with mod 15 updates for NWO yesterday I was watching ESO 2019 planned releases and that looked more like how a developer should handled content release. In fact, it got me to pre-order the new chapter coming in June and I'm just starting out in ESO compared to NWO where I'm an end game player with 3 characters all over 17K. Since mod 15 doesn't seem to offer much for a player like myself and after completing the campaign I really don't have much to run I guess I will have to sit pretty until mod 16 comes out.
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I started the new system with my main and stopped as soon as I could. Won't bother with my other nine toons. But even if I was the person who wanted to spend time doing it, I would wait a few updates until they can get some of the kinks worked out.
IMO CW are now much better. My main is a CW and I have always felt a little underpowered compared to other characters at the same level especially in the beginning. I love the new changes and yes before you ask I have looked into all builds and all that. I just think they needed a boost.
*shakes head* The new campaign. It just seems like they tried way too hard to be hip and funny and just came over as embarrassing and unnatural. It doesn't feel right in the NW universe at all. It feels cheap and cartoonish. (Tho I have to admit the cursed blade was funny). Although, I do like having new stuff to run at with my new toons so I just grin and bear it.
All that being said, there is some really positive changes. Loot drops are much better, skill node rewards are better and I love being able to auto pick up loot. I think the game, as a whole, is much better with the changes even with the disappointment of the new professions and campaign.
What is killing NWO is the ability to buy zen with AD. It has it merits but at the same time it hurts the game. It would make more sense to either bind all zen market items to account or remove the ZADX system from the game.
I'm playing the new campaign for the boons and will play NWO game sparingly as my time is now on ESO, simply logging in doing 1-2 easy dungeons for some AD and than doing the campaign on my 3 character, so no more than maybe 5 hours a week on this game, if that. Now my time is on ESO where everything I do feels like I am accomplishing something for my character from running a dungeon to playing the well written out story, to improving the various skill lines, and of course simply exploring the maps that are well designed.
ESO recent live stream of their 2019 calendar release for content was well received and they are adding another class with the chapter update in June which adds a very big story line to the game, a DLC that will be just as large as the chapter, and 2 smaller DLCs as well. I know ESO may have their issues but how gear is handled, inventory, etc... is better thought in design. There really is no buy your way to end game either, so players with max stats have to earn them, not buy them.
The one thing I like that NWO does well is combat but ESO has greatly improved the flow of combat since the game launched; it is faster than it once was but still a bit clunky at times.
Both games have their strong and weak points but due to the recent update and other issues I'm finding myself not as drawn to NWO like I was originally and therefore finding it easier to not care about what I invested into this game for time or money as it doesn't seem worth it to justify what I may have lost if I move on, though I am being hopefully for mod 16 as I really rather not do all I have done in NWO in another MMO like ESO.
I'm sticking around just to see what mod 16 brings. Hopefully changes that will improve the game and make it worth playing for hours on end again.
These are my opinions on the update and my experience playing mod 15.
First off the instructions for the new crafting system is not good and does a horrible job explaining all the ins and outs of the new system. Secondly, there are some bugs that result in not being able to move forward with the professions is quite frankly annoying and should have been resolved prior to even launching this on console. Third, the system is wonky and not much better than the older system. A crafting system in a game should not take hours to actually figure out and it should be fairly straight forward. My experience with the new the crafting system is horrible and IMO just as bad as the prior system. You should seriously look at other games crafting system and take a page from their book on crafting.
Class Updates - OMG you seriously made CW way to powerful. DO DC are also in that category (especially if a player is properly built). There was no balancing done here and things are just as bad as they were with prior mods. I mean honestly how can you say you fix something but allow a class to hit a sparring target by over 10M without any buffers around them when previously that same class hit for under 3M. That is just bad coding or class mechanic design.
The campaign for mod 15 is clearly for lower level characters and that is fine, but the story for the campaign is just plain old stupid and silly. I honestly don't even know why this was created. With all of the various content available within the Forgotten Realms and in other D&D campaigns you deliver this content. The worst part is the reuse of maps and than adding the annoying voice over to the map we already played a few thousand times is just well quite frankly more annoying than dealing with the bugs from the crafting system.
I'm going to continue playing and seeing if this gets any better but while I was playing around with mod 15 updates for NWO yesterday I was watching ESO 2019 planned releases and that looked more like how a developer should handled content release. In fact, it got me to pre-order the new chapter coming in June and I'm just starting out in ESO compared to NWO where I'm an end game player with 3 characters all over 17K. Since mod 15 doesn't seem to offer much for a player like myself and after completing the campaign I really don't have much to run I guess I will have to sit pretty until mod 16 comes out.”
You pretty much wrote how I feel about this latest update. I know players wanted a change with professions but I do not think this is what they were asking for. It’s clunky and the tutorial can be confusing. Also, I feel like the trade of old materials, assets and this strange system of employee management wasn’t very good or fair.
The campaign is very much for lower leveled new players (all the events are for new players as well). It’s boring. The voice acting is terrible and the writing seems lazy. The story is just too silly. Not to mention one of the characters is named after a recreational drug. Perhaps that explains this update in a nutshell (see what I did there? Meh) The loading times are extremely long (I play on PS4) and I spend more time loading than actually playing.
I haven’t looked at all my characters to see the class changes and how they change the gameplay so I can’t comment on that yet.
Overall, This update feels like a disaster. It’s uninspiring and makes it really hard to find a reason to keep purchasing VIP or logging in at all. Especially since pretty much our entire alliance has called it quits do to this update.
the campaign is pretty simple and easy enough to get through. pretty weird and are these memes I'm seeing in the texts and names? the mod that broke the fourth wall. class wise I still haven't picked my dc back up; busy as ever on gwf but I'll get around to it.