Sooo.. I just did a super engaging content for your new Mod hearts of fire, you added this daily, which is nice, that we can max out , I guess. but I had to run it 8 times today.
I started thinking, if we get a total of 6 weeklies in the end and the cap will be 175, that leaves us short on 85 acorns a week, I know we will have the skirmish as well, but frankly if you dont want to do the skirmish, you would have to do 17 basemen runs! 17!!!!!
How annoying!
Come on guys, give us a bit of a break doing super repetitive material.
Change the weeklies to 20 at least that pushed the amount left to 55, which would be 11 runs, still a tad repetitive, but the # is way to far right now.
I do not think this is asking for anything that is too over the top. Even if the skirm at gold drops ten, you would have to do 5.5 skirms a week at gold to get the max.
But right now the total you get from weeklies and what you need to cap will be too much after you remove the double weekly bonus when you one up.
Thank you,
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Comments
Especially with the level adjustment, the basement requires zero skill/attention for any lvl 70 character and as a result is less engaging than even leveling dungeons. I'm trying to run 4 alts but I often can't make weekly cap because I just get too depressed
Yes, the basement run is quick, but when you are doing it over and over and over and over it becomes boring, and bored players should not be an aim of the game.
Put the weeklies up to 25 acorns for feck's sake devs!
I'm allready calling that daily the "cellar of madness". Just for how mindnumbing and boring it is.
It would be nice if they could just code a increase asap. I mean doesn't seem like it would take that much work and it would be appreciative fix.
Edit: Ah damn, no that won't work. Forgot this mod is designed for low levs. See what happens when you just throw an idea out that is untested?
If you have handed in at (say) 8:55pm, you can get a new one at 9:00pm. 5 minutes wait in this example.
If you finish the 2nd one at 9:03pm, you will need to wait for 57 minutes until 10pm to get the third one.
This whole thing is a bit of a cluster.
Seriously, who was the moron that came up with the one run per hour of the quest that allows you to complete the weekly grind? Oh, it was too much xp. Yeah, because leveling in this game is such a big issue. Not to mention the weird mess up on the first week and the odd state that a new player will always be 10 acorns short of the next task each week.
Make it give zero xp if you want, but raise the acorns on all the quests. A mere extra 5 on the weekly and hourly repeats and on the yellow ones should suffice.