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Patch Notes: NW.105.20181022a.16

nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
Patch Notes for tomorrow's maintenance are now available.

https://www.arcgames.com/en/games/neverwinter/news/detail/11014963

Comments

  • heimdal#3771 heimdal Member Posts: 32 Arc User
    Trapper that was a promised buff? Got a nerf instead? Nothing? No info? oh well. I get it, ill start a GWF tomorrow.
  • auntjimimaauntjimima Member Posts: 94 Arc User
    Be nice... It's probably difficult to understand the playstyle of a class that doesn't just click one button. Even if it is their game, doesn't mean they actually get how to play it well... I'm sure they'll figure it out.... Eventually. I hope.
  • mithrosnomoremithrosnomore Member Posts: 693 Arc User
    Looks like the bigger issues are supposed to be taken care of. Hopefully fixing the Neverdeath missions will fix the missions afterward that were causing people problems after they encountered the problems with the Neverdeath missions.

    Issues not addressed, but that should be known:

    1) Accepting an application from a worker in one craft and getting a worker in another craft. This has happened to me several times, and not just alchemists showing up when accepting an application from a non-alchemist. I have had tailors show up instead of artificers, tailors show up instead of blacksmiths, and yes, alchemists showing up instead of adventurers to name just a few that I remember.

    2) Same worker appearing multiple times in a stack. Khefen Jorloa wants to keep applying then he can keep applying, but that stack of three applications shouldn't contain more than one application from him.

    3) Released workers instantly re-appearing in the stack. If I had Khefen Jorola working for me he shouldn't apply. If I have a stack of three applications on my desk and he is working for me, none of them should be from him. If I release him to make room for someone else then that shouldn't magically change one of those applications into one for him.

    Those previous two could be part of the alchemist issue and this patch may fix it, but the patch notes do not specifically say so, and maybe it's only an issue with alchemists because we are seeing so many of them. Once that issue is fixed then maybe it just means that we start seeing the issue with other workers, too.

    4) Still no word on the preview window being bugged for main and off-hand items.

    May be more that I am forgetting right now, but those four will do for now.
  • inqusitorinqusitor Member Posts: 11 Arc User



    Still no word on the preview window being bugged for main and off-hand items.

    Posture in character sheet has been changed/bugged? (Please revert to the old character postures in preview window)
    Also no weapons being displayed during character select.

    Sad hunter.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    edited November 2018
    what about those outdated Profession Pack coupons? there nothing we can use for profession, it's no longer exist.
    i keep getting them from invoking bags.
  • nooneatzanooneatza Member Posts: 173 Arc User
    "We will be performing shard maintenance on November 15 from 7-9 AM Pacific (15:00-18:00 UTC). Please check the forums. "

    Copy pasted from game client. Sooo, is it a 2 hour maintenance or a 3 hour one ?
  • vorticanvortican Member, NW M9 Playtest Posts: 367 Arc User
    Still stuck in Running a Workshop with Accept Applications (1/1), can't abandon and restart quest, no new applicants arrive. Thanks for that.

    And of course, completely unable to even access any professions, much less craft many, many pairs of pants.
  • anhuneddanhunedd Member Posts: 15 Arc User
    +1 variants of masterwork items are still not being accepted by The Artisan. It has been reported numerous times, but still does not show on the "Known Issues" list and is seriously hampering progress as even when the RNG crafts the item you need, there's another RNG task to pass to avoid it being upgraded to the useless version.
  • mdarkangel#4696 mdarkangel Member Posts: 442 Arc User
    > @anhunedd said:
    > +1 variants of masterwork items are still not being accepted by The Artisan.

    @asterdahl answered this in another post. This is not a bug, it is working as intended. The +1 items are totally different items and cannot be easily added as an acceptable substitute.
  • levdbronsteinlevdbronstein Member Posts: 67 Arc User
    vortican said:

    Still stuck in Running a Workshop with Accept Applications (1/1), can't abandon and restart quest, no new applicants arrive. Thanks for that.

    And of course, completely unable to even access any professions, much less craft many, many pairs of pants.

    I too have the same problem (well, apart from the desire to craft many, many pairs of pants). So, while others are a-busy crafting and making sweet, sweet ADs, my forgehammer is gathering dust.
  • anhuneddanhunedd Member Posts: 15 Arc User

    > @anhunedd said:

    > +1 variants of masterwork items are still not being accepted by The Artisan.



    @asterdahl answered this in another post. This is not a bug, it is working as intended. The +1 items are totally different items and cannot be easily added as an acceptable substitute.

    Hmmm. Well, it remains poor design. The better you get at something, the less likely you are at succeeding. It is true that some of the +1 items can be used to craft the next level item (albeit there is a knock-on effect - the more +1 items you use, the more likely it is you end up with another +1 result). But when you reach the top level, you can waste a lot of effort. e.g. Alchemy - Gilded Ledger would (I assume - haven't got there yet) result in a Gilded Ledger +1 which is entirely useless as it is bound to character, won't be accepted by the Artisan and cannot be used in any further recipe.

    Even if the quests themselves can't be fixed easily, I can think of one easy fix - just have the MW recipes that are used just to gateway the later ones reward standard variants even when the focus check is met. Another, more generic fix might be to introduce a UI feature to disable Focus (so always result in non superior results). Or, given we have +XX focus items, why not provide a -1000 focus item in the Wondrous Bazaar for 1AD as a stop-gap measure.
  • fuerte3fuerte3 Member Posts: 26 Arc User
    vortican said:

    Still stuck in Running a Workshop with Accept Applications (1/1), can't abandon and restart quest, no new applicants arrive. Thanks for that.

    And of course, completely unable to even access any professions, much less craft many, many pairs of pants.

    I have this same problem.
  • auron#6793 auron Member Posts: 396 Arc User
    did some items get altered? my item level has suddenly dropped
    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
    ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
    There is supposed to be an image here, but the hamsters took it.
    <div align="center">AKA Draconis of Luskan</div>

    Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande

    RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    The reduction in acorns for the basement mish is fine if you only have 1 character, I have 16, not running it as many times as I would need to to cope with that, please alter it to the 15 or 20 it started at plus 5 for each subsequent ...
  • spidey#3367 spidey Member Posts: 400 Arc User
    edited November 2018
    Nice Griffons Wrath fix...

    https://www.youtube.com/watch?v=1MoP-Volex0&amp;feature=youtu.be

    Well done! You know how to balance some classes, dont you? :)
  • gifpil#8458 gifpil Member Posts: 1 Arc User

    did some items get altered? my item level has suddenly dropped

    Same thing here - suddenly a couple hundred less
  • mattachinemattachine Member Posts: 189 Arc User
    edited November 2018
    Wouldn't it be helpful if you made a thread called, Remaining Known Issues. Posted a complete list of known remaining issues and then locked the thread. Then you edit that post when ever you add a known issue or fix one. That way we can check there before we add multiple posts and threads about something that is known but is not mentioned in the Patch Notes. Then you just put a link in the patch notes to that thread instead of the list.

    Because as I have no idea if something is known or not or supposed to have been fixed but still doesn't work I will keep on posting a post per error I find after each patch that is not on the patch notes list.

    For instance: The Artifact Enthusiast in The Moonstone Mask is still bugged and does not offer those of us with the quest Two Weapons are Better as One the option to talk to him to complete the quest.
  • giobbogiobbo Member Posts: 32 Arc User
    think you guys will fix giving item +1 for masterwork? i think its easy to fix... or we have to wait next mod?
  • meiramimeirami Member, NW M9 Playtest Posts: 423 Arc User
    edited November 2018
    nvm, noticed that the mission perk trackers can at least be opened.
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  • mdarkangel#4696 mdarkangel Member Posts: 442 Arc User
    > @r000kie said:
    > I might have a terrible case of false memory, but weren't artisans with -xx% speed, faster? It was counter intuitive. Now the ones with +xx% speed are faster, which logically is correct, but was like this before? I'll have to fire all my artisans.

    They changed on preview after the first week, if I remember correctly.
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  • mithrosnomoremithrosnomore Member Posts: 693 Arc User
    The "wrong worker" bug still exists.

    Earlier today I accepted an application from the jeweler Saveed Al'Thabt, but the blacksmith Veega ended up appearing in my shop.

    One of these days this is really going to matter, and after much deliberation I am going to decide to release a worker that I really like to make room for someone that I like more or consider more important overall and end up getting some worker that I wouldn't have dreamed of hiring in their stead.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User

    This is not a bug, it is working as intended. The +1 items are totally different items and cannot be easily added as an acceptable substitute.

    No, that would require a proper design.

    Seriously, this is just sloppy.

    The masterwork quests are hard, and having to worry about accidentally doing too well,...that just sucks, Personally I am happy if got max masterwork rank in all professions before mod 15, because this is a HAMSTERing HAMSTER of a HAMSTER.

    I'll say it again.....sloppy design.

    Hoping for improvements...
  • mushellkamushellka Member, NW M9 Playtest Posts: 357 Arc User
    edited November 2018
    anhunedd said:

    > @anhunedd said:

    > +1 variants of masterwork items are still not being accepted by The Artisan.



    @asterdahl answered this in another post. This is not a bug, it is working as intended. The +1 items are totally different items and cannot be easily added as an acceptable substitute.

    Hmmm. Well, it remains poor design. The better you get at something, the less likely you are at succeeding. It is true that some of the +1 items can be used to craft the next level item (albeit there is a knock-on effect - the more +1 items you use, the more likely it is you end up with another +1 result). But when you reach the top level, you can waste a lot of effort. e.g. Alchemy - Gilded Ledger would (I assume - haven't got there yet) result in a Gilded Ledger +1 which is entirely useless as it is bound to character, won't be accepted by the Artisan and cannot be used in any further recipe.

    Even if the quests themselves can't be fixed easily, I can think of one easy fix - just have the MW recipes that are used just to gateway the later ones reward standard variants even when the focus check is met. Another, more generic fix might be to introduce a UI feature to disable Focus (so always result in non superior results). Or, given we have +XX focus items, why not provide a -1000 focus item in the Wondrous Bazaar for 1AD as a stop-gap measure.
    This is not a poor design - this design is suck.
    There is not much HAMSTER RNG in the game yet? Do you also need an additional difficulty? It is sufficiently difficult to make a project with a 70% chance of success, so that you still have to put a defeat creating an unwanted item +1, for which it does not apply. It's like taking those chances down by half yet! If someone thought it would be funny or cool, then must really hate players.
    Today 4 times Artisan burned the attempt, and for the 5th time I received Newly "Minted" Gold Coin +1. Damn you.
    Fix this HAMSTER.



    If you can not fixed it, just change the whole task.
    It probably does not exceed your possibilities?


    Better to feed the troll than listen to the idiot .
  • eldenfour#1662 eldenfour Member Posts: 1 Arc User
    Wheeeen? When we can play with my friends of xbox???? So useless
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