Just tested with public siege. If you finished too earlier or killed at the end of siege you dont get finished rewards. Please fix it in the near future, thanks!
The fix was for the bug that allowed teams to use private queue to get Storming the Castle quest completion. You could do 1 person on one team, and everyone else on the other, then just run as fast as you can, build catapults, and finish the siege giving everyone StC completion. No pvp awards, but it counted for the quest. Like the chest decline bug, there was no real indication that this was unintended behavior since StC is different than PvP instance rewards (which you didn't get, as expected, from the private queue). As of last week, this is no longer the case - StC no longer completes from private queue.
It appears, though, that in fixing this bug, Cryptic actually remove the completion trigger that SHOULD fire when someone completes a siege in the public queue. StC shouldn't require victory, merely completion, of a public queue siege.
It did need a fix, was basically a free for all for nothing.
It was the only pvp content that was played regularly now no pvp content is being played by fast majority. They could have used it like a gateway drug instead they chose to destroy it. I really think they dropped the ball here this was the hope pvp needed instead they decided to cater for the minority of the player base and punish the majority
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
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lordaeolosMember, NW M9 PlaytestPosts: 167Arc User
It did need a fix, was basically a free for all for nothing.
It was the only pvp content that was played regularly now no pvp content is being played by fast majority. They could have used it like a gateway drug instead they chose to destroy it. I really think they dropped the ball here this was the hope pvp needed instead they decided to cater for the minority of the player base and punish the majority
Agreed!
We did a number of 5 v 30 matches that were very competitive (many the team of 5 won), it really helped for us to balance the teams of PvP regulars and veterans, and had the added carrot of completing the quest... since this change interest in running siege has dropped dramatically, not to mention it can take an hour + for a queue to pop, and considering the rewards are barely worth 15 minutes of effort when compared to other quests that can be done, back to the old broken siege that nobody plays.
"Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events."
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arcanjo86Member, NW M9 PlaytestPosts: 1,093Arc User
the weekly reward is given by npc
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sigillmacfinnMember, NW M9 PlaytestPosts: 111Arc User
Just completed a 20 minute pub-Q Storming the Castle - on winning team - scored enough to get some vouchers & odds & ends - saw something in my reward window saying "for the guild" - got back to Stronghold - STC did not complete but Fight to the Finish did.
It did need a fix, was basically a free for all for nothing.
It was the only pvp content that was played regularly now no pvp content is being played by fast majority. They could have used it like a gateway drug instead they chose to destroy it. I really think they dropped the ball here this was the hope pvp needed instead they decided to cater for the minority of the player base and punish the majority
If the majority of Neverwinter players hadn't had any interest in PvP stomped out of them... PvP wouldn't need hope.
I did 3-4 SHS last night, with no issues. I'd just wait until the "Objective Completed" popped up behind the scoreboard, and head out. No problem, quest completed for each toon.
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kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
edited October 2018
but apparently is still granting typos in topic header subject lines tho : D
hey folks, i ran several sieges for allainces, i found a way to get almost flawless runs and get complete when message pop up after then endings. first, slow down on loading the ammos to allow the golems and dragon to pop, i think it was the script get glitched if finished too soon, just wait for golems and a dragon, then load up on ammos much as you can, when the end came up, dont click to exit before you see messages announced. i had better success rate for alliances if they slow down on ammos and wait for golems popped. you just need to have script to follow thru to let them spawn, otherwise you get no completed if too early.
hey folks, i ran several sieges for allainces, i found a way to get almost flawless runs and get complete when message pop up after then endings. first, slow down on loading the ammos to allow the golems and dragon to pop, i think it was the script get glitched if finished too soon, just wait for golems and a dragon, then load up on ammos much as you can, when the end came up, dont click to exit before you see messages announced. i had better success rate for alliances if they slow down on ammos and wait for golems popped. you just need to have script to follow thru to let them spawn, otherwise you get no completed if too early.
major problem I faced was being dead at the end of one mission . . . actually being dead for end announcement . . . didn't get completion for that
and yes, be dutiful about waiting for the announcement of completion, not just the ranking display, you seem to need the victory/defeat actual announcement
ouch, flippy, you werent only one that lost rewards when you died in end of siege, one of my alt tried to help and died, thought it was enough, but somehow other team managed to bring ponies to ammo caches and over before i would revive. i learn to watch and stop when it was less than 500 health, i had to rerun. i feel the devs need to look at death/revive when it happen at the end of siege, i am sure there are many other players didnt get any rewards when died in the end of sieges.
Comments
why fix that not broken rather than fix the bugs?
It appears, though, that in fixing this bug, Cryptic actually remove the completion trigger that SHOULD fire when someone completes a siege in the public queue. StC shouldn't require victory, merely completion, of a public queue siege.
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RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
We did a number of 5 v 30 matches that were very competitive (many the team of 5 won), it really helped for us to balance the teams of PvP regulars and veterans, and had the added carrot of completing the quest... since this change interest in running siege has dropped dramatically, not to mention it can take an hour + for a queue to pop, and considering the rewards are barely worth 15 minutes of effort when compared to other quests that can be done, back to the old broken siege that nobody plays.
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"Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events."
Is the bug still being investigated?
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Wasnt this supposed to be "fixed" in today's patch?
first, slow down on loading the ammos to allow the golems and dragon to pop, i think it was the script get glitched if finished too soon, just wait for golems and a dragon, then load up on ammos much as you can, when the end came up, dont click to exit before you see messages announced. i had better success rate for alliances if they slow down on ammos and wait for golems popped.
you just need to have script to follow thru to let them spawn, otherwise you get no completed if too early.
and yes, be dutiful about waiting for the announcement of completion, not just the ranking display, you seem to need the victory/defeat actual announcement
i learn to watch and stop when it was less than 500 health, i had to rerun.
i feel the devs need to look at death/revive when it happen at the end of siege, i am sure there are many other players didnt get any rewards when died in the end of sieges.