I just tested the mod 15 preview yesterday, I have a fresh level 70 who didn't have much gold yet. I started doing the new profession system tasks, leveling up my professions, artisans, I noticed now it costs gold (or silver, copper) to do each task, a commision, this is new compared to the current system. However, did you also introduce to the new system a new way to make gold?
In my experience, I couldn't continue testing professions because I ran out of gold, as I don't have VIP yet, I need gold to buy injury kits as well.
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Dead🔪IMHO, this introduction to professions makes no sense and seems ill conceived.
This mod is still in preview, the whole point of preview is to give suggestions, so just in case, I leave my question here as a suggestion as well.
Are there any recipes within the revamped professions where the output provides more gold than it consumes?
Also new "walk over loot to pick up" could dip gold price a lot.
*disclamer - I didn't play it yet so I don't know rewards or new campaign plot.
Another wild idea, what if we get a new zone with mountains and mines inside of the mountain, underground, similar to the wild wild west gold rush, we go to the mines, use a pickaxe (tool) to mine gold from the rocks like we mine black ice. I know this would be a grind so it has to be balanced, would take some time to mine decent gold, one can't just mine a few rocks for 5 mins and get 200 gold but say they add different kinds of rocks, with a RNG system too, white rocks are common, found all over the place, have a 90% chance of giving u very little copper, refinement or profession assets, 10% chance of giving silver (more gold). Then yellow rocks are more rare but give better loot, while there are very rare orange rocks which give the best loot, a big quantity of gold. I could go on and on. Inside those caves we can also find occasional lakes of liquid of all colors, with different species of fish, some piranha like ones which will bite us and poison us for some time, rarely we spot mermaid creatures, who will hypnotise us with their seductive songs.
With this newest change well those will become well beneficial for well the coin farmer. It gives it purpose and it make sense for professions to need it. Materials don't always grow on trees. Got to pay for expenses and workers if you want them to stick around. But given the nature of the markets raising prices on potentially valuable items I'm sure they are raising the prices on treasures and other items that sell well for coin. To try and make an ad profit from it. I'm sure they will raise even further when the mod hits. So buying all that now might be more beneficial before the entire player base realizes the newly placed value on gold, and those junky treasures one discards or sells for well dirt cheap becomes far more expensive.
Just have to figure out cost vs reward to see what ends with a profit.
If nothing pays, then I guess profession would be a total waste.
Maybe the stuff you get from gathering can be sold for gold?
Beyond level 70 is 5 levels of Master Crafts, The Wonders of Gond, and Wondrous Items.
What we really need, and I mean NEED, is to cut the Greed out of the AH. One way is to set ranges for high priced items, such as Artifacts and Artifact Equipment, say Uncommon 1 Million AD, Rare 2 Million AD, Epic 5 Million AD, Legendary 10-20 Million AD, and Mythic 35-50 Million AD with a +/- of 20% below the low price and above the High Price.
That's what a Guild would do. Then there would be the penalties.
LOWBALL PENALTY - selling below the lower price threshold - You're paid AD, thank you very much and your goods are confiscated as shoddy.
GREEDO PENALTY - Selling over the High threshold activates the GREEDO TAX (90% of the difference between the sale price due if sold or returned if the Standard Price is over 10 Million AD and 100% of the difference if the standard price is less than 10 Million.)
Harsh - Yes, Necessary - Absolutely. Only because too many people are told that they DESERVE it.
U make 12 buckets for 10 copper and sell them for 960 copper. and repeat and repeat and re.....
No new player will level proffessions faster than a non guilded player, if you place the a guild XP boon there ...
build a new account (not toon on preview and try your luck you will see what i means even with no timer on crafts you will not be using the gear you make...
Dead🔪