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Get Rid of Item Levels

tigercatgirltigercatgirl Member Posts: 188 Arc User
edited July 2018 in General Discussion (PC)
The whole item level idea is becoming a fiasco.

To a new player companion gear stops around IL=405 or 420. Since rings go higher(500) a 3 ring companion is now the best if your trying to be able to play new content faster. Just trying to reach the item level to play the new dungeon to be able to be able to restore or lvl the relic weapon becomes impossible. AND IF IT SEEMS IMPOSSIBLE THEY WILL QUIT!!...and the economy of the game begins to decline.

I came into the game on storm kings expansion. Couldn't do river distict, so continued to grind storm kings got my relic restored to green...then Chult comes out and a relic set you can build does more base damage. More base damage means all my skills do more damage so I wasted all that time. Now ravenloft comes out and you did it again. There are cool sun weapons I will never probably get, and I won't really need too get them because in 1-2 expansions the item level will go to 600+ and new base relic weapons will come out. See where I'm heading and your heading?
I am only at IL=12,900 so I'm close but if I fore go the good IL=480 equipment that helps to keep me alive I probably will die trying to do the castle dungeon.

YOU NEED A BETTER IDEA FOR THE GAMES FUTURE

I'm watching utube videos of parties with players with 17k+ item level doing ravenloft castle and still needing many resurrection scrolls to finish, and they are getting junk drops. Their artifacts are all mythic, and they legendary equipment with maxed out enchantments...adn they still need mulitple resurrection scolls? If a new player or even a newer casual player sees that then they think the game is "IMPOSSIBLE" for them.
In one video alone the GWF has power of over 200,000....are you serious? If the new person watches that video and has a GWF they probably think that dungeon is impossible.
In another I saw the person open their inventory and counted over 20 mythic items, and over 30 legendary items NOT currently equipped on their character. When the person in the video has 18,000+ item level and all this and still needs resurrection scrolls to survive what luck does the new player have even if they reach the 13,000 to try it?

Your landfill/item level game expansion is now destroying the game people love. It has made certain builds and certain classes useless. Dungeon runs are being done with just a few classes and with specific builds.

SERIOUSLY!! To a new player that does not look like fun. Elites are posting utube videos showing how hard your game is and its helping to destroy your player base which then destroys the games economy, and eventually you will loose your job too.
THESE THINGS ARE ALL CONNECTED!!!
THEY ARE LITTLE LINES THAT IF WEAVED PROPERLY MAKE OR BREAK AN MMO.

Moderator edited title case - no SHOUTING.
Post edited by kreatyve on
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Comments

  • nunya#5309 nunya Member Posts: 933 Arc User
    I don't really have an opinion on the item level, but when it comes to all the scrolls being used in Castle Ravenloft I would say that it's likely players have not yet worked out the optimal strategy for this dungeon. Once that happens, I would expect scroll use to drop back to about normal. I wouldn't be surprised if someone came along and said that scroll use spiked when Tomb of the Nine Gods and Cradle of the Death God both first came out.
  • nunya#5309 nunya Member Posts: 933 Arc User

    upgraded Vistani weapons (not sure why anyone who had chult weapons would even use these)

    Higher base damage, better stats. Sure, the set bonus isn't awesome, but then I was never impressed with a 10-second-long 2000 bonus to "a random stat", either. I use these on my warlock and my ranger as I figure the higher base damage and better stats are worthwhile, and I prefer known, stable bonuses to short duration, random bonuses.
  • asterotgasterotg Member Posts: 1,742 Arc User
    The problem is not the IL itself, but the powercreep. 13k IL is not the same as a well build 17k IL char. While the difference for a DO DC or a MOF CW is not that big, most DPS, AC DCs and OPs benefit from their higher stats and the synergy of the higher (stronger) buffs.

    The min IL for most of the dungeons are to low, imo. While there might be the exceptional min IL premade doing CR in a reasonable time, a min IL RQ group is destined to fail.
    Chars: CW, DC, GF, GWF, HR and TR.
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    To Plasticbat:

    "If the elite can blow away the latest content easily, where is the challenge?
    All these challenges had been overcome so far. This will not be different.
    If the new player can do what the 'elite' player can do without spending significant effort, where is the challenge?"

    Why is challenge seen as the most important thing - FUN should be the most important thing.

    My pet hate in MMOs is devs who realise that they can't beat the players with normal challenges so they make things that go against what the game has been for years.

    I mained GF/GWF because I hate being stunned, if I didn't mind I'd play squishier DPS. Then they introduce the control effects that go thru all resists (I hate them because sometimes the effects happen without the appropriate circle to dodge or it doesn't appear till after the effect and is still there several seconds after it's gone off, or in the case of gazes I'm hit 2 or 3 seconds after I turned away). The Cradle push/pull (if I wanted to play a platform game I'd play one, I hate them so really don't need them in this).

    It's so much fun to fight a group of lions in chult and get stun thru mez break, knockdown, knockdown, stun, knockdown, knockdown stun knockdown dead without ever getting to activate a second power.

    I mastercraft, got hit by the bugs that stopped me completing the process and now find it was made mainly obsolete way way too fast.

    My previous MMO was not a difficult game, but it was tremendous fun. People goofed off, there was a system for upping the difficulty with extra rewards if you wanted a challenge. Partially because of this there was no question of IL, and almost any party composition could do 90%+ of the content so that was another way of making it more difficult if you wanted to.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,404 Arc User
    edited July 2018

    To Plasticbat:

    "If the elite can blow away the latest content easily, where is the challenge?
    All these challenges had been overcome so far. This will not be different.
    If the new player can do what the 'elite' player can do without spending significant effort, where is the challenge?"

    Why is challenge seen as the most important thing - FUN should be the most important thing.

    My pet hate in MMOs is devs who realise that they can't beat the players with normal challenges so they make things that go against what the game has been for years.

    I mained GF/GWF because I hate being stunned, if I didn't mind I'd play squishier DPS. Then they introduce the control effects that go thru all resists (I hate them because sometimes the effects happen without the appropriate circle to dodge or it doesn't appear till after the effect and is still there several seconds after it's gone off, or in the case of gazes I'm hit 2 or 3 seconds after I turned away). The Cradle push/pull (if I wanted to play a platform game I'd play one, I hate them so really don't need them in this).

    It's so much fun to fight a group of lions in chult and get stun thru mez break, knockdown, knockdown, stun, knockdown, knockdown stun knockdown dead without ever getting to activate a second power.

    I mastercraft, got hit by the bugs that stopped me completing the process and now find it was made mainly obsolete way way too fast.

    My previous MMO was not a difficult game, but it was tremendous fun. People goofed off, there was a system for upping the difficulty with extra rewards if you wanted a challenge. Partially because of this there was no question of IL, and almost any party composition could do 90%+ of the content so that was another way of making it more difficult if you wanted to.

    Yes, fun is the most important thing to me too. And, challenge is one of them.
    I don't do stuff that I don't consider fun. Hence, I don't do RQ, skip SKT gears, skip Mastercraft.
    Different people looks for different thing for fun. I guess there is no one game to fit all.
    If there is a part that has no fun, skip it.
    Mind you that I goof off a lot in this game.
    I play 6 class in this game (all are my main) and I personally don't have problem with lion playing them. I don't know if that helps: Get behind the lion.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User

    To Plasticbat:

    "If the elite can blow away the latest content easily, where is the challenge?
    All these challenges had been overcome so far. This will not be different.
    If the new player can do what the 'elite' player can do without spending significant effort, where is the challenge?"

    Why is challenge seen as the most important thing - FUN should be the most important thing.

    My pet hate in MMOs is devs who realise that they can't beat the players with normal challenges so they make things that go against what the game has been for years.

    I mained GF/GWF because I hate being stunned, if I didn't mind I'd play squishier DPS. Then they introduce the control effects that go thru all resists (I hate them because sometimes the effects happen without the appropriate circle to dodge or it doesn't appear till after the effect and is still there several seconds after it's gone off, or in the case of gazes I'm hit 2 or 3 seconds after I turned away). The Cradle push/pull (if I wanted to play a platform game I'd play one, I hate them so really don't need them in this).

    It's so much fun to fight a group of lions in chult and get stun thru mez break, knockdown, knockdown, stun, knockdown, knockdown stun knockdown dead without ever getting to activate a second power.

    I mastercraft, got hit by the bugs that stopped me completing the process and now find it was made mainly obsolete way way too fast.

    My previous MMO was not a difficult game, but it was tremendous fun. People goofed off, there was a system for upping the difficulty with extra rewards if you wanted a challenge. Partially because of this there was no question of IL, and almost any party composition could do 90%+ of the content so that was another way of making it more difficult if you wanted to.

    Yes, fun is the most important thing to me too. And, challenge is one of them.
    I don't do stuff that I don't consider fun. Hence, I don't do RQ, skip SKT gears, skip Mastercraft.
    Different people looks for different thing for fun. I guess there is no one game to fit all.
    If there is a part that has no fun, skip it.
    Mind you that I goof off a lot in this game.
    I play 6 class in this game (all are my main) and I personally don't have problem with lion playing them. I don't know if that helps: Get behind the lion.
    The particular group I have trouble with is on the edge of the map, getting behind not an option and not high enough IL to one shot any of them, sometimes I just wipe them all, sometimes I get exactly one attack then chain control.

    I had (before they messed around the PvP boons) a 13K+ of every class, with my best around 15.5.

    That was another fiasco, no refunds for those PvE guilds that knocked down a high rank support building to build the PvP building so our people could get the IL to get invited to parties. Again the welcome change to the barracks but no trumpeting so a load of people bought SH packs in the sale to get now useless conqueror shards for future barracks upgrades.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,404 Arc User



    The particular group I have trouble with is on the edge of the map, getting behind not an option and not high enough IL to one shot any of them, sometimes I just wipe them all, sometimes I get exactly one attack then chain control.

    I had (before they messed around the PvP boons) a 13K+ of every class, with my best around 15.5.

    That was another fiasco, no refunds for those PvE guilds that knocked down a high rank support building to build the PvP building so our people could get the IL to get invited to parties. Again the welcome change to the barracks but no trumpeting so a load of people bought SH packs in the sale to get now useless conqueror shards for future barracks upgrades.

    Kite them out so that you have the space?
    It looks like your characters already have higher IL than mine. :)
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited July 2018
    Il is what gives this game legs. chasing max il is the only thing that keeps some players in the game. if they were to get rid of it the game would lose a ton of players. chasing enough il to play the current dungeons that give best rewards should be what keeps the newer players in the game. it's a grind. that's what this game is. the dungeons aren't that fun. the game isn't that fun. but for the ocd among us completing the challenge is the driving factor to keep us around.

    I think what they should be doing is tossing the lower Il people who either can't figure out how to raise il or are happy where they are at with some more cn/fbi level versions of newer dungeons with good but not equal to rewards from the current t3s. it's also good because there needs to be some way to learn the mechanics. doing it on the actual t3's is punishing and unrewarding and that's why the massive scroll burn. CODG used to be a massive scroll burn but now in a good group it's quite possible to make it thru without a single scroll. the scroll burn bites but that's not the bad part. learning the push pull with no campfire was a huge waste of time. die and wait 20 more minutes. its hard to perfect timing when it's so drawn out. most of the last few releases have had some kind of mechanic that is hard to learn and very punishing. they did it right with the underdark. I wish they'd repeat that.
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User



    The particular group I have trouble with is on the edge of the map, getting behind not an option and not high enough IL to one shot any of them, sometimes I just wipe them all, sometimes I get exactly one attack then chain control.

    I had (before they messed around the PvP boons) a 13K+ of every class, with my best around 15.5.

    That was another fiasco, no refunds for those PvE guilds that knocked down a high rank support building to build the PvP building so our people could get the IL to get invited to parties. Again the welcome change to the barracks but no trumpeting so a load of people bought SH packs in the sale to get now useless conqueror shards for future barracks upgrades.

    Kite them out so that you have the space?
    It looks like your characters already have higher IL than mine. :)
    I could do that if I wanted to clear 12 other groups due to my hyperactive pet, then they'd start respawning again by the time I got to the lions :)
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User

    upgraded Vistani weapons (not sure why anyone who had chult weapons would even use these)

    Higher base damage, better stats. Sure, the set bonus isn't awesome, but then I was never impressed with a 10-second-long 2000 bonus to "a random stat", either. I use these on my warlock and my ranger as I figure the higher base damage and better stats are worthwhile, and I prefer known, stable bonuses to short duration, random bonuses.
    While true for the crafted wootz sets, I see no reason to take the vistanis over the other chult sets that have same base damage and better set bonuses.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,150 Arc User
    Some of them look better, so a nice skin for better.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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  • mithrosnomoremithrosnomore Member Posts: 693 Arc User
    greywynd said:

    Some of them look better, so a nice skin for better.

    So change the skin of the superior item to whatever skin you prefer.

  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User

    upgraded Vistani weapons (not sure why anyone who had chult weapons would even use these)

    Higher base damage, better stats. Sure, the set bonus isn't awesome, but then I was never impressed with a 10-second-long 2000 bonus to "a random stat", either. I use these on my warlock and my ranger as I figure the higher base damage and better stats are worthwhile, and I prefer known, stable bonuses to short duration, random bonuses.
    While true for the crafted wootz sets, I see no reason to take the vistanis over the other chult sets that have same base damage and better set bonuses.
    I thought the primal set you get from seals of the brave traders were better than all the chult sets and the free vistani set?

    Yes, but if one already has a fully refined pilgrim or pioneer set, there is little reason to switch to primal unless they are rich and don't care about the cost.
  • nunya#5309 nunya Member Posts: 933 Arc User

    upgraded Vistani weapons (not sure why anyone who had chult weapons would even use these)

    Higher base damage, better stats. Sure, the set bonus isn't awesome, but then I was never impressed with a 10-second-long 2000 bonus to "a random stat", either. I use these on my warlock and my ranger as I figure the higher base damage and better stats are worthwhile, and I prefer known, stable bonuses to short duration, random bonuses.
    While true for the crafted wootz sets, I see no reason to take the vistanis over the other chult sets that have same base damage and better set bonuses.
    I thought the primal set you get from seals of the brave traders were better than all the chult sets and the free vistani set?

    Yes, but if one already has a fully refined pilgrim or pioneer set, there is little reason to switch to primal unless they are rich and don't care about the cost.
    I love this statement! I don't feel rich, but then you read things like this and you're like "Whoa! Maybe I am!" My wife and I were able to fully refine the new weapons from uncommon to legendary the day we got them, and that includes changing to the new Dead set on our warlocks (Lacings of the Dead and Carcanet of the Dead, replacing the Lostmauth neck and waist) ... and we still have over 600k refinement points on these characters.

    Also, I think I either misread the set bonus on the Primal weapons in-game or the wiki does not match the in-game description. I'll probably be switching my warlock and ranger over to these weapons in the near future, based on the set bonus description on the wiki. I'll try to convince my wife, but she may not care enough as she's rather casual. (Not that that matters to anyone reading this. So I suppose I'm oversharing. Oh well.)
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,404 Arc User
    edited July 2018

    upgraded Vistani weapons (not sure why anyone who had chult weapons would even use these)

    Higher base damage, better stats. Sure, the set bonus isn't awesome, but then I was never impressed with a 10-second-long 2000 bonus to "a random stat", either. I use these on my warlock and my ranger as I figure the higher base damage and better stats are worthwhile, and I prefer known, stable bonuses to short duration, random bonuses.
    While true for the crafted wootz sets, I see no reason to take the vistanis over the other chult sets that have same base damage and better set bonuses.
    I thought the primal set you get from seals of the brave traders were better than all the chult sets and the free vistani set?

    Yes, but if one already has a fully refined pilgrim or pioneer set, there is little reason to switch to primal unless they are rich and don't care about the cost.
    Hmmm! There is more or less no cost to get primal gear (excluding weapon) when people using Brave seals to get salvage. I don't think you can get weapon from Brave seal but my memory can play me.
    Of course, you would only switch if primal gear gives you an edge.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • pitshadepitshade Member Posts: 5,665 Arc User
    Primal weapons are available from the seal vendor, 750 seals each piece.
    "We have always been at war with Dread Vault" ~ Little Brother
  • wintermurlocwintermurloc Member Posts: 106 Arc User
    If you get rid of something, something else will take its place.
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User

    upgraded Vistani weapons (not sure why anyone who had chult weapons would even use these)

    Higher base damage, better stats. Sure, the set bonus isn't awesome, but then I was never impressed with a 10-second-long 2000 bonus to "a random stat", either. I use these on my warlock and my ranger as I figure the higher base damage and better stats are worthwhile, and I prefer known, stable bonuses to short duration, random bonuses.
    Vistani weapons are better than Wootz/Teak, and even easier to get. However, it's *never* worth upgrading the Vistani weapons, at least not past blue, and I wouldn't switch to Vistani from gold Wootz/Teak (one damage class back), let alone from Pioneer/Pilgrim/Tyrant (same damage class)

    The main purpose of the Vistani weapons is to give new characters and those gone for a long time a nice, strong, current-tier set to use for a few hours while they farm up the Primal set. Because the Primal set is same base damage, same stats, infinitely better set bonus, and can be upgraded to Exalted Primal, meaning it's the same or better than Vistani in every way, and it's really easy to farm up, especially if you've just gone from levelling weapons to Vistani weapons
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User
    (It's only "worth" upgrading the Vistani weapons to blue because the marks to do so are basically free and the RP is minimal. You're getting slightly higher damage for the 2 hours it takes you to get Primal.)
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User

    I think what they should be doing is tossing the lower Il people who either can't figure out how to raise il or are happy where they are at with some more cn/fbi level versions of newer dungeons with good but not equal to rewards from the current t3s. it's also good because there needs to be some way to learn the mechanics.

    Total agreement with you. I've been saying this since FBI came out. All the content has been geared for endgame players and the lower IL guys keep getting left behind in a sad game of catch up.

    IMO, every dungeon that comes out should have an advanced and normal version so people can learn the dungeon. The rewards get adjusted for the easier version. Lower seal rewards, no UES drops in lower versions of T9G, etc.
  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User

    I would love to have a lower level version of dungeons like Castle Ravenloft to go into and run. I don't even really care much about the rewards. I would just like to be able to play the dungeon, learn the mechanics, and be prepared for the higher level version whenever I finally manage to get there.

    Some of the best multiplayer games I've played do that.

    They offer the same content in several levels of difficulty. The players able to play at the higher difficulties receive a more substantial challenge as well as better rewards. The easier iterations are for players who, as you said are trying to learn the map or the dynamics of these unfamiliar encounters, as well as for players who simply want to follow the narrative or experience the content.

    But the point is, everyone is able to follow the various story lines to their conclusion. That's something that's just not possible in Neverwinter. I think it's perfectly fair and reasonable to lock particular items and rewards behind IL, but not the narrative - I think that should be open to everyone in any game. It shouldn't take years of dedicated effort, or hundreds of dollars just to see what happens next.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,150 Arc User



    So change the skin of the superior item to whatever skin you prefer.

    I do that.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • cherryman1cherryman1 Member Posts: 348 Arc User
    I am worried we have too many here that are saying that the end game content is too hard and needs to be easier. I don't like this mindset since it would devalue the time and effort other players have put into the content. I want there to be hard areas and content worth my time to run. If you can't play well enough to get there or you expect to get their a week/month into the game I don't want any part of this game. If they do make a lower tiered version of the end game dungeons I would like them to be for zero rewards. People will abuse the rewards if they can get the same items for some easier extent of the dungeon. I want there to be something for both the early game players and end game players to have. The early game players have a lot of content to finish in the game as is right now. I have no issue for more mid game content with similar rewards as CN/ETOS. I just don't want that to be where the best items drop since you will see the end game players just farm that to ridiculous levels until everything put into that dungeon sells for next to nothing of what it does right now in the economy. Also, if you make it too easy then someone will build a bot to run the content like we saw when the random dungeon queue came out. Please keep it to where the end game is difficult for good players. As time passes power creep will allow everyone to do the content.
    Guild Leader: Under the Influence
    Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
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