adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
There are (supposedly) a handful of players who have managed to get all 5 rings, but it takes a crazy amount of time, as the drop rate of the +5 rings is somewhere around 1% (or so I have heard).
Yeah, I hear you. I have only dropped one +5 ring, & that was the one that increases threat... le sigh. Some accounts at just unlucky. One thing that I have heard ( spoiler alert: unconfirmed rumors ahead ) that if you take a break from the grinding for a few weeks, when you come back the chance of drops increases. One thing that I have noticed, is that the RNG is slightly less brutal in emptier zones. Happy hunting!
It has been nearly a year since chult dropped on consoles and you have refused to do ANYTHING about the fact that you made the "Ring Leader" achievement...an actual xbox achievement.
I want to know how this actually made it's way to the game, who thought it was a good idea to make an actual xbox achievement tied to the most ludicrous RNG system I have ever seen in my 26 years of life on this planet and what you are going to do to fix it.
If you REALLY wanted to make it an achievement, fine, you could have made it an in-game only achievement like the dozens if not hundreds of other ones you already had and the hardcore players could still have the satisfaction of getting a title or something as a result.
I was well on my way to having 100% completion (xbox completion anyway) before this atrocious and insulting achievement you added in September of '17. Frankly, I barely have any motivation to play this game anymore, knowing full well I will never receive this achievement. Making an achievement tied to having an amount of luck equivalent to winning the lottery is appalling. It would have been bad enough if you had made an achievement for getting one or even two +5 rings but to get ALL five of them is the definition of insanity.
I either have to pray that I get lucky enough that the rare mobs even spawn, prayer harder then that they drop the lure, spend a thousand hours hunting rex's to get enough fangs to make enough trophies to make it worth even attempting to try farming the hunts. Finally after all of that I have to sell my soul to Satan to even have a hope in hell of a +5 dropping. Baking an achievement behind triple, possibly even quadruple layer RNG does not make it difficult. It makes it ludicrous, infuriating and insulting to the players that value their achievements and strive to 100% their games.
I am a member of trueachievements.com a site dedicated to the achievement hunting community, on that site alone, there are 94,215 people that have played this game (calculated by the number of registered players that have unlocked at least one achievement). There are THIRTEEN people who have completed 100% of the achievements in Neverwinter. That equates to 0.000138%, one ten-thousandth of the player base. Factor in the enormous amount of people who have not registered on this site and have played neverwinter and I am certain that that number is closer to one hundred-thousandth of the player base if not even lower. I have logged over 700 hours in this game, spent probably close to $400 supporting it (granted this was around holidays and zen sales but the fact of the matter remains the same). You just released ravenloft for PC and I have seen no mention anywhere of any changes to this ridiculous achievement in the new update. There is no possible way you can make me believe that this is not an easy fix. Consoles will likely receive the Ravenloft update around September, if history follows suit.
That would be the 1-year anniversary of this horrendous achievement and suffice it to say if there isn't something implemented to fix this achievement I would be extremely hard-pressed to support this game any further monetarily or invest any more of my time in it.
I sincerely hope you will read this and provide more than the generic "we've heard complaints and are looking into this but have nothing to offer at this time" type of response that has been the only thing I've seen. Even if you tell me it won't be fixed until mod15, that is at least some small comfort that I will be able to get it in time and would motivate me to continue playing until then.
Sincerely,
Shaylene - your local achievement hunting warlock.
Trueachievements.com is hardly representative of the Neverwinter player base. I am sure there are many more that have received it. The percent may be more, it may be less. No one truly knows.
For me I guess I don't feel the need to be perfect, especially in something as simple as a gamer score, which in the great scheme of life means so little. If not having 100% gamer score to some people is such an obsession, I am truly worried about society. Perfection to me is over rated. I simply do the best I can. But I (as I have gotten older) simply am not willing to let a 99.999999% gamer score be the ruin of my life.
Trueachievements.com is hardly representative of the Neverwinter player base. I am sure there are many more that have received it. The percent may be more, it may be less. No one truly knows.
For me I guess I don't feel the need to be perfect, especially in something as simple as a gamer score, which in the great scheme of life means so little. If not having 100% gamer score to some people is such an obsession, I am truly worried about society. Perfection to me is over rated. I simply do the best I can. But I (as I have gotten older) simply am not willing to let a 99.999999% gamer score be the ruin of my life.
94,000 seems like a good representative sample to me...
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Trueachievements.com is hardly representative of the Neverwinter player base. I am sure there are many more that have received it. The percent may be more, it may be less. No one truly knows.
For me I guess I don't feel the need to be perfect, especially in something as simple as a gamer score, which in the great scheme of life means so little. If not having 100% gamer score to some people is such an obsession, I am truly worried about society. Perfection to me is over rated. I simply do the best I can. But I (as I have gotten older) simply am not willing to let a 99.999999% gamer score be the ruin of my life.
94,000 seems like a good representative sample to me...
Nobody in my alliance uses that site, so....
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
Trueachievements.com is hardly representative of the Neverwinter player base. I am sure there are many more that have received it. The percent may be more, it may be less. No one truly knows.
For me I guess I don't feel the need to be perfect, especially in something as simple as a gamer score, which in the great scheme of life means so little. If not having 100% gamer score to some people is such an obsession, I am truly worried about society. Perfection to me is over rated. I simply do the best I can. But I (as I have gotten older) simply am not willing to let a 99.999999% gamer score be the ruin of my life.
94,000 seems like a good representative sample to me...
Nobody in my alliance uses that site, so....
So it's not a good representative sample for your alliance. The game as a whole on the other hand... I've seen studies that were used to change legislation that had far lower participation numbers.
Trueachievements.com is hardly representative of the Neverwinter player base. I am sure there are many more that have received it. The percent may be more, it may be less. No one truly knows.
For me I guess I don't feel the need to be perfect, especially in something as simple as a gamer score, which in the great scheme of life means so little. If not having 100% gamer score to some people is such an obsession, I am truly worried about society. Perfection to me is over rated. I simply do the best I can. But I (as I have gotten older) simply am not willing to let a 99.999999% gamer score be the ruin of my life.
94,000 seems like a good representative sample to me...
Not really. That number comes from trueachievement members that have played the game and earned at least one achievement in the game. In in no way represents the Neverwinter population of Xbox.
Well if you are an achievement hunter simply do as i do search ur achievements till u find the one ur looking for in this instance ring leader it says 0.01% of gamers unlocked this. This is right off the xbox no 3rd party site bs. Look it up its easy to do that however near impossible to actually achieve
Trueachievements.com is hardly representative of the Neverwinter player base. I am sure there are many more that have received it. The percent may be more, it may be less. No one truly knows.
For me I guess I don't feel the need to be perfect, especially in something as simple as a gamer score, which in the great scheme of life means so little. If not having 100% gamer score to some people is such an obsession, I am truly worried about society. Perfection to me is over rated. I simply do the best I can. But I (as I have gotten older) simply am not willing to let a 99.999999% gamer score be the ruin of my life.
94,000 seems like a good representative sample to me...
Not really. That number comes from trueachievement members that have played the game and earned at least one achievement in the game. In in no way represents the Neverwinter population of Xbox.
Which I stated in the original post...which you clearly didn't read.
Trueachievements.com is hardly representative of the Neverwinter player base. I am sure there are many more that have received it. The percent may be more, it may be less. No one truly knows.
For me I guess I don't feel the need to be perfect, especially in something as simple as a gamer score, which in the great scheme of life means so little. If not having 100% gamer score to some people is such an obsession, I am truly worried about society. Perfection to me is over rated. I simply do the best I can. But I (as I have gotten older) simply am not willing to let a 99.999999% gamer score be the ruin of my life.
94,000 seems like a good representative sample to me...
Not really. That number comes from trueachievement members that have played the game and earned at least one achievement in the game. In in no way represents the Neverwinter population of Xbox.
Which I stated in the original post...which you clearly didn't read.
Read it just fine. There could be thousands of people NOT registered that HAVE completed the game and the specific achievement you are talking about.
Well the OP who posted does have a point on xbox itself says out of everyone who played this game on xbox theres only 0.01% of players who have completed this achievement so its still a extremely low amount of people for argument sake.
I'm not sure I understand what exactly people are disagreeing over.
But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
I'm not sure I understand what exactly people are disagreeing over.
But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
Thank you.
I stated in my original post that the player count on TA is obviously not the entire player base of NW on X1. However it stands to reason that if out of 94,000+ registered players on a site DEDICATED to achievements, that less than half a percent of them have managed to obtain it, the general population that achieved it would be lower, not higher.
Somehow the person who first replied to this thread seems to believe that this stat would indicate a higher unlock percentage amongst the general xbox player base not registered on TA, which boggles my mind. I don't know how you can draw that conclusion from an achievement so heavily laden with RNG, at such a ridiculously low rate, that even people who consider themselves achievement hunters and completionists, enough to register for an achievement tracking site, have given up on it.
In fact, if you were to look at the page on TA for the achievement itself, https://www.trueachievements.com/a240486/ring-leader-achievement, the TA population has a higher unlock percentage (by a laughable additional .01%) than the general xbox population as indicated by the separate unlock percentages on the sidebar.
Apologies in advance for any run-ons / grammatical mistakes. It's a hundred and two degrees here, mentally worn out from work and I have a headache.
I'm not sure I understand what exactly people are disagreeing over.
But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
The reason why theres issues over this achievement is because its not skill based its luck that you need to get this.
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zephyriahMember, NW M9 PlaytestPosts: 2,980Arc User
I'm not sure I understand what exactly people are disagreeing over.
But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
The reason why theres issues over this achievement is because its not skill based its luck that you need to get this.
Few achievements are "skill" based, most are just gimmee's if you play much. Any that require skill or a long term commitment also get complained about.
That said basing the ring one, or any future ones, around the crazy RNG is not a good idea.
I'm not sure I understand what exactly people are disagreeing over.
But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
The reason why theres issues over this achievement is because its not skill based its luck that you need to get this.
Few achievements are "skill" based, most are just gimmee's if you play much. Any that require skill or a long term commitment also get complained about.
That said basing the ring one, or any future ones, around the crazy RNG is not a good idea.
lol if I play much my gs is over 70k to say otherwise is a insult in this game alone I have over a year played in hours spent in game this achievement system was why I stuck with xbox over sony no major game has a achievement so ridiculous like this
-w• Well one thing the devs Haven’t taken into consideration like they do with everything else that is old are the rings. Technically it should be easier to get older rings since they’re not going to be used widely anymore, with a few exceptions. It’d make sense that they’d either just increase the drop on older content or a vendor of some sort, don’t get me wrong that’d just make sense with what they’re current way of doing things are. But I’ll admit the current model still has one major Con, it really makes the game lose its progression, sense of overcoming things but ah well. -w-
Simply put I wouldn’t complain if a vendor sold em, for a ridiculous price, but it gave you something to work towards. cx
-w• Well one thing the devs Haven’t taken into consideration like they do with everything else that is old are the rings. Technically it should be easier to get older rings since they’re not going to be used widely anymore, with a few exceptions. It’d make sense that they’d either just increase the drop on older content or a vendor of some sort, don’t get me wrong that’d just make sense with what they’re current way of doing things are. But I’ll admit the current model still has one major Con, it really makes the game lose its progression, sense of overcoming things but ah well. -w-
Simply put I wouldn’t complain if a vendor sold em, for a ridiculous price, but it gave you something to work towards. cx
I would be completely fine with adding these rings to the chult campaign store for 20k riches apiece or even like 500 totems a piece, at least that would require a time investment but still make it realistically obtainable.
I'm not sure I understand what exactly people are disagreeing over.
But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
The reason why theres issues over this achievement is because its not skill based its luck that you need to get this.
Few achievements are "skill" based, most are just gimmee's if you play much. Any that require skill or a long term commitment also get complained about.
That said basing the ring one, or any future ones, around the crazy RNG is not a good idea.
To say few achievements are skill based is wrong. Halo speed run achievements in the master chief collection require skill, winning a match on hell on earth difficulty in killing floor 2 requires skill (now that the glitch spots are patched anyway), completing a raid with no one dying in destiny requires skill. Hell even NW has skill based achievements (portal dodger & master of svardborg).
I have over 400 games played on my tag over nine years and while some of the achievements I've earned had an element of luck to them, there were none that had anywhere even remotely close to the level of this achievement.
That being said I agree (obviously) with your last statement. The level of RNG in this achievement makes it almost feel like I'd have a better chance of getting an achievement for getting 5 legendary mounts from lockboxes.
This is the last achievement I need. To get the +5 rings. I have all other 151 achievements. I've spent countless hours in this game. And this one alone may be the one to make me break eventually and leave.
I have over 318K Gamerscore. I hunt achievements. Many are grindy, many require skill, some require luck. But never have I seen one like this that stacks RNG on RNG on RNG and so on. I have yet to see a single +5 Soshenstar ring after hundreds of hunts and hours spent farming them. To the point that the only reason I know they exist is because I see others wearing them.
I would prefer if I have to grind, if I have to have some skill to get this achievement, because then it puts the onus on me to achieve it. But in the current state there's a statistical possibility that I may never get the rings just due to how RNG works and how low the drop rate is. That is absolutely infuriating. I did not invest this much time in my achievement hunting just to get slapped by RNG repeatedly.
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zephyriahMember, NW M9 PlaytestPosts: 2,980Arc User
I'm not sure I understand what exactly people are disagreeing over.
But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
The reason why theres issues over this achievement is because its not skill based its luck that you need to get this.
Few achievements are "skill" based, most are just gimmee's if you play much. Any that require skill or a long term commitment also get complained about.
That said basing the ring one, or any future ones, around the crazy RNG is not a good idea.
To say few achievements are skill based is wrong. Halo speed run achievements in the master chief collection require skill, winning a match on hell on earth difficulty in killing floor 2 requires skill (now that the glitch spots are patched anyway), completing a raid with no one dying in destiny requires skill. Hell even NW has skill based achievements (portal dodger & master of svardborg).
I have over 400 games played on my tag over nine years and while some of the achievements I've earned had an element of luck to them, there were none that had anywhere even remotely close to the level of this achievement.
That being said I agree (obviously) with your last statement. The level of RNG in this achievement makes it almost feel like I'd have a better chance of getting an achievement for getting 5 legendary mounts from lockboxes.
This isn't Halo. Neverwinter achievements are completely different and that is the subject of this discussion. There are a few skill based, but the vast majority are not. There are many luck based achievements here, but it is the RNG based one that is the issue.
I'm not sure I understand what exactly people are disagreeing over.
But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
The reason why theres issues over this achievement is because its not skill based its luck that you need to get this.
Few achievements are "skill" based, most are just gimmee's if you play much. Any that require skill or a long term commitment also get complained about.
That said basing the ring one, or any future ones, around the crazy RNG is not a good idea.
To say few achievements are skill based is wrong. Halo speed run achievements in the master chief collection require skill, winning a match on hell on earth difficulty in killing floor 2 requires skill (now that the glitch spots are patched anyway), completing a raid with no one dying in destiny requires skill. Hell even NW has skill based achievements (portal dodger & master of svardborg).
I have over 400 games played on my tag over nine years and while some of the achievements I've earned had an element of luck to them, there were none that had anywhere even remotely close to the level of this achievement.
That being said I agree (obviously) with your last statement. The level of RNG in this achievement makes it almost feel like I'd have a better chance of getting an achievement for getting 5 legendary mounts from lockboxes.
This isn't Halo. Neverwinter achievements are completely different and that is the subject of this discussion. There are a few skill based, but the vast majority are not. There are many luck based achievements here, but it is the RNG based one that is the issue.
I'm not sure I understand what exactly people are disagreeing over.
But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
The reason why theres issues over this achievement is because its not skill based its luck that you need to get this.
Few achievements are "skill" based, most are just gimmee's if you play much. Any that require skill or a long term commitment also get complained about.
That said basing the ring one, or any future ones, around the crazy RNG is not a good idea.
To say few achievements are skill based is wrong. Halo speed run achievements in the master chief collection require skill, winning a match on hell on earth difficulty in killing floor 2 requires skill (now that the glitch spots are patched anyway), completing a raid with no one dying in destiny requires skill. Hell even NW has skill based achievements (portal dodger & master of svardborg).
I have over 400 games played on my tag over nine years and while some of the achievements I've earned had an element of luck to them, there were none that had anywhere even remotely close to the level of this achievement.
That being said I agree (obviously) with your last statement. The level of RNG in this achievement makes it almost feel like I'd have a better chance of getting an achievement for getting 5 legendary mounts from lockboxes.
This isn't Halo. Neverwinter achievements are completely different and that is the subject of this discussion. There are a few skill based, but the vast majority are not. There are many luck based achievements here, but it is the RNG based one that is the issue.
Bro, luck and RNG are the same thing...and no HAMSTER this isn't Halo. What are you even talking about at this point?
You commented saying achievements are rarely skill based and most are "gimme's," I gave you four separate sets of examples among literally thousands of different games & achievements where you are wrong.
Obviously I know Neverwinter's achievements are the subject, considering I created the post in the first place...
There is not one single other achievement in Neverwinter that is remotely close to the level of insanity of this one. You can argue that the 50 tier 5 fish*, or the each type of voodoo doll, or the chicken voodoo doll on each minion type is luck based but every single one of these is still realistic to obtain.
*In retort to the bolded part of one of your previous comments, I ground out the 50 rank 5 fish along with mathnotevenonce. Yeah we may have bitched and moaned to each other throughout the grind of that achievement with the low spawn rates of the tier 5 fish but we didn't come on here asking the devs to change that achievement because it was FEASIBLE.
The difference inherent in this achievement is basing it upon a triple layer of ridiculously & sequentially lower spawn/drop rates.
Let's work through this, I have to farm REGULAR tyrannosaurs until it decides to spawn the Rex. Then I have to find REGULAR mobs and farm them until the special mobs spawn. Then I have to kill the special mob and HOPE it drops the trophy. Then I have to craft the lure and kill the hunt monster and HOPE it drops the +5.
That is 3 different layers of RNG for A SINGLE LURE. That's not even factoring in other players potentially nuking the Rex or special mobs and you don't even get a hit in and thus don't get the fang or trophy.
When you've dealt with this insane level of RNG HAMSTER for over 200 Spli Ti hunts and the best you have to show for it is a couple of +4's and more pairs of bonespurs than I could ever put to use in my life, maybe you would understand why people like myself & math are pissed off at this abomination of an achievement.
All things wrong in this game and you are complaining over an achievement. People in my alliance have it unlocked so its not impossible, it seems you want it just handed to you without working toward it. If the devs changed the achievement now it would be a slap in the face to anyone who has done it. You can make excuses as to why its hard to get but its obviously possible.
Comments
It is a really annoying achievement.
I want to know how this actually made it's way to the game, who thought it was a good idea to make an actual xbox achievement tied to the most ludicrous RNG system I have ever seen in my 26 years of life on this planet and what you are going to do to fix it.
If you REALLY wanted to make it an achievement, fine, you could have made it an in-game only achievement like the dozens if not hundreds of other ones you already had and the hardcore players could still have the satisfaction of getting a title or something as a result.
I was well on my way to having 100% completion (xbox completion anyway) before this atrocious and insulting achievement you added in September of '17. Frankly, I barely have any motivation to play this game anymore, knowing full well I will never receive this achievement. Making an achievement tied to having an amount of luck equivalent to winning the lottery is appalling. It would have been bad enough if you had made an achievement for getting one or even two +5 rings but to get ALL five of them is the definition of insanity.
I either have to pray that I get lucky enough that the rare mobs even spawn, prayer harder then that they drop the lure, spend a thousand hours hunting rex's to get enough fangs to make enough trophies to make it worth even attempting to try farming the hunts. Finally after all of that I have to sell my soul to Satan to even have a hope in hell of a +5 dropping. Baking an achievement behind triple, possibly even quadruple layer RNG does not make it difficult. It makes it ludicrous, infuriating and insulting to the players that value their achievements and strive to 100% their games.
I am a member of trueachievements.com a site dedicated to the achievement hunting community, on that site alone, there are 94,215 people that have played this game (calculated by the number of registered players that have unlocked at least one achievement). There are THIRTEEN people who have completed 100% of the achievements in Neverwinter. That equates to 0.000138%, one ten-thousandth of the player base. Factor in the enormous amount of people who have not registered on this site and have played neverwinter and I am certain that that number is closer to one hundred-thousandth of the player base if not even lower. I have logged over 700 hours in this game, spent probably close to $400 supporting it (granted this was around holidays and zen sales but the fact of the matter remains the same). You just released ravenloft for PC and I have seen no mention anywhere of any changes to this ridiculous achievement in the new update. There is no possible way you can make me believe that this is not an easy fix. Consoles will likely receive the Ravenloft update around September, if history follows suit.
That would be the 1-year anniversary of this horrendous achievement and suffice it to say if there isn't something implemented to fix this achievement I would be extremely hard-pressed to support this game any further monetarily or invest any more of my time in it.
I sincerely hope you will read this and provide more than the generic "we've heard complaints and are looking into this but have nothing to offer at this time" type of response that has been the only thing I've seen. Even if you tell me it won't be fixed until mod15, that is at least some small comfort that I will be able to get it in time and would motivate me to continue playing until then.
Sincerely,
Shaylene - your local achievement hunting warlock.
For me I guess I don't feel the need to be perfect, especially in something as simple as a gamer score, which in the great scheme of life means so little. If not having 100% gamer score to some people is such an obsession, I am truly worried about society. Perfection to me is over rated. I simply do the best I can. But I (as I have gotten older) simply am not willing to let a 99.999999% gamer score be the ruin of my life.
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But it seems to me that the crux of the OP was that there are achievements in this game that are immensely difficult to get, and that certain outlier achievements should be made somehow more accessible.
To be frank, I'm not against that at all. It is incredibly tedious and expensive to farm for +5 rings in chult and omu. Some kind of mechanic to allow people to get the ring that they want through a means other than pure RNG would be appreciated.
FWIW, I would wager that those members who have registered on trueachievements.com are more likely than the general population to have tried to collect all of the achievements. It's not entirely unreasonable to expect the 100% completion rate on a completionist fansite to be higher than the general game population's 100% completion rate...
I stated in my original post that the player count on TA is obviously not the entire player base of NW on X1. However it stands to reason that if out of 94,000+ registered players on a site DEDICATED to achievements, that less than half a percent of them have managed to obtain it, the general population that achieved it would be lower, not higher.
Somehow the person who first replied to this thread seems to believe that this stat would indicate a higher unlock percentage amongst the general xbox player base not registered on TA, which boggles my mind. I don't know how you can draw that conclusion from an achievement so heavily laden with RNG, at such a ridiculously low rate, that even people who consider themselves achievement hunters and completionists, enough to register for an achievement tracking site, have given up on it.
In fact, if you were to look at the page on TA for the achievement itself, https://www.trueachievements.com/a240486/ring-leader-achievement, the TA population has a higher unlock percentage (by a laughable additional .01%) than the general xbox population as indicated by the separate unlock percentages on the sidebar.
Apologies in advance for any run-ons / grammatical mistakes. It's a hundred and two degrees here, mentally worn out from work and I have a headache.
That said basing the ring one, or any future ones, around the crazy RNG is not a good idea.
Simply put I wouldn’t complain if a vendor sold em, for a ridiculous price, but it gave you something to work towards. cx
I have over 400 games played on my tag over nine years and while some of the achievements I've earned had an element of luck to them, there were none that had anywhere even remotely close to the level of this achievement.
That being said I agree (obviously) with your last statement. The level of RNG in this achievement makes it almost feel like I'd have a better chance of getting an achievement for getting 5 legendary mounts from lockboxes.
I have over 318K Gamerscore. I hunt achievements. Many are grindy, many require skill, some require luck. But never have I seen one like this that stacks RNG on RNG on RNG and so on. I have yet to see a single +5 Soshenstar ring after hundreds of hunts and hours spent farming them. To the point that the only reason I know they exist is because I see others wearing them.
I would prefer if I have to grind, if I have to have some skill to get this achievement, because then it puts the onus on me to achieve it. But in the current state there's a statistical possibility that I may never get the rings just due to how RNG works and how low the drop rate is. That is absolutely infuriating. I did not invest this much time in my achievement hunting just to get slapped by RNG repeatedly.
You commented saying achievements are rarely skill based and most are "gimme's," I gave you four separate sets of examples among literally thousands of different games & achievements where you are wrong.
Obviously I know Neverwinter's achievements are the subject, considering I created the post in the first place...
There is not one single other achievement in Neverwinter that is remotely close to the level of insanity of this one. You can argue that the 50 tier 5 fish*, or the each type of voodoo doll, or the chicken voodoo doll on each minion type is luck based but every single one of these is still realistic to obtain.
*In retort to the bolded part of one of your previous comments, I ground out the 50 rank 5 fish along with mathnotevenonce. Yeah we may have bitched and moaned to each other throughout the grind of that achievement with the low spawn rates of the tier 5 fish but we didn't come on here asking the devs to change that achievement because it was FEASIBLE.
The difference inherent in this achievement is basing it upon a triple layer of ridiculously & sequentially lower spawn/drop rates.
Let's work through this, I have to farm REGULAR tyrannosaurs until it decides to spawn the Rex. Then I have to find REGULAR mobs and farm them until the special mobs spawn. Then I have to kill the special mob and HOPE it drops the trophy. Then I have to craft the lure and kill the hunt monster and HOPE it drops the +5.
That is 3 different layers of RNG for A SINGLE LURE. That's not even factoring in other players potentially nuking the Rex or special mobs and you don't even get a hit in and thus don't get the fang or trophy.
When you've dealt with this insane level of RNG HAMSTER for over 200 Spli Ti hunts and the best you have to show for it is a couple of +4's and more pairs of bonespurs than I could ever put to use in my life, maybe you would understand why people like myself & math are pissed off at this abomination of an achievement.