I enjoy playing and mastering different classes, but horrible chances to rank up enchants and gear is now giving me more time and money in my pocket. If the chances of success were not a fabrication, many more people would probably get more enjoyment from the game, and stick around a bit longer. It will be a lesser headache for me to unslot enchants to share between characters than put up with continued disappointment and failure of a 10% chance of success taking between 50 to 80 preservation wards, or more without success. I can also sell of quite a few enchants as they wont be needed any more. Keeping stacks of platinum plates and jeweled statuetts wont take up much bag space either.
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Sample size blah blah, bell curve blah blah, fat tail blah blah, black swan blah blah, standard deviation blah blah, Intermittant reward blah blah.
So there.
Being able to just fill the enchant with pres wards until 100% like feanor suggested would be great. If there really is nothing wrong with the RNG, then there would be no downside for them to do this, it would all work out the same in the long run, right? Right?! I'm not holding my breath.
So no downside.
Failed second grade math, did you?
If it is changed to 100% for the current 20% chance by using 5 p-ward (to have the same effect of using a c-ward), it costs 50 cents.
Yes, I know people who uses c-ward to do 20% chance.
People got frustrated because of RNG and chose to use c-ward.
People got frustrated by too much clicking and chose to use c-ward.
You may not use a c-ward for 20%. You might have used that for 5%.
In that case, they got $10 for that 5% chance right now if you use c-ward.
What you propose means they will get $2 by using 20 p-ward.
Yes, there is a downside for the company.
Company makes money when you overpay to solve your frustration.
When you fail 123 times in a row (my last crazy combine) on a 10% chanse you just want to actually go physical on somebody responsible. Of all things in this game I can not imagen anything that infuriated players more then this HAMSTER rng like running tong 200+ for a total of 4 UEs etc etc.
I know people that quite the game more or less soly because they could not stand this rng when it came to upgrade stuff loosing stack after stack of 99 green wards on 3, 5 or 10% upgrades.
During the years i opened my fair of many 1000nds of lockboxes and got 1 leg mount total.
Beeing able to put in enough wards to like 20 on a 5% chanse would be a good start beacuase as stated earlier the chanse is most likely half that what is stated on the actual combine.
It gone so so far that I use blue ward on 3 % chanse because I just cant stand seeing 250 green wards before a success.....
Did 50 enchants from 7->10 to test exactly this RNG stuff
7 to 8 --- expected 75 wards --- used 80 wards --- 38,46% (40% expected)
8 to 9 --- expected 116,67 wards --- used 99 wards --- 33,56% (30% expected)
9 to 10 --- expected 200 wards --- used 168 wards --- 22,94% (20% expected)
Not a super big sample size. But I can pretty safely say that the percentages are correct...
Video proof:
https://www.youtube.com/watch?v=qOggI2o322U
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The sort of thing I've had, last 200+ 10%/5%/3% chances, NOT ONE has worked first time and also it's like 5% on the 40->20% chances for working first time.
The sample size is only 50 because I want this to be on video, and making a 5 hour video is not a viable option. It should be sufficient to roughly verify the RNG.
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I refine in an empty blacklake instance because location location location lol Superstitious refining
--- Again, if the RNG really is square, then this shouldn't be a problem. No one would use C-wards, even on 3% (unless they wipe their butt with AD), because the wastefulness of it would be apparent.
On the flip side, purposely frustrating with the RNG in hopes they'll crack in frustration and blow a bunch more money is unethical and immoral as far as I'm concerned and shouldn't be tolerated.
Second, doing 20 times to to 5% or 33 times for 3% or 100 times for 1% itself is frustrating to me even if the chance is spotted on. Hack! Even 20 times for 3% is frustrating to me even though I beat the odd.
Third, I did not say if that practice is intentional or not.
Forth, I almost always beat the odd but it is also always a frustrating experience.
Fifth, I don't mind it is changed to what was proposed.
I can't see them doing this, since it would probably cut into their profit margin and that's their primary consideration - player satisfaction is irrelevant.
YET having said that.
I would never click CONTINUE like more than 3-5x times; if I get that many failure's I pause and take a break for awhile, otherwise trying to rush it I simply find's I'm giving up more wards. I believe in the term 'patience is a virtue' so close the window, move around and do other things for 30 seconds or a few minutes, before you try again especially if you have more than 5 failures in a row.
I'd definitively never just MASS click on the CONTINUE prompt like 20-75 times...
But ALSO if anyone thought it is BAD now, I mean it's 3x better than it was prior to MOD 13. You also don't have to sacrifice Enchantments while upgrading; which was a HUGE beneficial change in my opinion.
Either the Pres to 100% option (C-ward equivalent) is only offered on the lower % RNG points (like 10% chance or less refines - maybe on a 1.5 conversion rate), or that they introduce a Pres to C-Ward converter.
This way Cryptic still get a good portion of their money (possibly more as more P-wards are purchased!), those that have poor chances (and know it) can opt to go straight to C-Ward, and those that like their chances can still try...
PS - It is 1,000 x .10 to equal $10.00
PPS - On a side note, several (over 5) toons to upgrade Vistani weapons - 50% chance?? NO WAY! more like 10%!! RNG is totally off on that front!
Might is not always right - the powerful sometimes forget that.
The Small BandIt is a boring waste of time with added frustration - the devs think people will pay real life money to avoid this... but with so many enchants to raise a lot of people either don't bother or leave the game [anecdotal evidence only].
But one would need to see the accounts to make a judgement on whether RNG policy on enchant upgrades is a success or failure
And 50% more is utterly useless, as on average it takes me 20-30% more than it should