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Red AOE Targeting is messed up in TONG + Flashes do not show up for Mimic Puzzle

vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
Haven't done Tomb of the Nine Gods since the Ravenloft patch, but did it again today:

Bug: Red AOE is not being placed correctly at Orcus (1st boss) and at Ras Nsi (Final boss). Also, the flashes do not show for me anymore for the Mimic Puzzle.

At Orcus the Red AOE is sometimes placed opposite to where he actually pushes. It seems like he targets one area, and then targets a different player at the next moment to release his push attack, so it is harder to predict now where to stand.

The flashes no longer appear between the Mimics during the Mimic puzzle.

At Ras Nsi, the rectangular Red AoEs no longer fully display along the length of the platform, neither do the safe 'line' areas, but you still get hit with the debuff anyway according to where the Red AoE should have been. This also makes it hard to predict where to stand to avoid the debuff.
Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR

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    nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    Escalating this to the team!
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    dtzdtz Member Posts: 174 Arc User
    The Elder Nightmare Speaker in the House of the Crocodile has the same issue:
    https://imgur.com/a/4a6mPqX
    Rank 8 Foundry Grand Master

    Check out my Foundry questline, The Brightstone Explorers' Guild, now archived on Youtube!
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    b4t1b4tb4t1b4t Member Posts: 275 Arc User
    it seems that many many dungeon bosses have this issue. In FBI Hati no longer jumps and knocks the tank back but rather stands in 1 place and never moves. Then you have Drufi's dash attack that shows the red behind the boss lol funny but confusing. Then you have orcus in tong that again shows the red facing behind him yet the knock back is in front of him. So many red mechanic issues so far.
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