test content
What is the Arc Client?
Install Arc

how to improve pvp experience

superstevenshusuperstevenshu Member Posts: 187 Arc User
edited May 2018 in Player Feedback (PC)
I have communicated with many exp pvp players and many of them said what kills pvp is low geared players with 3000-9000 item level queueing for solo queue quite often, which destroys other good players' pvp experience. So if we can separate these players from exp players then it may save pvp.

with respect to the recent post "PvP Category Queues (details)" by one of my friend, I admit it is a fancy idea, but it may not work as I have discussed in his post that all low geared people will end up showing in expert pvp queue with other exp players. Actually, there is a much easier and feasible way to thrive pvp. What we can do is to simply create 2 categories: expert pvp and pvp.

expert pvp queue: item level 11k+
pvp queue: all item level


Only people with decent gears can end up together in expert pvp. This will not prevent pve players from joining the same queue with exp pvp players, but from my experience what ruins pvp experience is not pve players with decent gears, but really those low-geared players who randomly come to pvp (for daily guild shards or just trolling)

Given the current pvp setup, it is not good to separate solo queue with normal queue because we can not prevent low-geared people from entering solo queue. So the most urgent thing now is still to create these 2 separate queues by people's item level. Whether we should bring solo queue back depends on if there is enough people/motivation to play solo queue.

@rgutscheradev @mimicking#6533 @noworries#8859 @asterdahl @nitocris83 @sgrantdev#8718 @balanced#2849 @ctatumdev#6113 @ncoreadev#4548 @rlesterdev#1958 @uimaven
Tagged:

Comments

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User

    I have communicated with many exp pvp players and many of them said what kills pvp is low geared players with 3000-9000 item level queueing for solo queue quite often, which destroys other good players' pvp experience. So if we can separate these players from exp players then it may save pvp.

    with respect to the recent post "PvP Category Queues (details)" by one of my friend, I admit it is a fancy idea, but it may not work as I have discussed in his post that all low geared people will end up showing in expert pvp queue with other exp players. Actually, there is a much easier and feasible way to thrive pvp. What we can do is to simply create 2 categories: expert pvp and pvp.

    expert pvp queue: item level 11k+
    pvp queue: all item level


    Only people with decent gears can end up together in expert pvp. This will not prevent pve players from joining the same queue with exp pvp players, but from my experience what ruins pvp experience is not pve players with decent gears, but really those low-geared players who randomly come to pvp (for daily guild shards or just trolling)

    Given the current pvp setup, it is not good to separate solo queue with normal queue because we can not prevent low-geared people from entering solo queue. So the most urgent thing now is still to create these 2 separate queues by people's item level. Whether we should bring solo queue back depends on if there is enough people/motivation to play solo queue.

    @rgutscheradev @mimicking#6533 @noworries#8859 @asterdahl @nitocris83 @sgrantdev#8718 @balanced#2849 @ctatumdev#6113 @ncoreadev#4548 @rlesterdev#1958 @uimaven

    i dont know if you noticed.. but its the same 40 people playing pvp.. and the same 10 - 15 online at any given time playing pvp in the open que system.... pvp does not have the numbers to support what you seek.

    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • This content has been removed.
  • wd1966wd1966 Member, NW M9 Playtest Posts: 64 Arc User
    edited June 2018
    Well, I hadn't taken notice, because the Guild Hall structures need the Glory acquired to build the PVP structures for the 10+ combats. The Guild builds do cause some issues, when the needed completions aren't conveyed with some reasonable layout descriptions.
    Post edited by wd1966 on
Sign In or Register to comment.