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Drop Rates are terrible at Omu

rodrigozeba1rodrigozeba1 Member Posts: 38 Arc User
I mean, I understand you have to do some grind playing MMORPG, I understand that RNG doesn't hate anybody in particular but this is getting more frustrated than the Dark Soul series. It's waaaay worse than in Soshenstar River.

It has been 3 days, 9 hours and 30+ Mind Whisperer kills and ZERO trophies. Three days running a semi-circle killing those mobs for nothing. It's so unbalanced that all the fun is gone and I'm feeling like Charles Chaplin in Modern Times. Does anyone else feels the same?

Sorry any bad English

Comments

  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    try going into other parts of the lair and killing other hunt marks. it seems to be that only so many hunt marks can spawn at a time.
  • ragequittingdc#8599 ragequittingdc Member Posts: 229 Arc User
    edited May 2018
    I have not to this day and since launch seen more than one recluse trophy drop, and the only one that I did see I lost on a roll in t9g. as for everything else except sealed wisps(I find these on accident) my rng seems to be all over the place. I'm still hunting mind whisperer myself so I can get the kutlass scale on my gwf. twenty rares with two kris drop and I get no scale but two kutlass blades. I make the mark for erjellel and I get +1 rings and rank 5 enchants as loot. I log off.
    im actually the gwf carry
  • seventaru#1314 seventaru Member Posts: 22 Arc User
    It's really not fun. Either having the special monsters be super rare or having a super low chance to drop would have been fine on their own but this layered thing just leaves me feeling disappointed way more than any of little "highs" from actually getting a lure drop can make up for.

    Then that excitement is even further diminished knowing that I also have a super low chance to get the next tier lure and just an okay chance to get the gear.

    I cant imagine actually farming the 25 bonus totems from hunts ever week, bleh
  • rodrigozeba1rodrigozeba1 Member Posts: 38 Arc User
    Not fun at all. I'm also trying do restore my chain os scales pass level 2. So far, killed about 50 Mind Whisperer and had onde lute dropped. But the Kutlass' Scale also is RGN so, obvious, no dropp either. 5 days last week hunting those for nothing. I never like the hunt mechanic because of it's grind but in Omu feel like a 9-5 boring dead end job with no reward whatsoever. Really frustrating
  • abysstic1#7048 abysstic1 Member Posts: 35 Arc User
    So if you look back through the posts here on the PS4 forums you will find it hard not to find a time spanning more than three months where there isn’t a valid complaint about RNG and time spent in one form or another. Hell, I am quite sure that mine is one of those voices. But it also has made me think about the roots of ‘hardcore’ gaming and how did we end up here.

    I’ll put on my old fuddy-dutty hat for a second and preface with ‘back in my day....’ Remember those early MMO’s? You know the ones that had you camping out at the dragon spawn point for a week? Yeah that was real, you left your PC on looked over your shoulder during dinner, did he spawn yet? Or how about those brutal PvP ones, where you ‘worked’ for a month or better to buy a piece of tier 2 armor (of six tiers), only to have the item drop from your inventory when ganked by a roving band of ‘hardcore’ PvP players while gathering materials for crafting, ... I still want my manticore boots back. OK hat off. But that was a different time. You payed for the game, and you payed a monthly subscription. What were we thinking, right? Back then what other game did you have a choice of though, there was a lot less developers playing in the sand box.

    Let’s go forward a little, no hats this time. Early 2000’s. New batches of MMO’s, seemed like for awhile there every month was a new one to try. Some were easy, I can stand here and get showered with loot, wow fun for a whole week. Some didn’t even have a point, or at least one I could remember before hitting uninstall right after ‘cancel subscription’. Then there was the really hard core raids, six hours a night required, eight on weekends. Raid every night, miss two raids your spot is replaced. I bet you there is a character still out there with two full sets of raid gear, and four months of my life I will never get back.

    And now we have neverwinter. Hell, I don’t even need to configure a PC and all of the periphery software, it comes into a PS4 all by hitting a button. I don’t need to figure out the best configuration for my character, there are complete online guides that tell me how to squeeze every last once of goodness out of my character configuration. I don’t even pay a subscription or pay for the game. I can even walk away for a month or two, come back, drop some cash and behold I am all Uber again. And if I don’t want to take that road, I can spend a lifetime farming my brains out to accomplish the same thing.

    I don’t think the fundamentals of playing a game has changed. That’s the feeling of accomplishment, the ‘fun’ of socializing, the rewards generated by repetitive behavior. I do think the pay structure has defiantly changed, it’s a thousand small cuts instead of a massive lump sum. And I think the choices for playing has also changed. I think Chult is literally the worst place to go in the forgotten realms and it’s implementation was hamster wheel poor, but nostalgia and the hopes for Ravenloft will bring me back from doing other things. At least for a little while. At the end of the day if it weren’t RNG it would be something else, it’s a balance the developers walk. Let’s hope they have the the foresight and resources to right the ship, before all hope is lost. Or until the next game gets developed.
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  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    I have learned this much....

    1) Get a group - my group that farms Omu and River have higher drop rates when there are five of us. It seems as if each player as a % chance of dropping the trophy.
    2) Zones under 15 tend to drop t1 trohpies more. Higher zones from my experience drop T2 and T3 trophies more frequently
    3) RNG is RNG

    An example of RNG is I have opened 100 treasure maps now on my characters and have only gotten one +4 ring. A good friend got a +5 and +4 within their first two boxes. Than the weekly I have only seen one +1 and nothing else. That same friend got a +5 and +4 from the first two boxes from Fane. Now how is that fair and just in the realm of RNG? There is nothing fair about one player getting the four BiS rings for their DC and their DPS and yet it happens. Other players like myself grind it out on many character and see only one good drop after many attempts which causes some of us to rage quit.

    That same player got a Harper Bard and 2 UES in T9. Than we go into FBI and they get a epic Air Archon and another Harper Bard. I didn't even get one blood ruby out of those runs. Again, RNG is RNG. This applies to all things in NW. It is why I had to pay for my legendary mount vs. a few player I know who have now gotten 4+ just from keys. Ugh...this game seriously hates me.

    The only luck I had was from the Tyrant and that is I got my CW weapons within 3 attempts on the Tyrant and those weapons are not even BiS for my build. So there is that where I can proudly state, I got those weapons and fairly early within the release of the content.
  • chimeraxchimerax Member Posts: 204 Arc User

    So if you look back through the posts here on the PS4 forums you will find it hard not to find a time spanning more than three months where there isn’t a valid complaint about RNG and time spent in one form or another. Hell, I am quite sure that mine is one of those voices. But it also has made me think about the roots of ‘hardcore’ gaming and how did we end up here.



    I’ll put on my old fuddy-dutty hat for a second and preface with ‘back in my day....’ Remember those early MMO’s? You know the ones that had you camping out at the dragon spawn point for a week? Yeah that was real, you left your PC on looked over your shoulder during dinner, did he spawn yet? Or how about those brutal PvP ones, where you ‘worked’ for a month or better to buy a piece of tier 2 armor (of six tiers), only to have the item drop from your inventory when ganked by a roving band of ‘hardcore’ PvP players while gathering materials for crafting, ... I still want my manticore boots back. OK hat off. But that was a different time. You payed for the game, and you payed a monthly subscription. What were we thinking, right? Back then what other game did you have a choice of though, there was a lot less developers playing in the sand box.



    Let’s go forward a little, no hats this time. Early 2000’s. New batches of MMO’s, seemed like for awhile there every month was a new one to try. Some were easy, I can stand here and get showered with loot, wow fun for a whole week. Some didn’t even have a point, or at least one I could remember before hitting uninstall right after ‘cancel subscription’. Then there was the really hard core raids, six hours a night required, eight on weekends. Raid every night, miss two raids your spot is replaced. I bet you there is a character still out there with two full sets of raid gear, and four months of my life I will never get back.



    And now we have neverwinter. Hell, I don’t even need to configure a PC and all of the periphery software, it comes into a PS4 all by hitting a button. I don’t need to figure out the best configuration for my character, there are complete online guides that tell me how to squeeze every last once of goodness out of my character configuration. I don’t even pay a subscription or pay for the game. I can even walk away for a month or two, come back, drop some cash and behold I am all Uber again. And if I don’t want to take that road, I can spend a lifetime farming my brains out to accomplish the same thing.



    I don’t think the fundamentals of playing a game has changed. That’s the feeling of accomplishment, the ‘fun’ of socializing, the rewards generated by repetitive behavior. I do think the pay structure has defiantly changed, it’s a thousand small cuts instead of a massive lump sum. And I think the choices for playing has also changed. I think Chult is literally the worst place to go in the forgotten realms and it’s implementation was hamster wheel poor, but nostalgia and the hopes for Ravenloft will bring me back from doing other things. At least for a little while. At the end of the day if it weren’t RNG it would be something else, it’s a balance the developers walk. Let’s hope they have the the foresight and resources to right the ship, before all hope is lost. Or until the next game gets developed.

    Ahhh the old Ragefire and Phin Atrophis spawns. I agree back in he Original EQ your level mattered, it took you a while to get to the max level and you could always lose it. Games are more simpler now as the average attention span has waned. Now days if you want that great gear, you can spend cash to get it. MMORPG's now rely on milking you for what they can. The Cyptic Casino is real.
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  • shadwwolf#9268 shadwwolf Member Posts: 34 Arc User
    No.. The RNG is bad. Theres this other person on here trying to make something in Mastercrafting andhas tried many times to get a success... I believe the person has quit now... But you know.. Yeah bad RNG
  • rodrigozeba1rodrigozeba1 Member Posts: 38 Arc User
    edited June 2018
    Double post by mistake and can't find the delete button...
    Post edited by rodrigozeba1 on
  • rodrigozeba1rodrigozeba1 Member Posts: 38 Arc User
    Yeah, I remember the grind back in the day. I remember doing a 100-item-at-3%-drop-rate farm in Lineage 2 over a decade ago. I remember other farms in WoW or Jade Dinasty but the main difference is that I KNEW my time and trouble would be rewarded. It was a sure thing: you work, you got the payment. Like any other lab rat. With this hunts is just running in circle and not knowing if you job is a paying job. I mean, it's maybe week 4 or 5 since the module was launched (ps4) and I only had ONE drop from Mind Whisperer. ZERO from the bear. And once I got it, not even THEN I could say "that's it, I would got the Kutlass scale now" because that's ANOTHER RNG for that. Sure enough, I didn't get it. Even the +5 rings seems easier to obtain.

    Maybe they are trying to make people spend zen to get the itens and trade for the hunts but my feelling is that most people are doing what I did: juts give up because there is no reward whatsoever. I gave up in Shosenstar as well. They are changing the hunt mechanism on mod 14 so I think there's not an isolated complaint.

    My suggestion to improve the RGN is something like Tiamat Hoard, but individually: each hunt mark you kill improve your chance to drop the lure by, I don't know, .5% up to a limit of 10%. This reset every week and is distinct from hut mark to hunt mark. This, although doesn't guarantee that you will get the drop, makes your time to be rewarded somehow... Or make the hunt marks much more rare but with a much higher drop rate.

    Sorry about any bad English
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    The chance for a drop from something like the mind whisperer is around 12.5%. Now, if I remember correctly, the Soshenstar drop rates are similar, but there is a big difference - in Omu you have only a single rare spawn, whereas in Soshenstar you had two. To compensate, the drop rate in Omu should have been doubled for the first tier - a 25% drop rate wouldn't be too bad.

    Anyhow, it seems that the developers have realized that the Chult hunts are basically a design fiasco, and the Mod 14 (Ravenloft) hunts are much, much better. Personally I decided to only do the Chult hunts to give me the hunt-related achievements (other than the ´+5 ring one, of course), and not waste my time on the hunts beyond that.
    Hoping for improvements...
  • rodrigozeba1rodrigozeba1 Member Posts: 38 Arc User
    edited June 2018
    I'm must be very unlucky... Killed 60+ Mind Whisperers and only got one lure. I gave up hunt as well, was only trying do upgrade my scales but gonna use pet pocket instead. Hunt is, indeed, a design fiasco.

    Edit: I'm not ever against the zen market. The devs must make money since the game is free to play, and neverwinter is more pay to speed than pay to have exclusive overpower gear, which is an excellent thing since doesn't create "an upper class" so easily. Those games from yore were all paying monthly fee games. So, I wouldn't see a problem if that was a 1000 zen item to help with the drop rate. 500k ad is not that big of a deal.
  • dantragbdantragb Member Posts: 116 Arc User
    Made a big long post about why the rng is so bad in the game for 90% of players but then deleted it where is the point?
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    adinosii said:

    The chance for a drop from something like the mind whisperer is around 12.5%. Now, if I remember correctly, the Soshenstar drop rates are similar, but there is a big difference - in Omu you have only a single rare spawn, whereas in Soshenstar you had two. To compensate, the drop rate in Omu should have been doubled for the first tier - a 25% drop rate wouldn't be too bad.

    Anyhow, it seems that the developers have realized that the Chult hunts are basically a design fiasco, and the Mod 14 (Ravenloft) hunts are much, much better. Personally I decided to only do the Chult hunts to give me the hunt-related achievements (other than the ´+5 ring one, of course), and not waste my time on the hunts beyond that.

    Omu has more hunting spots than in the River, many more spots. Also, it would not surprise me if it is 12.5% per a player in the group. If you have 5 players with you in your group there is a higher % chance of trophy dropping. When I was farming the hunts I always got a group together, roughly every other hunt dropped a trophy when in a group of 5, otherwise the drop rate was horrible.

    This game is filled with RNG but it is a MMO and that should be expected.
  • dantragbdantragb Member Posts: 116 Arc User
    "This game is driven by rng" fixed that for you
  • fivel#3678 fivel Member Posts: 3 Arc User
    edited July 2018
    >:) >:) >:) Farming there sucks
  • zarchaun41zarchaun41 Member Posts: 67 Arc User
    Omg I agree with all of you!! Even in the early days of Everquest the rare mob had the item your were looking for. To spend day after day just to get the lures for tier 1 hunts then have that mob not drop the lure for tier 2 is getting old, hell even if it drop the lure you would be lucky if that mob will drop what you need for the tyrant. I personally think the ape, beholder, and the manticore should always drop the items needed to make tyrant lure.
  • I thought it was just me. I was gonna make a post but found this one. I fought like 30 red recluse spiders & no trophy. I mean it looked like I was trying to make jungle tarantulas extinct. I didn't struggle like this hunting trophies in river. Venomtails were annoying & I had so many clawgraze saddles I thought it was an exploit but omu is abysmal. On my journey to kill every spider & I was hunting lizardfolk as well. I fought the thing that drops a trophy twice. At least I think I did it could have been a figment of my imagination. I'm not sure if that thing exists cuz it barely popped. I run into the damn night terror in barovia at night more than I did the lizardfolk hunter. I mean seriously is that thing a gwf hunter?? Every time night comes up it always pops up you shall be my prey. I don't need any more cowl of the dead. I did have recluses spawning left & right though. This is almost like running mdemo and CN constantly trying to get +5 brutality and precision and orcus shard.
  • Okay since we bashed them I gotta give them props as well. Played for a couple hours & picked up 4 hunt trophies in omu. After yesterday I'm extremely happy about lol. Just gotta roll with the ups & downs I suppose
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