I mean, I understand you have to do some grind playing MMORPG, I understand that RNG doesn't hate anybody in particular but this is getting more frustrated than the Dark Soul series. It's waaaay worse than in Soshenstar River.
It has been 3 days, 9 hours and 30+ Mind Whisperer kills and ZERO trophies. Three days running a semi-circle killing those mobs for nothing. It's so unbalanced that all the fun is gone and I'm feeling like Charles Chaplin in Modern Times. Does anyone else feels the same?
Sorry any bad English
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Then that excitement is even further diminished knowing that I also have a super low chance to get the next tier lure and just an okay chance to get the gear.
I cant imagine actually farming the 25 bonus totems from hunts ever week, bleh
I’ll put on my old fuddy-dutty hat for a second and preface with ‘back in my day....’ Remember those early MMO’s? You know the ones that had you camping out at the dragon spawn point for a week? Yeah that was real, you left your PC on looked over your shoulder during dinner, did he spawn yet? Or how about those brutal PvP ones, where you ‘worked’ for a month or better to buy a piece of tier 2 armor (of six tiers), only to have the item drop from your inventory when ganked by a roving band of ‘hardcore’ PvP players while gathering materials for crafting, ... I still want my manticore boots back. OK hat off. But that was a different time. You payed for the game, and you payed a monthly subscription. What were we thinking, right? Back then what other game did you have a choice of though, there was a lot less developers playing in the sand box.
Let’s go forward a little, no hats this time. Early 2000’s. New batches of MMO’s, seemed like for awhile there every month was a new one to try. Some were easy, I can stand here and get showered with loot, wow fun for a whole week. Some didn’t even have a point, or at least one I could remember before hitting uninstall right after ‘cancel subscription’. Then there was the really hard core raids, six hours a night required, eight on weekends. Raid every night, miss two raids your spot is replaced. I bet you there is a character still out there with two full sets of raid gear, and four months of my life I will never get back.
And now we have neverwinter. Hell, I don’t even need to configure a PC and all of the periphery software, it comes into a PS4 all by hitting a button. I don’t need to figure out the best configuration for my character, there are complete online guides that tell me how to squeeze every last once of goodness out of my character configuration. I don’t even pay a subscription or pay for the game. I can even walk away for a month or two, come back, drop some cash and behold I am all Uber again. And if I don’t want to take that road, I can spend a lifetime farming my brains out to accomplish the same thing.
I don’t think the fundamentals of playing a game has changed. That’s the feeling of accomplishment, the ‘fun’ of socializing, the rewards generated by repetitive behavior. I do think the pay structure has defiantly changed, it’s a thousand small cuts instead of a massive lump sum. And I think the choices for playing has also changed. I think Chult is literally the worst place to go in the forgotten realms and it’s implementation was hamster wheel poor, but nostalgia and the hopes for Ravenloft will bring me back from doing other things. At least for a little while. At the end of the day if it weren’t RNG it would be something else, it’s a balance the developers walk. Let’s hope they have the the foresight and resources to right the ship, before all hope is lost. Or until the next game gets developed.
1) Get a group - my group that farms Omu and River have higher drop rates when there are five of us. It seems as if each player as a % chance of dropping the trophy.
2) Zones under 15 tend to drop t1 trohpies more. Higher zones from my experience drop T2 and T3 trophies more frequently
3) RNG is RNG
An example of RNG is I have opened 100 treasure maps now on my characters and have only gotten one +4 ring. A good friend got a +5 and +4 within their first two boxes. Than the weekly I have only seen one +1 and nothing else. That same friend got a +5 and +4 from the first two boxes from Fane. Now how is that fair and just in the realm of RNG? There is nothing fair about one player getting the four BiS rings for their DC and their DPS and yet it happens. Other players like myself grind it out on many character and see only one good drop after many attempts which causes some of us to rage quit.
That same player got a Harper Bard and 2 UES in T9. Than we go into FBI and they get a epic Air Archon and another Harper Bard. I didn't even get one blood ruby out of those runs. Again, RNG is RNG. This applies to all things in NW. It is why I had to pay for my legendary mount vs. a few player I know who have now gotten 4+ just from keys. Ugh...this game seriously hates me.
The only luck I had was from the Tyrant and that is I got my CW weapons within 3 attempts on the Tyrant and those weapons are not even BiS for my build. So there is that where I can proudly state, I got those weapons and fairly early within the release of the content.
Maybe they are trying to make people spend zen to get the itens and trade for the hunts but my feelling is that most people are doing what I did: juts give up because there is no reward whatsoever. I gave up in Shosenstar as well. They are changing the hunt mechanism on mod 14 so I think there's not an isolated complaint.
My suggestion to improve the RGN is something like Tiamat Hoard, but individually: each hunt mark you kill improve your chance to drop the lure by, I don't know, .5% up to a limit of 10%. This reset every week and is distinct from hut mark to hunt mark. This, although doesn't guarantee that you will get the drop, makes your time to be rewarded somehow... Or make the hunt marks much more rare but with a much higher drop rate.
Sorry about any bad English
Anyhow, it seems that the developers have realized that the Chult hunts are basically a design fiasco, and the Mod 14 (Ravenloft) hunts are much, much better. Personally I decided to only do the Chult hunts to give me the hunt-related achievements (other than the ´+5 ring one, of course), and not waste my time on the hunts beyond that.
Edit: I'm not ever against the zen market. The devs must make money since the game is free to play, and neverwinter is more pay to speed than pay to have exclusive overpower gear, which is an excellent thing since doesn't create "an upper class" so easily. Those games from yore were all paying monthly fee games. So, I wouldn't see a problem if that was a 1000 zen item to help with the drop rate. 500k ad is not that big of a deal.
This game is filled with RNG but it is a MMO and that should be expected.