test content
What is the Arc Client?
Install Arc

New Level 70

Created a SW and am on my way to level 70. As I understand it already, it only just begins at 70. I have hit this level on a different char and I got easily confused and didn't know what to do. I don't want the same to happen here.

I want help on the best things to do when I hit this level. General advice and tips.

Also the best DPS build for a SW would be helpful. Any links? I keep reading that SW got nerfed or something.

Thanks all!
«1

Comments

  • johnnyreklaw#1518 johnnyreklaw Member Posts: 114 Arc User
    Begin immediately on Campaigns. The best upgrades for your character will be the boons that you buy with currency. Each campaign offers different currency, and as you progress, you'll get subtly stronger and able to handle higher areas.

    As a fresh 70, I'd recommend starting with Elemental Evil Campaign. You will get vastly improving gear increase your warlock a lot in terms of power. This is a VERY grindy campaign, but you set the pace that you complete it. The boons are worth it, especially for the hit points. Once that is done, I recommend Maze Engine, Sharandar, and Dread Ring. These campaigns have great boons and are relatively simple. These are usually gated with "daily" quests. Do as many as you are comfortable with doing and not burning out on. Tyranny of Dragons (Well of Dragons), Icewind Dale, Storm King's Thunder, and Cloaked Ascendency are great additions as you complete the above campaigns. They have stronger enemies, but as you gain boons and gear, you should be in better shape to face the stronger enemies. If you are ever dying over-and-over in an area, come back after you've geared yourself a bit more. Chult is currently the end-game area, and I wouldn't go there too early as you will get killed over and over if you are not ready.

    I'd recommend when you are able to queue for Epic Dungeons to try and get several runs of these in. You will earn "Seals of the Protector" which you can trade in at the vendor in Protector's Enclave. Use this to buy the materials necessary to restore the Relic Gear he sells (go with the "Raid" equipment). This should provide a good boost until you get to the Chult area and better equipment. You wouldn't go awry in investing in a Wootz main and off hand weapon either. The set you get from Elemental Evil isn't terrible, but the Wootz set will get you through until you're ready for an end-game set. The Greater Plated Band of Constitution is cheap and a GREAT warlock belt. If you're in a guild, for 6000 guild marks you can buy the Company Executioner's Cloak for a good neck piece. These give extra Constitution and Charisma and are what my end-game warlock runs for the stat points. I'd level all artifact pieces to at least purple level as soon as you can. Wait for "end game" pieces for legendary (or mythic in artifacts).

    For a leveling warlock, you have 2 options in terms of build. I'd stick with "Hellbringer" until you are familiar with the class. Soulbinder is often only good with Single-target, but Hellbringer will work single target. Read the feats and do a bit of deciding what is important to you. The "Fury" tree is often the "Dps" tree as it has most of the damage buffs in it. There is also the "Temptation" path which has extra healing and team buffs. The healing is nice as you are leveling as you can often save yourself from death and survive a bit more. The damage is neutered a bit, but if you aren't dying and resetting all the time its worth it.

    Your enchantments will depend on your stats. Priority 1 is getting 60% Defenses ignored (through Armor penetration). This will need to go higher when you are ready for chult, but until this stick with 60. Then focus on critical strike chance. Get that to 100, then focus on power. At some point, you will be moving enchants all the time for a few percentage points, but for now just work on getting these up in bulk. Also, GET BONDING STONES! A great starting companion is the Con Artist buyable for 2 gold in Protectors. Upgrade that down the road when you have AD.

    Oh, I should probably mention I have an end-game warlock, so Yes I know what I'm talking about.

    If you aren't already, I'd highly recommend finding a HELPFUL guild. A guild should be willing to help its members grow and get better. Often there will be players who have experience with your class as well as get you through dungeons quickly for salvage and equipment. They're also good for those areas you need a bit of help. You can get someone else your level to go places with (or occasionally get the big guns to show up and mop the floor with your enemies ;P ). If your guild doesn't help with these things (including detailed builds and WHY they do what they do), find one that will.

  • hynafol#1574 hynafol Member Posts: 35 Arc User
    Thanks for the advice.

    In terms of putting points in the right place for my char, I'm not confident in doing this myself. I tried this on my DC and it ended up being unbalanced.

    Another thing I noticed was I'm not getting AD from dungeon runs anymore? What's up with that? I've been out the game for a bit so now I don't know how to get my daily AD bonus.


    Thanks again for advice!
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User

    Thanks for the advice.



    In terms of putting points in the right place for my char, I'm not confident in doing this myself. I tried this on my DC and it ended up being unbalanced.



    Another thing I noticed was I'm not getting AD from dungeon runs anymore? What's up with that? I've been out the game for a bit so now I don't know how to get my daily AD bonus.





    Thanks again for advice!

    You still get AD from dungeons/skirmishes, but you must use the random queue rather than selecting a specific dungeon. As you advance your ilvl, there will be more Random queues and more AD available.

    You may not be able to queue for the skirmishes. Once you reach 70, they require completing part of the Dread ring and Sharandar campaigns to unlock two of the skirmishes.
  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User
    That's all very good advice.

    If I were to add a few things, getting enchantments up to rank 7 is fairly straightforward and cheap, but it makes a noticeable difference.

    Sharandar is a good zone to start in just to gain access to the Arcane Reservoir which will become a source of weekly RAD. The main hand weapon there is slightly better than the starting one you get from Elemental Evil.

    Same with Dread Ring. You also want to finish up the faction parts (max out the Zhentarim) of the Tyranny of Dragons campaign to get access to the portal of Tuern. Those three will give you 13,500 AD each week - 18,000 AD once you finish up the Maze Engine.

    Farming one of the Elemental Evil weapons makes the next hurdle easier - Icewind Dale, Well of Dragons, etc... also, all the Black Pearls you collect can be another source of income in the AH. Currently a full stack sells for 17 grand. By the time you get to the Sea of Moving Ice, you'll have a good idea of whether you want to simply purchase a main hand weapon or grind away for the next set.

    Finding a build guide is helpful - if only to highlight useful feats and go over what works well, and what doesn't work so well.
  • hynafol#1574 hynafol Member Posts: 35 Arc User
    Thanks for the AD help. Now I can get my dailies again. Thought they just removed the option altogether haha.

    Cheers for more helpful advice.

    Should I buy the enchantments or should I just refine them myself? I do have VIP and 300 trade bars currently. Should I use my bars to buy enchantments? If so, which enchantments should I buy that are best suited to a SW DPS build?
  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User
    edited May 2018
    I'm not sure which makes more sense financially. I got a lot enchantments from running Call to Arms, but most of the Darks and Brutals and whatnots came from the Seal of the Adventurer vendor - Black Ice came from campaigns, and it probably cost me about 75,000 AD to rank up every single enchantment on four characters from 5-7. You don't really need wards up to that point since you're dealing with relatively cheap Moderate Marks of Potency (in bulk from the AH) and high probabilities of success. But from what I've read, it's cheaper to outright buy a high level enchantment in the AH than to refine one from scratch.

    As for which kind for DPS:


    Your enchantments will depend on your stats. Priority 1 is getting 60% Defenses ignored (through Armor penetration). This will need to go higher when you are ready for chult, but until this stick with 60. Then focus on critical strike chance. Get that to 100, then focus on power. At some point, you will be moving enchants all the time for a few percentage points, but for now just work on getting these up in bulk.

    Here's a link to the wiki listing all the possible enchantments - might be useful.
    https://neverwinter.gamepedia.com/Enchantment
  • hynafol#1574 hynafol Member Posts: 35 Arc User
    I see, thank you.

    I found a build for the SW, but wanted to run it past you guys here first to make sure this is the right choice. I'll be doing the Hellbringer one as this was the advice given. http://mmominds.com/2018/03/13/mod-13-charismas-guide-to-sw/

    Thanks for the enchantment link. Very helpful.

    Level 66 right now so almost max level to start building my character properly for end game. It's a lot to take in, I won't lie. So much to do and so much to get.
  • hynafol#1574 hynafol Member Posts: 35 Arc User
    Another thing I read is that it's a good idea to buy 70 gear on the AH when you turn level 70 just to hold you over until you get better stuff. Is this true? I've seen 70 gear on AH is cheap. Will this be a good idea to do when I hit 70? I have quite a bit of AD saved up.
  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User
    I've often referred to that exact guide too - really helpful.

    It's entirely up to you of course, but I wouldn't suggest buying any level 70 equipment from the AH. What you pick up from your daily dungeon should hold you in good stead until you can upgrade your gear with what the Seal of the Protector/Brave vendors have to offer.

    You might want to save that AD for build specific companions instead.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited May 2018
    actually I would buy some gear from the ah. you can get decent gear til you get better gear for like 150 ad. if you're in a decent guild you can see if anyone is doing any hunts and can spare some gear from their hunts that would be salvage otherwise. I recommend farming the hunts for trophies and then selling the hunts for smops or gmops or using for gear drops. you can get a giants cloak for 1 smop right now which has one of the best armor drops for just about everyone. I get it every time i use that lure. don't bother with elemental weapons or the river dist weapons. either buy the new weapons of the ah or the chult weapons off the ah. a new 70 isn't going to have access to brave gear for a long time. the current seals only have rings. the pioneer stuff is ok but requires doing the stuff from chult and omu which might be beyond your current abilities.

    a good mount that has wanderers fortune is essential.

    focus on getting your bonding stones to r13 and your gear on your pet to 13 (or as high as you can manage) before you worry too much about the enchants on your person. I'd farm some ig to try and get some good double offense gear for your pet.

    I strongly disagree with getting a con artist and levelling it. it's going to cost you many more millions that way then getting a different pet and it's not a very good pet anyway currently. it used to be bis.. mods ago...
    I'd go with a chult tiger (gonna be 40 or 50 percent off in a few weeks) or a fire or air archon, eryines or something else. lots of great companion options. try to get something already at purple for now. you can get plenty of decent pets for a reasonable amount at purple. worry about your ideal pets when you've got all the other stuff you need. the important part is that you can outfit it with gear and that you have good bondings on it.
  • hynafol#1574 hynafol Member Posts: 35 Arc User
    I have hit 70, got some gear from the AH to get my stuff up to the IL it'll need for now. All of it was cheap, no more than 6k AD. I also got the Wootz weapons for my char. Should I upgrade these or leave them at green? If upgrade, how far should I upgrade them to?

    Thanks for more helpful advice. Been learning a fair bit.
  • murphyvamurphyva Member Posts: 32 Arc User
    Id say upgrade them. the wootz set is probably a set that you will have for a while. once youre strong enough to go for the primal set or others you can switch
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User

    I have hit 70, got some gear from the AH to get my stuff up to the IL it'll need for now. All of it was cheap, no more than 6k AD. I also got the Wootz weapons for my char. Should I upgrade these or leave them at green? If upgrade, how far should I upgrade them to?

    Thanks for more helpful advice. Been learning a fair bit.

    Upgrade, at least a little. I would go to at least blue (rare), maybe even purple (Epic), but not all the way to orange (Legendary). Do it in steps, if you are progressing without much problems, leave it where it is, including leaving it at green. If you need more damage/stats upgrade it.

    When you are finished with the weapon, you can get some (I don't recall the new percentage) of the refinement points back by converting the weapon to refinement points. You'll lose some, but not everything.
  • johnnyreklaw#1518 johnnyreklaw Member Posts: 114 Arc User



    Should I buy the enchantments or should I just refine them myself? I do have VIP and 300 trade bars currently. Should I use my bars to buy enchantments? If so, which enchantments should I buy that are best suited to a SW DPS build?

    I will generally buy the 7's with tradebars and upgrade any further, though that is my personal preference. Again, your correct enchantments come down to the stats described above. I'm still changing enchants on my 17k SW to balance stats. Their usually easily tradable.

    actually I would buy some gear from the ah. you can get decent gear til you get better gear for like 150 ad. if you're in a decent guild you can see if anyone is doing any hunts and can spare some gear from their hunts that would be salvage otherwise. I recommend farming the hunts for trophies and then selling the hunts for smops or gmops or using for gear drops. you can get a giants cloak for 1 smop right now which has one of the best armor drops for just about everyone. I get it every time i use that lure. don't bother with elemental weapons or the river dist weapons. either buy the new weapons of the ah or the chult weapons off the ah. a new 70 isn't going to have access to brave gear for a long time. the current seals only have rings. the pioneer stuff is ok but requires doing the stuff from chult and omu which might be beyond your current abilities.

    He can't farm the hunts if he isn't in chult yet and the hunt items are account bound upon receiving them. Honestly the seal vendor has the best armor until you can get to chult (it was end-game until Chult came out).


    focus on getting your bonding stones to r13 and your gear on your pet to 13 (or as high as you can manage) before you worry too much about the enchants on your person. I'd farm some ig to try and get some good double offense gear for your pet.

    This is a NEW player, one without Alt 70's to farm/send items. 13 is probably a HUGE stretch. I agree bondings are always a priority, but probably 8-10 would be good until you're ready for Chult. At that point, start thinking higher bondings.

    I strongly disagree with getting a con artist and levelling it. it's going to cost you many more millions that way then getting a different pet and it's not a very good pet anyway currently. it used to be bis.. mods ago...
    I'd go with a chult tiger (gonna be 40 or 50 percent off in a few weeks) or a fire or air archon, eryines or something else. lots of great companion options. try to get something already at purple for now. you can get plenty of decent pets for a reasonable amount at purple. worry about your ideal pets when you've got all the other stuff you need. the important part is that you can outfit it with gear and that you have good bondings on it.

    Again, this is END GAME advice to a new level 70. The Con Artist at blue offers the debuff and 2 offense slots. Eventually, yes, the Tiger is BIS, but as its around a million AD (whether bought on the AH or converted to zen), thats probably a bit out of the price range. The intermediate solutions I propose above will help you get through content faster so you can eventually get to the point those items are doable. In the mean time, get what you can.

    If you have the real life money that you are willing to spend, buying these wouldn't hurt, but its easily doable without spending away.

    I have hit 70, got some gear from the AH to get my stuff up to the IL it'll need for now. All of it was cheap, no more than 6k AD. I also got the Wootz weapons for my char. Should I upgrade these or leave them at green? If upgrade, how far should I upgrade them to?

    I'd go at least purple. That isn't a lot of refinement or marks and they have a decent upgrade chance. Also, they'll unlock all the enchantment slots at purple, so you can slot enchantments as needed.

  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    I'm not sure which makes more sense financially. I got a lot enchantments from running Call to Arms, but most of the Darks and Brutals and whatnots came from the Seal of the Adventurer vendor - Black Ice came from campaigns, and it probably cost me about 75,000 AD to rank up every single enchantment on four characters from 5-7. You don't really need wards up to that point since you're dealing with relatively cheap Moderate Marks of Potency (in bulk from the AH) and high probabilities of success. But from what I've read, it's cheaper to outright buy a high level enchantment in the AH than to refine one from scratch.

    As for which kind for DPS:


    Your enchantments will depend on your stats. Priority 1 is getting 60% Defenses ignored (through Armor penetration). This will need to go higher when you are ready for chult, but until this stick with 60. Then focus on critical strike chance. Get that to 100, then focus on power. At some point, you will be moving enchants all the time for a few percentage points, but for now just work on getting these up in bulk.

    Here's a link to the wiki listing all the possible enchantments - might be useful.
    https://neverwinter.gamepedia.com/Enchantment
    r 7s cost about 3000 ad each on the ah. the only time to rank them up is if they are one of the exotics like brutals or quartermaster. it should not cost 75k to rank up from 5 to 7..
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User



    Should I buy the enchantments or should I just refine them myself? I do have VIP and 300 trade bars currently. Should I use my bars to buy enchantments? If so, which enchantments should I buy that are best suited to a SW DPS build?

    I will generally buy the 7's with tradebars and upgrade any further, though that is my personal preference. Again, your correct enchantments come down to the stats described above. I'm still changing enchants on my 17k SW to balance stats. Their usually easily tradable.

    actually I would buy some gear from the ah. you can get decent gear til you get better gear for like 150 ad. if you're in a decent guild you can see if anyone is doing any hunts and can spare some gear from their hunts that would be salvage otherwise. I recommend farming the hunts for trophies and then selling the hunts for smops or gmops or using for gear drops. you can get a giants cloak for 1 smop right now which has one of the best armor drops for just about everyone. I get it every time i use that lure. don't bother with elemental weapons or the river dist weapons. either buy the new weapons of the ah or the chult weapons off the ah. a new 70 isn't going to have access to brave gear for a long time. the current seals only have rings. the pioneer stuff is ok but requires doing the stuff from chult and omu which might be beyond your current abilities.

    He can't farm the hunts if he isn't in chult yet and the hunt items are account bound upon receiving them. Honestly the seal vendor has the best armor until you can get to chult (it was end-game until Chult came out).


    focus on getting your bonding stones to r13 and your gear on your pet to 13 (or as high as you can manage) before you worry too much about the enchants on your person. I'd farm some ig to try and get some good double offense gear for your pet.

    This is a NEW player, one without Alt 70's to farm/send items. 13 is probably a HUGE stretch. I agree bondings are always a priority, but probably 8-10 would be good until you're ready for Chult. At that point, start thinking higher bondings.

    I strongly disagree with getting a con artist and levelling it. it's going to cost you many more millions that way then getting a different pet and it's not a very good pet anyway currently. it used to be bis.. mods ago...
    I'd go with a chult tiger (gonna be 40 or 50 percent off in a few weeks) or a fire or air archon, eryines or something else. lots of great companion options. try to get something already at purple for now. you can get plenty of decent pets for a reasonable amount at purple. worry about your ideal pets when you've got all the other stuff you need. the important part is that you can outfit it with gear and that you have good bondings on it.

    Again, this is END GAME advice to a new level 70. The Con Artist at blue offers the debuff and 2 offense slots. Eventually, yes, the Tiger is BIS, but as its around a million AD (whether bought on the AH or converted to zen), thats probably a bit out of the price range. The intermediate solutions I propose above will help you get through content faster so you can eventually get to the point those items are doable. In the mean time, get what you can.

    If you have the real life money that you are willing to spend, buying these wouldn't hurt, but its easily doable without spending away.

    I have hit 70, got some gear from the AH to get my stuff up to the IL it'll need for now. All of it was cheap, no more than 6k AD. I also got the Wootz weapons for my char. Should I upgrade these or leave them at green? If upgrade, how far should I upgrade them to?

    I'd go at least purple. That isn't a lot of refinement or marks and they have a decent upgrade chance. Also, they'll unlock all the enchantment slots at purple, so you can slot enchantments as needed.



    the conartist is going to cost a LOT to get to blue and it's not that great compared to other things. the op said they had ad saved up and I believe they said they'd consider spending a bit. (I might be misremembering) it is far better to choose a pet that costs 30-100k or to buy the bis pet than spend the ad to get a suboptimal pet to blue.
  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User
    Let's see, to move 50 some enchantments from 5-7 took me a little over 140 Moderate Marks. I'm not 100% certain, 'cause it's been a few months now, but I think a full stack was selling for 40 or 50K, and I bought two stacks. I have 30 or so left. I burned through so many since I don't use wards on something like that.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    it really doesn't make any sense at all to level enchants from 5 to 7 unless they are special. it's ALWAYS cheaper to buy them at 7's or 8's.
  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User
    edited May 2018
    I just checked about 15 minutes ago.
    On PS4, the cheapest rank 7s I saw in the AH were Silveries at 2,700 AD.
    The more expensive ones were Darks and Black Ice which sold for 6,000-7,000 AD.

    Even if you buy all of your enchantments for as low as 2,000 AD, it's going to cost you 30,000 AD. Realistically, though, you'll be paying more than 76,000 AD. That's just one character. Buying all of my enchantments for four characters would have cost me about 150,000 AD.

    That's twice as much as you'll pay if you rank them up yourself - even if you fail at least once or twice on every single one.

    I double checked, I used closer to 160 moderates, and they cost about 41,000 AD for 99.

    In the long run, it may be more cost effective to buy a level 13 or weapon and armor enchantments or something from the AH, but just ranking basic enchantments from 5-7, it makes more sense to me to rank them yourself, then flip them in the AH when you're done with them.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    I don't know if this has been mentioned yet, but if you haven't already... save up (or drop cash into Zen if you can afford to) and start ranking up VIP. It pretty much pays for itself over time, and the quality of life bonuses alone are worth it, not to mention the daily dungeon keys (salvage boxes sorry "Dungeon Chests") and daily lockbox key.
  • hynafol#1574 hynafol Member Posts: 35 Arc User
    It would then just be worth me spending my trade bars on enchants then? What else would I really use them for?

    I do have VIP. Been saving up my trade bars mostly because I have no idea what I should be spending them on. So they just sit there at the moment. I'm sure they could be used for something beneficial though.

    I don't mind spending AD to rank up my own enchantments if this is the best way to go about it. Generally, I'm enjoying the game. I don't seem to have any trouble really gathering together AD. It builds up throughout the day and the random dungeon/skirmish run is nice.

    Another thing I was curious of, is that if I were to buy something from the Zen market, for my char, what would be the best option? I hear a mount is normally a good choice as if you buy them from the market, they're bound to the account and every char gets to use it. Tips?
  • johnnyreklaw#1518 johnnyreklaw Member Posts: 114 Arc User
    edited May 2018
    DO NOT BUY ZEN OR SPEND ZEN YET

    Mid June, there is an event coming called Jubilee. Its the anniversary of the game, and this year its #5. This event traditionally sees a huge discount on the Zen store and sometimes discounted cash>Zen rates. There is usually a 40-50% sale on EVERYTHING in the zen store. Don't buy anything with zen until this event as it is only a few weeks away.

    After that event, wait for coupons from your invocation bags. There's usually a 15% discount off any item or specific items. Its a small patience game, but I find my characters pull a few coupons each week, and I haven't waited more than 3 days for a coupon I wanted. I'd rather save 15% of my zen as, especially right now, that isn't cheap.

    When you are ready, I recommend the Lord's Armored Polar Bear personally. Its an Epic Mount and the mount insignia bonus can be either Wanderer's Fortune or Gladiator's Guile. Wanderer's Fortune gives you random (account bound) refinement for killing mobs and Gladiator's Guile makes you move faster. Having 7 characters who do dungeon/skirmish daily for AD, they rack up the refinement quickly with Wanderer's (and a few other things). The other day I combined what I had from about 4 weeks and it was enough for 2 legendary equipment pieces.

    Gladiator's Guile is a movement speed buff. I have wanderer's and Gladiators on all my characters when running basic content (I farmed out siege griffon on all toons a while back for wanderer's fortune and use the bear for guile). Not only do I get loads of refinement, but I can blast through my daily dungeons quickly to get on to other content.

    A good secondary purchase is the Dragonborn PACK. This isn't so much about the race, but the free bag that comes with it for all characters. If you are only having 1 or 2 characters, it probably isn't worth it but if you have plans for 4 or more, It'd be worth it. The free bags are space limiting, so an extra almost-runic size bag on each toon is a LOT of space.

    Everyone sees currency differently. To me, Tradebars are not really a currency, but little freebies I get with VIP. I can gear up alt characters, buy scrolls of mass life (really only useful in end-game dungeons) or as you say, enchantments. They are certainly the easiest to get from tradebars and probably most useful to a fresh 70. If you have an open enchant slot and tradebars, I'd fill them with easy-to-get enchants with tradebars. I once bought an Eye of the Giant artifact, but that was during a tradebar discount sale when I had a surplus of tradebars. I do this with my alts and give them basic gear so they can hold their own in a dungeon/skirmish.

    Your AD is valuable in a LOT of ways. I wouldn't out-right buy refinement, as it is obtainable for just "playing the game." The marks to upgrade are what will often cost you. Wards are also a thing you'll need AD for. I typically buy around 850 zen for AD using the Zen/Astral Exchange and buy wards when I get a 15% off refinement or 15% off any item discount. I have around 150 wards at any given time with regular upgrades that I'm making.

    Happy gaming!
  • hynafol#1574 hynafol Member Posts: 35 Arc User
    Looked through the things on the trade bar store. Noticed purple equipment like the pilgrims set. Worth using bars on or a waste?

    What would be the best things for refinement points? Want to get my weapons to purple but aren't clued in on refinement yet so don't want to waste things.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    I just checked about 15 minutes ago.
    On PS4, the cheapest rank 7s I saw in the AH were Silveries at 2,700 AD.
    The more expensive ones were Darks and Black Ice which sold for 6,000-7,000 AD.

    Even if you buy all of your enchantments for as low as 2,000 AD, it's going to cost you 30,000 AD. Realistically, though, you'll be paying more than 76,000 AD. That's just one character. Buying all of my enchantments for four characters would have cost me about 150,000 AD.

    That's twice as much as you'll pay if you rank them up yourself - even if you fail at least once or twice on every single one.

    I double checked, I used closer to 160 moderates, and they cost about 41,000 AD for 99.

    In the long run, it may be more cost effective to buy a level 13 or weapon and armor enchantments or something from the AH, but just ranking basic enchantments from 5-7, it makes more sense to me to rank them yourself, then flip them in the AH when you're done with them.

    this is an xbox thread. on xbox r7s are 3 or 4 k each. yeah it starts to make more sense to do your own once you start getting above r7 but I'd never waste the gmop on a r6 to r7 unless it was a rarer enchant that costs more. the xbox economy is less hoarked than the ps4 economy :)
    oh wait. it just requires the blue mop. that's not so bad. I was thinking 6 to 7 required the gmop and a ward. if you have the regents on hand it probably makes sense to rank stuff up yourself but not if you have to buy them. (on xbox anyway)
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    Looked through the things on the trade bar store. Noticed purple equipment like the pilgrims set. Worth using bars on or a waste?



    What would be the best things for refinement points? Want to get my weapons to purple but aren't clued in on refinement yet so don't want to waste things.

    if you have the tradebars the stuff in the tb store pilgrims is great if you aren't going to be running the new endgame dungeons or hunts any time soon. the fured kirmuo or whatever it's called from the bloodied cloak lure is probably bis for most classes. it's an omu hunt.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    I'm not sure which makes more sense financially. I got a lot enchantments from running Call to Arms, but most of the Darks and Brutals and whatnots came from the Seal of the Adventurer vendor - Black Ice came from campaigns, and it probably cost me about 75,000 AD to rank up every single enchantment on four characters from 5-7. You don't really need wards up to that point since you're dealing with relatively cheap Moderate Marks of Potency (in bulk from the AH) and high probabilities of success. But from what I've read, it's cheaper to outright buy a high level enchantment in the AH than to refine one from scratch.

    As for which kind for DPS:


    Your enchantments will depend on your stats. Priority 1 is getting 60% Defenses ignored (through Armor penetration). This will need to go higher when you are ready for chult, but until this stick with 60. Then focus on critical strike chance. Get that to 100, then focus on power. At some point, you will be moving enchants all the time for a few percentage points, but for now just work on getting these up in bulk.

    Here's a link to the wiki listing all the possible enchantments - might be useful.
    https://neverwinter.gamepedia.com/Enchantment
    as far as making a higher level enchantment. it's true for armor and weapon enchants its DEFINITELY cheaper to just buy one. for higher ranking regular enchants it depends. I still make my own as a general rule. but I have a bunch of 11's and 10s from ages ago that I rank up when i have spare pressies. from scratch it may be better to buy or make. do the math first looking at what prices are currently.
  • hynafol#1574 hynafol Member Posts: 35 Arc User
    Had another look and its only the pilgrims arms and chestplate. Not really worth it then as it isn't the whole set?

    There are other armours in the legacy tab that is full sets. Frostborn, warborn, dusk, grim, elven and alliance. I can afford the gull set of any of those. Worth it?
  • frogwalloper#6494 frogwalloper Member Posts: 821 Arc User

    ..do the math first looking at what prices are currently.

    I think this is very good advice - whenever there's a choice.

    Had another look and its only the pilgrims arms and chestplate. Not really worth it then as it isn't the whole set? There are other armours in the legacy tab that is full sets. Frostborn, warborn, dusk, grim, elven and alliance. I can afford the gull set of any of those. Worth it?

    What are your immediate goals? Are you in a hurry to get to new content, or are you going to be grinding for boons and what not in places like the Dread Ring and Icewind Dale? If you're going to be staying close to home, you can make do just fine with sealwear. But if you are going to buy something, may as well get the best you can for your build. What does the build guide you're following suggest? You may find that the armor pieces are purposely mismatched. Having a complete set isn't always preferable since builds tend to minmax specific stats, and sets don't always cooperate.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    Had another look and its only the pilgrims arms and chestplate. Not really worth it then as it isn't the whole set?



    There are other armours in the legacy tab that is full sets. Frostborn, warborn, dusk, grim, elven and alliance. I can afford the gull set of any of those. Worth it?

    there is no set advantage. they've stopped doing that. everything is mix and match now. definitely don't get an older set.
  • hynafol#1574 hynafol Member Posts: 35 Arc User
    The guide wants me to get up to 80% crit and 80% armour pen. Power as much as I can get as long as my crit and armour pen is up there. I've been working on that, but I think there may be armour out there I can currently get my hands on. I just don't know what it is.

    My goals right now is to just grind the campaigns. I run some of the epic dungeons currently available to me and have a lot of fun. I build up some salvageable items this way too which will allow me to spend some AD where it's needed.
Sign In or Register to comment.