so TR SOD got changed a little but it's still doing tons of damage in pvp and the class is still overly overperforming in this game mode so the changes made did not really do anything
but the other change made to pvp was the Temp HP & shield reduction to 75% under pvp healing depression this may have been needed change for paladins but in the crossfire GWF survivability got hit badly because of the temp hp they get from unstoppable & the lion
please Rethink this last change as matter of fact i just quit pvp because of it the class was aleready struggling enough to take a hit like this after asking for a TR tone down is like a slap in the face it's exactly like this : ( sure we hit TR but let's hit you harder so TR is still much better)
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GG devs, thats the equivalent of giving one faction of a war ARs and missles and the other faction spears and swords. GG
and yes i agree TRs have too much advantage built in them for pvp 100% crit chance in stealth 100% deflect chance and 85% deflect severity also guaranteed CA in stealth too much advantage peircing too
Again, I see comprehension seems to be something you didn't pick up on in life (as well as trolling in general for that matter).
and yes in new MOD TRs have much bigger advantage than before and thier only class that was giving them some hard time pallies are now not viable anymore if you aleready don't see the so much advantage TR has as a class in PVP then there is nothing to say to you even BIS TRs who pvp (lmao tr BIS to pvp ) knows this and it's reason they play this class
piercing damage is doing more harm than it does good u want to remove protection ? sure no problem but also remove piercing then we have few equal terms
At this point, they can either rework PvP from the ground up and balance it + add rewards worth the effort, or just remove it.
To be honest, playing a TR in PvE mainly, i can say SoD/ piercing mechanics in general should not be in this game except for may be some little procs that add some damage to the total. But passive piercing procs being the main source of damage of a class is just too stupid...
> The original premise of his thread was about the shields. The TR stuff was secondary. Do you lack comprehension? Unmitigated damage =/= you rule or whatever. On console, even with said advantages TRs have they are easy enough to burn down. Getting back to his main point shields have been reduced which gives unmitigated damage an even more unfair advantage as one of very few ways to counter it has been nerfed.
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> Again, I see comprehension seems to be something you didn't pick up on in life (as well as trolling in general for that matter).