Companions often fall off edges or are knocked off edges in every type of environment. Frequently this ends in death, but not only death a complete unsummoning. This, imho, should never be the case.
Unlike players companions don't know to dodge the red, or to steer clear of a push or pull mechanic. This being the case, with lots of new content utilizing these mechanics the companions should be immune to falling damage and able to teleport back to their masters. I think this would fix the issue of companions constantly desummoning, or at least the part of it that isn't bug related.
Does anyone else find this to be an issue? Is there a more elegant solution?
Thanks.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
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The are still a few, or at least one, pet that automatically dies at the dragon turtle. The Aranea doesn't last a full second once combat starts before unsummoning. I can't even track what happens to her.
The poison pit in Fane also sometimes auto kills pets. Once it starts, you have to move close to the far door to stop the process.
It also happens in places like Lair of Lostmauth, when you are crossing the broken pieces of bridge that float up so you can cross and fight the two scorpions. In this case you aren't in combat so you can resummon (if you notice) before you click on the door.
Why can't you summon companions during combat anyway? I think when you get in a fight is the best time to call in a friend for help!
This contributes to the general issue (likely along with the recently fixed earthtreaders) to the feeling that companions are always being unsommoned. Also, sometimes when changing loadouts companions will unsummon, even if they are the same companion in both builds.
All these issues, which are separate from a coding standpoint, combine to make the companions feel like they have more downtime than uptime.
There are likely other causes of their disappearances at times (as I've seen some ownerless companions standing around in P.E. and I've suspected that it's somehow related) but this is one part of the overall picture that is easily identified.