Ok i propose some changes. Regen is the single most worthless stat in the game, simply because it doesn't work in combat. To make matters worse you get rings from underdark that improve regen stat "while in combat". Pointless. Ok so here is my idea:
1. make regen work in combat
2. make regen work with both power and defense stats.
i came up with a simple formula that may work: =((SQRT(power-defense))/10)*(SQRT(regen*20)) this will allow your regen to increase the more power you have, and decrease with more defense you have. So tanks, don't need regen as they are high on defense and have multiple layers of HP, but others like DPS toons will need a constant influx of life. This will give players an option other than lifesteal, powers or potions to gain health.
Comments? suggestions? please no bashing.
2
Comments
Anyway, i wouldn't suggest this formula because i think it only complicates things more. I think a simply effect of "Regeneration works at reduced effectiveness during combat" would solve the issue.
There is one Regeneration boon that gives 1200 Regeneration and that's 3x higher that most boons that give +400 or +500. If you haven't selected that BOON I think most people are crazy... but that's me!
If you want healing during combat FOCUS on LIFESTEAL that's exclusively what that's for. I think the current system is perfectly fine just the way it is. Many players can easily get regeneration healing up to almost 9%-15% with the right boon selections & a few upgraded enchantments.
Also realize REGENERATION also works in PvP without having to buy PvP healing potions with Glory and can be a major life saver after a fight to quickly restoring your Health.
All the while, Regen is still useless. It's a completely wasted stat. If it was just removed from the game tomorrow (including being taken off of gear without any compensation), no one would even notice.
let look back, when we had 3-4 mobs and then upped to 4-5 mobs, and now we face 6-8 mobs, with amount of stuns mobs used, it is insane to the point of surviving and the potions cant keep up.
good luck playing with squishy wizards.
it seem all about "perfect timings' when to use skills and staying alive, not all players have combatable mounds like legendary flying carpets and not all class have knockbacks.
just thinking, we may need a very small in-combat regen than standerd version we had 2 years ago, back then it was way too good. just enough for a breather before next fast respawns or incoming next mobs unless they fix pilgrim set.
This stat has lost part of his utility when stronghold was go live.
A guild with life steal boon at max rank grants to his players 8000 points (20% chance of proc).
All dps classes use this boon to fully heal at least 1 time for second.
This life steal plus bondings power create the actual situation where all non tank PG work with only two state: full heal or dead.
every scale of gray of these state persist generally for 1/2 maybe 1/4 of second if are in party with an OP, an DC or an templock.
My Paladin has CON 25, WIS 23, and CHA 17 which gives +7% combat advantage, yet despite his Combat Advantage being 1864, his total combat advantage bonus is only 9.4% and 1864 provides you far more than 2.4% boost. But Cryptic does many things one way, then for others does them with a completely different methodology. :*
Still I think regeneration is perfectly fine the way it is, it certainly does go into effect frequently enough in dungeons, as fighting ends once immediate enemy are defeated. So there's the opportunity to restore health between fights without potions. Not to mention that regeneration will also boost incoming healing as well, so it also boosts your healing potions effectiveness not to mention any encounter powers like Restoring Strike that heal you. Like is the case for a GWF in this case.
As for regen, this is why every single one of my alts has the Drowned set.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Regeneration in the current state is as close to worthless as it could probably get. They should just remove it from the game if they aren't going to do anything worthwhile with it and clear up the stat bloat.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH