I have been playing around with the new cw changes and since MOF now makes more dps than the nerfed to death ss and the rene will still be the buffer. Does this means SS is completely dead. I thought cryptic said they wanted us to have more versatility with classes now they force us into one track.
Not that anyone would be doing dps CW in mod 13 anyway due to the nerf hammer hitting us again it was what 7 mods without a single mod that it did not get weakened in some way.
Glad i have a gwf that run cheatmode(destroyer) to fall back to as my main dps
There are more than BIS players in this game
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
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Understandable and you got my full support. I dont like that CW changes too...there was no need for doing that. Dumb post. Maybe you wrote this cuz ur upset, but for your info:
I think you should check which class makes the most DPS atm (hint: Its not the GWF)....thanks.
Naella 16k SS CW / Aislin Ravenskye 13k AC/DO DC / Samarah 13k baby Tank GWF
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
I really hope they realize it was a hasty blunder and undo this.
Way back before the new "load outs" were a thing. I had my main MOF (Llorna Zorg) and her companion/husband (Count Zorg) the Thayan red wizard at epic rank, I purchase extra slots to have another CW to play as SS. Load outs arrived last year making me feel real stoopid, but how was I to know? To be honest, from alpha testing until now, I never felt like CW got the full spectrum on power distribution. Meaning no matter what you choose, you end up with an ice mage. There is no element mastery (Earth, Water, Fire, Wind) here in this build.
Sorry I got distracted. This was questioned in Bug Reports, here back in November, and ignored by many. Unless there are more changes on the way, my CWs are doing just fine in the game. I tend to roll with the punches, because the developers don't understand how to play this game at all. Until the next mod is released or someone can point us to the patch information to discuss, it is what we have to deal with, and no amount of complaints can change that.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
Also, SS is still better for AoE. MoF is single target. At least to our dear friend Sharpie.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1238125/lost-city-of-omu-preview-patch-notes-nw-95-20180207a-1/p1
They had set SS to crit a while back on preview, but then last week they decided to slash SS damage by 30% (middle of the first post). I suppose this was to compensate for it critting soon, but between that and a lowered proc rate because it's not multi-proccing as much, even pretty high end characters are seeing a 10%+ drop in storm spell damage, while lower IL characters will be hit even worse. It's not like we were a desired DPS to begin with, now it's gonna be worse. Come Mod 13, it looks like unless you are BIS, CWs are going to be support or GTFO. (that means: Get The HAMSTER Out)
The new patch notes went up earlier with no mention of it:
https://www.arcgames.com/en/forums/neverwinter#/discussion/1238277/lost-city-of-omu-preview-patch-notes-nw-95-20180212a-1/p1
So unless every CW that's not BIS and prefers to play Storm Spell gets on that thread or this and raises a HAMSTER-storm, we better get to liking Master of Flame, a different class, or not care about playing group content anymore.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
-30%?
Ain't the game's fault that you're "running outta classes to play"
And saying "if you know how to play 'em" is just a BS comment. Assume an "expert" player is playing each of these classes and they are geared properly. So, yes, a TR still comes up short.
Endgame is becoming heterogeneous with the exact same classes, paths, and even companions in just about every group.
Let's see templock? Yeah, I have it specced but who cares when people would rather have my DC. And my comment was more or less about the way it's been neutered over time.
DC was fun for me. Until you OD from all the requests to run on them.
TRs you say? Did I say they were bad? Nope, didn't. All I said was mine had been sitting there for ages. I've known great TRs...all pretty much built the same exact way. Zzzzz.
Oh my, GF's buff too? Seriously? What's next? You're going to tell me they do DPS too?
Hmmm so let's see. In response to my little "wink wink" semi-joke of a comment you managed to tell me that I could do the following.
Make a buffing SW. Play my buffing DC. Learn how to play a TR (cause I made a comment about classes so I probably just don't know how to play them). Play a buffing tank. Hmmmm what's the key pattern here...buff...buff...pass.
The pattern here is that you're bored with the game. Find something else to play. If you can't find something to play right now, why are you still here?
'The 30% damage nerf that we applied to it was compensation for it being allowed to critically strike. While low-end / fresh 70 builds will see a decrease in effectiveness for Storm Spell, mid-high geared players should see an increase. If you were curious to see what the breakpoints are like, with rank 4 of Storm Spell, a character who has 60% Critical Strike Chance and 75% Critical Severity should see a small increase in damage. A character who has 45% Critical Strike Chance and 100% Critical Severity should see a very similar increase in damage. If you get more Critical Strike Chance, or Critical Severity, from either of these points then the changes to Storm Spell are a buff.
One thing you mentioned was that the Off-hand bonus now causes it to proc less. This shouldn't be the case (it should be the same), so if you have any other information on that I'd be happy to know!'
https://www.reddit.com/r/Neverwinter/comments/7yydgo/we_are_systems_designers_for_neverwinter_ask_us/duk2jyp/?context=1
(Explanation of the SS off-hand change and how its affecting dps in the new mod (at 2 min, 6s) - https://www.youtube.com/watch?v=oTpIxyD_Yps&feature=youtu.be&t=2m6s )
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.