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Honest question to the Devs:

ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
Honest question to the devs. From a player perspective it's hard to understand the decision to put in rings that negate class mechanics like revealing stealth, or gear that give the benefit of a classes abilities like dazing/stunning players.

From a player's perspective it's hard to understand why being able to drain a player's ability to perform dailies, or even to dodge in order to avoid attacks would be a thing.

I was hoping to get an answer as to the thought process behind taking away class mechanics or granting class mechanics through gear and boons were from the devs?

@mimicking#6533 @terramak
On ambush rings: "How would you like PVE if all the mobs were invisible?"

imgur pics don't work


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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2018
    etelgrin said:

    Hey Tyrion,

    I watched some games fron consoles and these kind of "courtesy" we have on PC such as "GG", no broken rings / drains agreement are non-existent there. People put all most broken things and go out to PvP "to test their skills" and eventually win due to stun-proc, broken invisibility, broken class mechanic or all in one. While I believe it was designed to spicy up PvP it ended up as one of the most despised items by the PC players to say the least, some people bully others for wearing them and this way it clears the PvP out of these, I haven't PvP in a while but I talked to the guildies and I know there are more and more of players using broken ways to ladder up. Some people do it like a "top-gwf" from the ladders, the others do it using broken class mechanics, others using broken items with more broken items to come (SoD-boosting-item).

    My point is, perhaps the PvP has changed while we has not, of course I support any players willing to compete normally, but in the era of solo queue everybody use whats worse to win, even sometimes not to win but to kill. When devs did not answer about broken state of TR and GF, I started thinking about ring of ambush, ring of vision, and others as neccesary tools for survival in mod 13 where the damage will be higher but the HP threshold has not been moved for a while now, except radiant enchants and new hp-triceratops.

    I have plenty of thoughts on these matters, I think mostly I just want to hear what the devs thoughts were. I'd like to try to understand it from their point of view. I can think of several reasons they may give, but I'd prefer not to assume.

    As far as broken damage or classes, that's another thing entirely and comes from trying to balance PVP and PVE simultaneously. However, broken gear is completely another category in my mind. So, I'd like to better understand the thought process behind it.

    To be honest, there are players in my guild who've said "everything is broken, and PVP is Solo Q FFA, why should we nerf ourselves against people who could care less?". It becomes harder and harder to make a "higher ground" argument when the devs continue to create this type of gear and players use it like mad in Solo Q.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2018
    Something else that's funny that players overlook. I, and my guild, self impose rules against using broken gear. There's nothing but ourselves stopping us. The prior post was complaining that I'm playing a TR in this particular video (I play all classes in PVP btw, some simply outperform others atm because of balancing issues) however the most comical "reasoning" I get is .. "you're playing a broken class complaining about a broken mechanic".

    It's so comical because I could use that broken mechanic on a broken class to devastating effect. I have all those rings, the pants, access to drains. I have every nasty piece of broken gear ever released in this game. Rings of vision, rings of ambush.... I have them all. So does all my guild. We complain because we think, for the good of the game, these items only make imbalances worse.

    It is literally the worst logic in the world to assume that a TR who doesn't use broken gear would not be *even more* broken if they did for example. People simply don't think through what they're saying about this type of gear and the suggestions I put forth.

    If my entire guild used everything in their arsenal and went back into PVP nonstop.... the number of complaints on this forum would rise exponentially. However, some are too short sighted to be able to understand this, they always have been.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    finalfantasyac7finalfantasyac7 Member Posts: 582 Arc User
    We all should use the thunderhead enchant, ring of cursebringer, sandy pants, the amazing stun boon, lion mount... is there something else i missed ?
    Warlock- Lv80. || Rogue - Lv80. || Wizard - Lv80. || Paladin - Lv80. || Cleric - Lv80. || Ranger - Lv70. || Barbarian - Lv70. || Fighter - Lv70.

    ¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨

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    designedbyrng#4319 designedbyrng Member Posts: 102 Arc User
    @finalfantasyac7
    Drains, Ring of Ambush, Ring of Vision, Manticore Mane, and probably a few others.
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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2018
    macjae said:

    Someone must have either short-circuited or just not been very fond of PvP when they designed drains. Unfortunately, they seem very reluctant to remove them after the fact, considering that they also allowed people to invest in boosting them (but that just seems to me like they should be looking at a redesign or replacement which would be less broken to account for that).

    Stealth reveal rings aren't such a big deal, though. TRs are by far the most broken class in PvP, and they have been so forever. It's easy to see the devs' thought process there: They wanted the new rings in Underdark to have fun, unique abilities. Giving players access to more anti-stealth tools would help balance TRs in PvP; but it would be too much of a niche item on its own, so have some stealth creatures (shadow demons) and stealth rings to give it more general applicability. And the other side of that calculation, if PvE was the first consideration, would be that adding stealth rings to PvE would require something to counter them in PvP, and as a bonus, it would serve to make TRs more of a normal class.

    Considering just how broken TRs are, Vision and Reflex Sight rings aren't really a problem balancewise in PvP. That some TRs are managing k:d ratios of 100+ is just a joke. It might be a problem for some HRs, as they tend to be weaker.

    And there have always been mechanics in PvP that remove class mechanics or negate mechanical advantages. GWFs go unstoppable and remove a CW's control. GFs prone a GWF and remove their ability to go unstoppable. TRs go stealthy and ranged classes can't hit them without losing their range advantage. The stealth reveal may be different than some of these examples, but it doesn't remove the full advantages of stealth, nor does it render the TR helpless on its own. It may come as a nasty surprise to a TR sometimes, but that's really not worse than suddenly finding yourself being bloodbathed to death out of basically nowhere.

    Stealth is a defensive and offensive class mechanic of the TR. The TR being broken with damage atm has nothing to do with whether the devs should "balance" the invulnerability of having an unavoidable daily that grants damage immunity and deals piercing damage at the end has nothing to do with that imho. Separate what is broken from not, and do not make gear to compensate for poor class balance, rather make the class more balanced imho.

    GWF doesn't remove class mechanics, it uses it's own to break free from certain abilities, I think you have it all wrong here friend. Unstoppable is an important mechanism for GWFs otherwise they would be at the mercy of all CC having classes with no recourse. I feel a lot of class mechanics operate as a check and balance system. The damage of certain classes or control of certain classes needs to be addressed, however gear is NOT how to deal with that.

    Survivability of TRs is due to deflect severity in combination with ITC and bloodbath, both which grant a certain degree of damage immunity. ITC is buggy as heck as any TR will tell you and almost anything will bug it out. Jumping, moving, being hit with CC when you pop it, so many factors can cause you to use it and lose it without the helpful side effects. These need to be fixed as well. However, people will say "don't fix them till you nerf them first"... I think both should occur. Fix them and dial back their damage. However, this discussion was not about that, and there are multiple derailing type comments here that show that.

    My primary post was to see what the devs input was, people keep putting words in their mouths, perhaps they are correct, but there's only one way to know. To actually let the Devs answer themselves for each of these pieces of gear and why they were implemented in the first place. I did NOT intend to start a discussion about a single class here, or to have someone air their vendetta against a certain player (me apparently :smile: ).
    Post edited by ltgamesttv#0999 on
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    If my entire guild used everything in their arsenal and went back into PVP nonstop.... the number of complaints on this forum would rise exponentially. However, some are too short sighted to be able to understand this, they always have been.

    If that were true, wouldn't it be better to go ahead and use those broken mechanics in PVP to make PVP as unplayable as possible, so that it becomes more obvious to the devs? Squeaky wheel gets the oil and all?
    Believe me, this is a conversation that has been discussed multiple times whenever running across this junk in PVP. So far, we've managed to take the "higher ground" and not troll an already broken system. With recent discussions however, I'm not sure how much longer that will last.

    Many of the people who claim to be PVPers nowadays in the game at this point were the players who no proper PVP guild would have in prior mods due to massive abuse of these types of mechanics. When most guilds had ruled against using them, these guys would leave guilds or be kicked rather than stop using them.

    They will never understand as, to them, it's available so why not use it and rake in even more kills in pug match solo Q FFA?
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    plaviaplavia Member Posts: 540 Arc User
    i think they allways add new things to make it intresting and create some kind of balance.
    all those rings and "broken" overloads are not much diffrent than your deadly combo or other classes powers.
    those items don't depend on stat and should give new players an option.

    the drains are fail i agree (even that AP drain against TR might be the only option...)
    the rest are not too bad
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    marnivalmarnival Member Posts: 1,432 Arc User

    If my entire guild used everything in their arsenal and went back into PVP nonstop.... the number of complaints on this forum would rise exponentially. However, some are too short sighted to be able to understand this, they always have been.

    If that were true, wouldn't it be better to go ahead and use those broken mechanics in PVP to make PVP as unplayable as possible, so that it becomes more obvious to the devs? Squeaky wheel gets the oil and all?
    Believe me, this is a conversation that has been discussed multiple times whenever running across this junk in PVP. So far, we've managed to take the "higher ground" and not troll an already broken system. With recent discussions however, I'm not sure how much longer that will last.

    Many of the people who claim to be PVPers nowadays in the game at this point were the players who no proper PVP guild would have in prior mods due to massive abuse of these types of mechanics. When most guilds had ruled against using them, these guys would leave guilds or be kicked rather than stop using them.

    They will never understand as, to them, it's available so why not use it and rake in even more kills in pug match solo Q FFA?
    I hope you will continue as I am to take the higher ground, abusing game mechanics using knowed buggs and items like drain(ring of visibility and lantern can, be argued about weather they are bugged as hide do not work as hide but as invisibility) certain weapons with certain capstones/feats is probably not a good way of getting pvp on the right track.

    Posting like this about how does dev see it and just that taking a higher ground and trying to convince other pvp oriented guilds to do the same for the better of pvp is most likely a very good way.

    Drains, invisibility for others then Tr(even if myself i think shadowclad is kinda cool) chain stunning items used in mass will contradict the very essence of pvp that is being able to fight with what the class gives you as you pointed out and not with what broken items/powers might for the time being give you....
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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    plavia said:

    i think they allways add new things to make it intresting and create some kind of balance.
    all those rings and "broken" overloads are not much diffrent than your deadly combo or other classes powers.
    those items don't depend on stat and should give new players an option.

    the drains are fail i agree (even that AP drain against TR might be the only option...)
    the rest are not too bad

    Again these DO NOT give new players an option. ALL the old players have them and they are MUCH deadlier in the hands of an already geared, experienced palyer. This is NOT an argument. I see people say this time and time again as though new players could use them to their advantage.

    There is NOTHING in game experienced players do not have. Therefore, if experienced players stop self policing, new players would suffer more. If i equip every type of stun gear on my TR and ring of vision, there is nothing that will threaten me. I will simply stun and get out of the problem or see the other TR who could've threatened me.

    I wish people would follow this "fix broken with broken" logic out to the end. When I play TR, I have dailies up every 5-6 seconds, drains + dailies = you're hosed. I also have access to the ability to increase their effectiveness with boons. Guys this is not a solution, it makes a "broken class" even more broken.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    marnivalmarnival Member Posts: 1,432 Arc User
    If you look on the leaderboard you'll see I play all classes, however I don't think it's fair to blame people who only main one class for using what is the strongest available capstone. You are trolling here my friend, and you've lost the objectiveness that is necessary for balance :tongue:

    Yes and no.
    I do not think I lost objectiveness overall but toward those Tr:s that troll pvp non stop day out and day in with broken perma sod build I would go so far to say that am tired enough of it to be fully objective :) .

    It is not just that Tr as a class is broken atm we see 3-4 tr out of 10 players each game and if some leave we often see 4-5 Tr it is by far the most played class in pvp not only because it stand out as godlike at high IL but it also preforms very well at relative low IL.

    I might be wrong my my guess is that the pvp system suffer when a certain class is so much better then the rest, having the best cc damage(yea Gf Gwf hurts but it is not piercing and you at least see them comming) and survivability clumped together in one class is not a good idea...
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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    marnival said:

    If you look on the leaderboard you'll see I play all classes, however I don't think it's fair to blame people who only main one class for using what is the strongest available capstone. You are trolling here my friend, and you've lost the objectiveness that is necessary for balance :tongue:

    Yes and no.
    I do not think I lost objectiveness overall but toward those Tr:s that troll pvp non stop day out and day in with broken perma sod build I would go so far to say that am tired enough of it to be fully objective :) .

    It is not just that Tr as a class is broken atm we see 3-4 tr out of 10 players each game and if some leave we often see 4-5 Tr it is by far the most played class in pvp not only because it stand out as godlike at high IL but it also preforms very well at relative low IL.

    I might be wrong my my guess is that the pvp system suffer when a certain class is so much better then the rest, having the best cc damage(yea Gf Gwf hurts but it is not piercing and you at least see them comming) and survivability clumped together in one class is not a good idea...

    I can agree with all of this. I believe that a rainbow Q must be forced to prevent any class that is or will ever be OP from stacking in matches making them unfun or unplayable for all other classes.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    plaviaplavia Member Posts: 540 Arc User

    plavia said:

    i think they allways add new things to make it intresting and create some kind of balance.
    all those rings and "broken" overloads are not much diffrent than your deadly combo or other classes powers.
    those items don't depend on stat and should give new players an option.

    the drains are fail i agree (even that AP drain against TR might be the only option...)
    the rest are not too bad

    Again these DO NOT give new players an option. ALL the old players have them and they are MUCH deadlier in the hands of an already geared, experienced palyer. This is NOT an argument. I see people say this time and time again as though new players could use them to their advantage.

    There is NOTHING in game experienced players do not have. Therefore, if experienced players stop self policing, new players would suffer more. If i equip every type of stun gear on my TR and ring of vision, there is nothing that will threaten me. I will simply stun and get out of the problem or see the other TR who could've threatened me.

    I wish people would follow this "fix broken with broken" logic out to the end. When I play TR, I have dailies up every 5-6 seconds, drains + dailies = you're hosed. I also have access to the ability to increase their effectiveness with boons. Guys this is not a solution, it makes a "broken class" even more broken.

    OK

    1) so when you finish a fight with 32 kills 0 death you actually doing us a favor? if you will use umbush ring and shadow encahnt you will reach 82 kills 0 death??? guess i have to thank you

    2) you are saying some broken powers are legit, for example SoD + blood bath. but if I try to counter it with AP drain it's wrong... how did you reach this conclusion? your guild leader decide it? or you all vote for it? do you have list of all the broken powers we shouldn't use and the one we are allowed?

    3) you are saying those items will not help new players, yet you comlpain about it 10 times in this thread alone


    *i can also write in captial letters, but its usually happen in PVP where i miss click caps lock and shift
    ** I do not expect the pitty of TR, GF or OP in PVP. if you still think you should do it, i advise you to go back and do a few colors tiamat, hope youll enjoy
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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2018
    plavia said:

    plavia said:

    i think they allways add new things to make it intresting and create some kind of balance.
    all those rings and "broken" overloads are not much diffrent than your deadly combo or other classes powers.
    those items don't depend on stat and should give new players an option.

    the drains are fail i agree (even that AP drain against TR might be the only option...)
    the rest are not too bad

    Again these DO NOT give new players an option. ALL the old players have them and they are MUCH deadlier in the hands of an already geared, experienced palyer. This is NOT an argument. I see people say this time and time again as though new players could use them to their advantage.

    There is NOTHING in game experienced players do not have. Therefore, if experienced players stop self policing, new players would suffer more. If i equip every type of stun gear on my TR and ring of vision, there is nothing that will threaten me. I will simply stun and get out of the problem or see the other TR who could've threatened me.

    I wish people would follow this "fix broken with broken" logic out to the end. When I play TR, I have dailies up every 5-6 seconds, drains + dailies = you're hosed. I also have access to the ability to increase their effectiveness with boons. Guys this is not a solution, it makes a "broken class" even more broken.

    OK

    1) so when you finish a fight with 32 kills 0 death you actually doing us a favor? if you will use umbush ring and shadow encahnt you will reach 82 kills 0 death??? guess i have to thank you

    2) you are saying some broken powers are legit, for example SoD + blood bath. but if I try to counter it with AP drain it's wrong... how did you reach this conclusion? your guild leader decide it? or you all vote for it? do you have list of all the broken powers we shouldn't use and the one we are allowed?

    3) you are saying those items will not help new players, yet you comlpain about it 10 times in this thread alone


    *i can also write in captial letters, but its usually happen in PVP where i miss click caps lock and shift
    ** I do not expect the pitty of TR, GF or OP in PVP. if you still think you should do it, i advise you to go back and do a few colors tiamat, hope youll enjoy
    1) Yes, you should thank players who aren't using broken gear to enhance broken abilities.

    2) I never said TR SoD was legit. I actually have posted on multiple occasions the opposite, and this isn't a post about TR, other posters have tried to de-rail the discussion and are succeeding apparently. You still don't get something as simple as, thinking about what happens if I use AP drains and stamina drains on my TR with dailies up every 5 seconds.

    3) I'm saying these items won't help anyone if everyone uses them. I'm complaining they're broken for everyone. I'm also explaining in as simple terms as humanly possible that you are using very flawed logic and yet are refusing to see it.

    4) I use caps to emphasize words for those who can't see it for themselves, it's not yelling per se as much as trying to point out the important bits slowly and more pronounced.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    same examples but a warlock using broken items that does not achieve 30 and 0 kills to death on the leader board ) ..now is it ok
    to supplement a weak class if its a new player or a vet player alike with such items ..also the warlock is counting on the fact that everyone is NOT using them to give him the advantage ..so would this help the "new player" or not

    its not the theoretical" if all bis used broken stuff " part of your argument that if off it is the in practice part ...
    so should the warlock re roll for flavour of the month or use items that are free and cheaper then rank 12s and 13s to supplement his build ..and is still getting wrecked but til feels better about himself getting the odd kill on a BIS person not using said items

    bad matchmaking = using bad items free for all and who cares anymore at this point really have you seen a pro pvp ps4 match .. they just facetank each other...someone a (CW) sent me a video he was all proud he never lost in his 2 tr 2 pally comp never jumped once face tanked everything ..it was so sad and pathetic really it was and that was the best guild on ps4 facing the 2nd best one ..they love thier free broken items that are cheaper then rank 12 13s etc
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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2018
    Guys, firstly... this is ALL off topic. It was a question to the devs, not the players... I know all the arguments for and against. Frankly the arguments for are pathetic and not thought through.

    I can't say it any simpler than... if everyone uses these items those who are BIS playing OP classes become more OP and broken, not less. The only reason anyone thinks they are useful is because they are not having them used against them to greater efficacy by an already imbalanced class and overpowered gear.

    The entire point of this discussion was in hopes to get a dev to weigh in on the discussion. However what I get are players sharing painfully obvious *insights* that I've already had in a myriad of discussions on this topic. tbh, I don't care what other players think at this point.

    There are essentially 2 issues that everyone keeps discussing as though they are one. Two categories of "broken". 1) Broken gear. 2) Broken classes. For example, in the video I died because a TR was using ring of vision. Not because the GF was. So broken + broken = more broken. Very simple maths people. Secondarily both need to be fixed, however fixing a "class" by using broken gear is the opposite of what should happen.

    Imagine if I was playing a saboteur, which is nigh useless at this point, in PVP and someone wore these rings. Suddenly the "fix" for broken SoD from Executioner is punishing people who aren't even using it. Where's the balance there? Like seriously guys, think this stuff through. Fix TR SoD damage, Fix GF burst damage, Fix TR deflect Severity, fix GF shield, Fix dazes that ignore CC immunity. Do NOT make gear that ignores class mechanics as a cheap band aid or a work around. This is what I've said all along.

    If an SW uses broken gear vs. a TR, GF, or OP (this mod) using this gear... the TR, GF, OP wins even more easily, not the other way around.

    There is NO benefit to newer players except that *some* veteran players hold back the reigns on using broken stuffs. That's it. It's that simple. OP classes benefit the most from broken stuff, BIS player benefit the most from broken stuff, stupid stacked comps benefit the most from broken stuff.

    The point, as it were, was... what were the DEVS thoughts on these things.
    Post edited by ltgamesttv#0999 on
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    nemesis666#6862 nemesis666 Member Posts: 23 Arc User
    i agree 100% u shouldnt balance broken classes with broken gear.

    i fully support any players whos pissed about broken classes since a long time now and use this broken gear.

    i dont understand why U still play a broken class like TR when u have choices.
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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2018

    i agree 100% u shouldnt balance broken classes with broken gear.



    i fully support any players whos pissed about broken classes since a long time now and use this broken gear.



    i dont understand why U still play a broken class like TR when u have choices.

    I play all the classes, including TR and GF and Pally, as well as DC,SW, CW, GWF, HR. You simply chose to focus on one class as do others who are angered by the class that is most broken atm. I don't understand why you would choose to make this conversation only about me as others have attempted, essentially derailing the most important bit.
    Post edited by ltgamesttv#0999 on
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    kalina311 said:

    same examples but a warlock using broken items that does not achieve 30 and 0 kills to death on the leader board ) ..now is it ok
    to supplement a weak class if its a new player or a vet player alike with such items ..also the warlock is counting on the fact that everyone is NOT using them to give him the advantage ..so would this help the "new player" or not

    its not the theoretical" if all bis used broken stuff " part of your argument that if off it is the in practice part ...
    so should the warlock re roll for flavour of the month or use items that are free and cheaper then rank 12s and 13s to supplement his build ..and is still getting wrecked but til feels better about himself getting the odd kill on a BIS person not using said items

    bad matchmaking = using bad items free for all and who cares anymore at this point really have you seen a pro pvp ps4 match .. they just facetank each other...someone a (CW) sent me a video he was all proud he never lost in his 2 tr 2 pally comp never jumped once face tanked everything ..it was so sad and pathetic really it was and that was the best guild on ps4 facing the 2nd best one ..they love thier free broken items that are cheaper then rank 12 13s etc

    I'd love to see that video lol.

    To shed some light on the jumping because this has been mentioned before. Unless we invest in a keyboard and mouse (I wouldn't hence why I have a console and not a PC,) it is very difficult to pull off. In order to jump and cast RoF you need to press 3 buttons simultaneously on the controller plus use your two thumbs to direct it. That's 5 touch points at once.

    Now I'm not sure if you can jump and cast encounters on PC but if you can we cant do that either because once you press the button that allows you to jump the encounter bar disappears.

    Just thought I'd highlight that as we CW's need to save face haha.

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    kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    so imagine the advantage you would have if you could use mouse and keyboard for ps4 in pvp : d
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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2018

    kalina311 said:

    same examples but a warlock using broken items that does not achieve 30 and 0 kills to death on the leader board ) ..now is it ok
    to supplement a weak class if its a new player or a vet player alike with such items ..also the warlock is counting on the fact that everyone is NOT using them to give him the advantage ..so would this help the "new player" or not

    its not the theoretical" if all bis used broken stuff " part of your argument that if off it is the in practice part ...
    so should the warlock re roll for flavour of the month or use items that are free and cheaper then rank 12s and 13s to supplement his build ..and is still getting wrecked but til feels better about himself getting the odd kill on a BIS person not using said items

    bad matchmaking = using bad items free for all and who cares anymore at this point really have you seen a pro pvp ps4 match .. they just facetank each other...someone a (CW) sent me a video he was all proud he never lost in his 2 tr 2 pally comp never jumped once face tanked everything ..it was so sad and pathetic really it was and that was the best guild on ps4 facing the 2nd best one ..they love thier free broken items that are cheaper then rank 12 13s etc

    I'd love to see that video lol.

    To shed some light on the jumping because this has been mentioned before. Unless we invest in a keyboard and mouse (I wouldn't hence why I have a console and not a PC,) it is very difficult to pull off. In order to jump and cast RoF you need to press 3 buttons simultaneously on the controller plus use your two thumbs to direct it. That's 5 touch points at once.

    Now I'm not sure if you can jump and cast encounters on PC but if you can we cant do that either because once you press the button that allows you to jump the encounter bar disappears.

    Just thought I'd highlight that as we CW's need to save face haha.

    I haven't played console, so I have no frame of reference, however if the case on console is that you can't jump cast ray of frost, then I would seek to have that remedied or ask for other changes to movement/defensive abilities in order to account for it. Using broken gear, stacked comps, or whatever else to disguise the imbalance in a class in a specific setting (I.E. PVE or PVP) is counterproductive imho.

    How can balance occur when gear and comps disguise the underlying issue in a class? This is one of the problems with these methods. They cover over true balance with skill-less procs or a team that is otherwise insurmountable. How is fighting this fun for anyone on the other side?
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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    kalina311 said:

    same examples but a warlock using broken items that does not achieve 30 and 0 kills to death on the leader board ) ..now is it ok
    to supplement a weak class if its a new player or a vet player alike with such items ..also the warlock is counting on the fact that everyone is NOT using them to give him the advantage ..so would this help the "new player" or not

    its not the theoretical" if all bis used broken stuff " part of your argument that if off it is the in practice part ...
    so should the warlock re roll for flavour of the month or use items that are free and cheaper then rank 12s and 13s to supplement his build ..and is still getting wrecked but til feels better about himself getting the odd kill on a BIS person not using said items

    bad matchmaking = using bad items free for all and who cares anymore at this point really have you seen a pro pvp ps4 match .. they just facetank each other...someone a (CW) sent me a video he was all proud he never lost in his 2 tr 2 pally comp never jumped once face tanked everything ..it was so sad and pathetic really it was and that was the best guild on ps4 facing the 2nd best one ..they love thier free broken items that are cheaper then rank 12 13s etc

    I'd love to see that video lol.

    To shed some light on the jumping because this has been mentioned before. Unless we invest in a keyboard and mouse (I wouldn't hence why I have a console and not a PC,) it is very difficult to pull off. In order to jump and cast RoF you need to press 3 buttons simultaneously on the controller plus use your two thumbs to direct it. That's 5 touch points at once.

    Now I'm not sure if you can jump and cast encounters on PC but if you can we cant do that either because once you press the button that allows you to jump the encounter bar disappears.

    Just thought I'd highlight that as we CW's need to save face haha.

    I haven't played console, so I have no frame of reference, however if the case on console is that you can't jump cast ray of frost, then I would seek to have that remedied or ask for other changes to movement/defensive abilities in order to account for it. Using broken gear, stacked comps, or whatever else to disguise the imbalance in a class in a specific setting (I.E. PVE or PVP) is counterproductive imho.

    How can balance occur when gear and comps disguise the underlying issue in a class? This is one of the problems with these methods. They cover over true balance with skill-less procs or a team that is otherwise insurmountable. How is fighting this fun for anyone on the other side?
    Oh I was not complaining just stating why we cant jump and cast. I could buy a modded controller but I won't because our issues are not as severe as what you have on the PC.

    I am a CW on the top of the leaderboard (there are 4 there in total as of now) so we have it pretty good on PS4. For comparison there are also 3 TR's 4 GF's 2 GWF's 2 Pally's and an SW.

    On the PS4 at least, skill is still the main factor above broken classes and items. I am sure that will change however we have some pretty toxic PVP guilds that fuel each others ego's so much so that there skill/knowledge of their classes is pretty poor. Fortunately there is little to learn from copy and pasting builds.

    For the record, I have not and will not use any broken items. I also don't really care if others do because me knowing I am good and am following my on morale rules, is enough for me (I do however call them out in matches because I love reading their justifications).

    IMO I think balance needs to start at the point of defining our class roles again, right now we are asking for for the antibiotics and not the cure.

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    nemesis666#6862 nemesis666 Member Posts: 23 Arc User
    > @tolkienbuff said:
    > i agree 100% u shouldnt balance broken classes with broken gear.
    >
    >
    >
    > i fully support any players whos pissed about broken classes since a long time now and use this broken gear.
    >
    >
    >
    > i dont understand why U still play a broken class like TR when u have choices.
    >
    > I play all the classes, including TR and GF and Pally, as well as DC,SW, CW, GWF, HR. You simply chose to focus on one class as do others who are angered by the class that is most broken atm. I don't understand why you would chose to make this conversation only about me as others have attempted, essentially derailing the most important bit.

    well u are right, didnt want to derail it.

    so @ Devs, could u stand up and answer OP questions plz?
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    demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    @tolkienbuff
    Normally I like to disagree with you just to hear how eloquently you can express your arguments, or to see that dude sip from his goblet one more time. However, I agree with you 100% on this subject. How about the devs give me a ring of fireball, ring of healing, and a clock of barriers bane to block all incoming damage, just so I can have class abilities that others have as well. While they are at it give me a soul puppet amulet that summons a soulful puppet every 10 seconds.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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    kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    or re introduce the ring of natural order lol that debuffs and breaks everything
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    plaviaplavia Member Posts: 540 Arc User
    who decide what is broken and what is not?

    TR broken?
    GF broken?
    OP broken?
    DC DPS broken?
    stamina drain broken?
    AP drain broken?
    umbush rin broken?
    vanish ring broken?
    shadowclad broken?
    sandys pants broken?
    chult last boon broken?
    reflect rings broken?
    ...

    as far as i see everything broken, i cant remember a fight without GF and TR.
    this is PVP, like it or not
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    ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2018
    plavia said:

    who decide what is broken and what is not?

    TR broken?
    GF broken?
    OP broken?
    DC DPS broken?
    stamina drain broken?
    AP drain broken?
    umbush rin broken?
    vanish ring broken?
    shadowclad broken?
    sandys pants broken?
    chult last boon broken?
    reflect rings broken?
    ...

    as far as i see everything broken, i cant remember a fight without GF and TR.
    this is PVP, like it or not

    This is PVP, and I, along with many others, don't like it. Broken, as we're using it here, means creating imbalance and detracting from game play. It is a community that decides what is broken.

    There was a time when the PVP community guild leaders decided to ban these broken items as a guild. We all stopped using them. My guild decides what is "broken" by discussing and voting on gear as it becomes available or widely used.

    There are two forms of broken as we've discussed at length. Both categories need to be addressed by the Dev team. Bringing attention to it here is the best way I know how to attempt to reach those who have the power to try and balance classes, and remove gear that creates more imbalance.

    As for what you mentioned, All of those things excluding DPS DC, that I've seen, I would call broken excepting perhaps Shadowclad as it is a trade off, if it proccs and you get stealth when you come out of stealth you have zero stacks and are at your squishiest thus you gain a moment of highly defensive capabilities then you become your most vulnerable. I have several shadowclad enchantments, however I've stopped using them as some players might think the invisibility associated the same as the rings.

    The problem with gear is... it's simply skill-less and can't be accounted for with skill. A deflect here causing a stun, a procc there causing invisibility, a daily here taking your AP, an at will removing your stamina, a boon there causing you to be rooted. They are utterly without skill and cannot be accounted for with skill. What is the point of that?

    I would happily be rid of ALL the gear you mentioned. However classes must be balanced separately from the gear. The logic you continue to use is: Broken classes and gear are the same. It's silly how you lump them in together. They are two separate categories and two separate discussions. If you try to blend them into one discussion you get what you see here... divisive opinions based off the incorrect assumption that broken gear somehow gives better footing against broken classes.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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