Right now in Mod 12b there is no reward for being a righteous Cleric, its all risk, our damage is laughable and survivability is a joke thanks to the astral shield, healing depression nerfs. Every class now has the ability to do massive damage in pvp except the cleric. Its so bad that I made a faithful cleric that has a better K/D ratio. I have tried multiple specs along with using every power nothing changes. Clerics are a walking target dummy to most classes.
Solutions? , increase all powers in pvp? Remove the delay and increase radius on daunting light in pvp? Make Geas our highest damaging spell in pvp?
Mod 13 looks as bleak with a break the spirit nerf, but hey chains now immobilizes the target YAY.
BTW I am a 15.7k with 3/4 strategist pieces. I starting playing pvp in neverwinter when it came out for xbox during mod 5, these are my pvp stats
200k health
30k base power
9k base armor pen
9k base crit
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I'll gladly take some buffs tho. can we get a bull charge maybe? I'll also take a smokebomb if possible.
NW DC logic: Low heal and dps, squishy by default. Lets wait for Mod 14 for DC rework, if it exists.
clerics are grabage in PVP and the best companion in PVE. thats it
dont expect any buff soon
as for PVE, if you play DC you should know most powers are not related to gear score.
the only stat buff cleric have is power and it get nerf every mod. thats why DC looks easy to play.
I have 3 PVP builds: AC virtuos, DO faithful and DO rightuous.
in all builds i die 1:1 against any other class with same GS
my Rightuous have very low kill rate face CW an TR (go figure). other classes i can't even scratch
PVP like PVE, DC can only play as companion. alone he is trash.
might be the reason why ppl complain DC is easy/cheap/needed. yet less ppl play