One of the QoL improvements in the upcoming "Lost City of Omu" is the ability to auto-switch mounts and active (non-summoned) companions when you switch loadouts.
Of course, you can switch companions manually today, but most people don't bother, because quite frankly, it is a bit of a hassle. That is about to change, and I suspect some people will now want to have different set of companions for their various loadouts.
This have more impact on some classes/builds than others - GWFs and TRs are probably least affected - they will probably continue to pick companions that increase their own DPS, no matter what. However, it's a different story for the support classes or people that can fill different roles in a group, depending on which loadout they pick.
For example, I am a DC. I have one loadout that is used for solo play, and there I may have have a typical "DPS" set of companions - Archons, Siege Master and maybe a Crit Severity companion. However, when I am in a group, my DPS is somewhat insignificant, compared to my ability to buff others - it may be better for me to pick for example a Rust Monster, Tamed Velociraptor as well as any other companion with a "group buff" active ability.
So, what about the rest of you - will you be using multiple sets of companions, and if so...which ones?
Hoping for improvements...
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The real benefit is for swapping your active companions quickly
Swapping summoned companions will send their gear to your inventory, and you cannot swap gear or swap insignia on mounts. However, what we will be getting is a big improvement over what we have right now.
Regarding the mounts, I will be auto-swapping between the Siegebreker griffon with Wanderer's bonus in solo play and a Bulette with Assassin's bonus for group play. For the companions I will swap as I mentioned in my original post above. I was just curious if others had similar plans.
For instance, you may run with the Polar Bear cub as a DC for a healing loadout but when you run solo content you may use an Air Archon in its place.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
It is why I typically run the same companions.
The only character I may use this update on is my GF. I am working on updating my conqueror build to be a full on DPS (got some decent hunt gear) and just updated the character companion gear so now my GF is full on DPS build ATM but still needs Orcus set. With this update, it would help my GF as I also need to update my companions: need the DPS trifecta to make my GF a viable DPS.
That is still a few months away though.
For the same reason, we didn't handle enchants slotted in your Sword of Stabbiness, but the sword itself will swap out with the loadout switch.
It turns out, it's really complicated to keep track of a bajillion slotted gems and where they should go when you swap loadouts, so that's a project for a future day.
GF Conq vs GF Tact
DC DO vs DC AC
Are there more? I could put Healadin vs Tankadin on the list but DevOP isn't really a thing I think...
From what I've seen, the gear requirements for all other loadouts wouldn't really require a lot of hamstering around with enchants and runes